Create: Mechanical Botany

Create: Mechanical Botany

Mod

Gather plants from automation

Client and server Game MechanicsManagementOptimizationTechnologyUtility

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  • Update to Create 6.0.7
    • Requires 6.0.7, any Create mod version beneath 6.0.7 will cause issues.
  • Add Floralis compat
  • Increase the amount of nuts gained from insolating cracked nuts from Create: Garnished
  • Fix incorrect ids for Create: Garnished integration
  • Fix parsing errors
  • Adjust moss block recipe to include moss carpet
  • Add Ars Nouveau compatibility
  • Add Ars Elemental compatibility
  • Add Vanilla Backport compatibility
  • Allow for saplings to be processed within a Mechanical Insolator, but at a great time cost of 16000 ticks (just over 13 minutes) and is configurable
  • Make kinetic stress impact configurable for both the Mechanical Insolator and Mechanical Composter
  • Fix JEI console errors (double registration)
  • Fix issue #4
  • Fix not being able to see all contents within either the Mechanical Insolator or Mechanical Composter
  • Adjust kinetic stress impacts for both blocks
    • Mechanical Insolator | 16 -> 64 (~16k stress units at max speed)
    • Mechanical Composter | 4 -> 16 (~4k stress units at max speed)
  • Add config options
    • Recipe Processing Speed Multiplier for both blocks
      • The regular processing speed (in ticks) that is provided by the recipe json file is multiplied by this
      • i.e. if a recipe normally takes 400 ticks and the multiplier is 2, then it will instead be 800 ticks as a base
      • While this value can technically be increased infinitely, in testing if the value was too high, then the processing ticks would be inverted into a negative integer and essentially disable the given recipe type. Adjust accordingly to your needs!
    • Configurable Tank Size for the Mechanical Insolator
      • This has a range of 1000 to 16000
      • The block must be broken and replaced in order for the changes to register
  • (bandaid fix) When looking for the usages of a given fluid that is utilised inside of a Mechanical Insolator recipe, you will actually see those uses
  • Fix blockstate log spam for certain fluids introduced by the mod
  • Fix certain composting compatibility recipes
  • Fix certain insolating compatibility recipes
  • Fix recipe for the blood fluid
    • Recipe is only present if Biomes O' Plenty is installed, though the fluid can be used for custom insolating recipes as well
  • Add Blood for compatibility fix with Biomes O' Plenty
  • Fix compatibility recipe errors
    • Lazarous Bellflower -> Lazarus Bellflower
    • Replace instances of biomesoplenty:blood with mechanical_botany:blood, as it seems non-existant for some reason

Require Create mod 6.0.6

  • Significantly increase the processing time for all Mechanical Insolator recipes
  • Add missing Spore Blossom Mechanical Insolator recipe
  • Add integration recipes for the following mods
    • Farmer's Delight
    • My Nether's Delight
    • Oh The Biomes We've Gone
    • Biomes O' Plenty
  • Updated integration recipes
    • Added Garlic recipe for the Mechanical Insolator (Create: Garnished Reworked)

Initial Release

  • Mechanical Insolator
  • Mechanical Composter

Project members

DakotaPrideModding

Member

Details

Licensed MIT
Published 5 months ago
Updated 11 days ago