Create Big Cannons: Advanced Technologies

Create Big Cannons: Advanced Technologies

Mod

An Addon for the Create Big Cannons Mod, adding new Cannons and Mechanics

Client and server EquipmentTechnology

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Bugfix Update

Changelog:

- Fixed Names

The Heavy Autocannon Cast mould missed their proper names

- Heavy Autocannon Cast Mould items are resized

Some Cast mould items where bigger than their blocks

Bugfix Update

Changelog:

- Fixed Names

The Heavy Autocannon Cast mould missed their proper names

- Heavy Autocannon Cast Mould items are resized

Some Cast mould items where bigger than their blocks

- Fixed the Heavy Autocannon instancing

Previously the assembled Heavy Autocannons rendered the default texture for the barrels and the recoil spring

Bugfix Update

Changelog:

- Fixed Axe minig time

A bug that made all Axes mine with the same speed is fixed

- Missing Heavy Autocannon Round recipes are back

They got lost somehow and now they are back

Create 0.6 Compatibility Update

Changelog:

- Create 0.6 compatibility

No need to say anything more

- Neoforge compatibility

CBC:AT now officially supports Neoforge

- New Heavy Autocannon Blocks

There are new Manual Breech Blocks, allowing to handload the Heavy Autocannon, making them a good chose for small caliber guns

- Cluster Shells

There are new Cluster Shells, but remember they are war crimes

- Tooltips

Fixed the Tooltip of the HE round for the Heavy Autocannon

- Fixed the Charged/Caseless Fluid Shells

Now these shells actually work.

- Reworked the Recipes for Charged/Caseless Munition

Now they copy data from the base Shell, like a fuze or the contained fluid in case of Fluid Shells

- Heavy Autocannon drop fix

Previously the Heavy Autocannons didn't drop anything, now they do

- Reorderd parts of the Creative Tab

The order should be more logical now

Small Bugfix

Changelog:

- Big Cannon Blocks

Some of the Big Cannon Blocks did not work as intended, now they do

Small Update

Changelog:

- New Heavy Autocannon Blocks

The Heavy Autocannons have now, similar to the Autocannons, Suppressors and Muzzle Brakes

- Tooltips

Twin and Heavy Autocannons have now Tooltips

- Cast Iron Muzzle Brake placement

The Cast Iron Muzzle Brake now support all horizontal orientations

- Heavy Autocannon Ammo Container Item

A bug which caused the Heavy Autocannon Container Item to accpet only one cartridge per Slot is removed

- Big Cannon assembling

A bug which stopped cannons from including Screw Breeches into the contraption is removed

- US-English translation

A misspelling is changed

Bugfix Update

Changelog:

- New Texturepack

An optional Texturepack for green Creative Ammo Boxes is now built-in

- Hopper fed

Finally!! Hoppers can load Twin Autocannons

- Heavy Autocannon redesign

Heavy Autocannons are now 2 pixel smaller in diameter

- Caseless and Charged Shells

Caseless as well as Charged Shells are now able to fire

- Vertical Twin Autocannon Barrel offset

A funny offset of Twin Autocannon Barrels under specific conditions is removed

Bugfix Update

Changelog:

New Heavy Autocannon Ammunition

A few new Heavy Autocannon Round types are added

  • HEAT
  • APDS
  • APDSFS

- Autocannon HE crash

A bug where firing a Autocannon with HE shells loaded crashed the game was solved

- Heavy Autocannon Fuzing

A bug that stopped Minecraft from loading the recipe to fuze Heavy Autocannon Rounds has been removed

- Twin Autocannon Projectile alignment

The alignment code has been rewritten. Now it works in all cases

- Texture fix

The wrong Texture of the Manuel Twin Autocannons has been fixed

Changelog:

- Added new Heavy Autocannon

The new Heavy Autocannons come in three different materials:

  • Cast Iron
  • Bronze
  • Steel

- Heavy Autocannon ammunition

Of course, there is ammunition only available for the Heavy Autocannons. They come in to propellant levels:

  • Armor Piercing rounds
  • High Explosive rounds
  • High Explosive Fragmentation rounds

- Autocannon Ammunition

The normal Autocannons also got new ammunition:

  • Armor Piercing Discarding Sabot rounds
  • Armor Piercing Discarding Sabot Fin Stabilized rounds
  • High Explosive rounds
  • High Explosive Incendiary rounds

- Twin Autocannons are now firing unsynchronously

You waited long enough. Now it is here.

- Solved mod incompatibility

CBC:AT is now compatible with VS:Addition and CBC:MW (It was before, but only due to an issue; now it's officially compatible).

- Lesser Changes

  • Reordered the inventory
  • The Autocannon silencers are now working again
  • Fixed Muzzle Brake
  • Fixed Cannon Failure

CBC:AT is now survival compatible

Autocannons:

  • Twin Autocannon Breech now auto-orient towards clicked Twin Autocannon Blocks
  • Added Muzzle Brakes for Twin Autocannons
  • Added Silencers for Twin Autocannons
  • Added Muzzle Brakes for Autocannons
  • Added Silencers for Autocannons

Reworked Caseless Shots (nerfed)

  • Fixed the bug, that Big Cannon Blocks need to be welded to the rest
  • Added flanged Twin Autocannon Barrels

Added a config entry for en-/disabeling the new cannon physics.
Fixed the spawning position of the projectiles from vertical Twin Autocannons.
Fixed Twin Autocannon Barrel texture.

-Added Muzzle Brake in Cast-Iron, Bronze, Steel and Nethersteel -Added Fume Extractor in Cast-Iron, Bronze, Steel and Nethersteel -Added Silencer in Cast-Iron, Bronze, Steel and Nethersteel -Added Rifled Barrel in Cast-Iron, Bronze, Steel and Nethersteel

-Added Built-Up Silencer in Steel and Nethersteel -Added Built-Up Rifled Barrel in Steel and Nethersteel

-Added a caseless Ammunition Type for every default Create Big Cannons Munition Type

-Added Twin-Autocannons in Cast-Iron, Bronze and Steel -Added vertical Twin-Autocannon in Cast-Iron, Bronze and Steel


Project members

dsvv-modding

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Details

Licensed MIT
Published 8 months ago
Updated 2 months ago