Create: Mobile Packages - v0.6.0-Beta-02
This is a preview of the next release. Nothing is final and things will change!
DON'T USE THIS BETA-RELEASE IN YOUR MAIN WORLD. BACKUP YOUR FILES BEFORE INSTALLING!
NEW in this BETA:
Bug Fixes
- add support for Create 6.0.7 (#241)
NEW in OLD BETA:
Breaking Changes
Logistics Network support
Warning! This will break all existing ports. They need to be replaced to link to a logistics network!
- link a bee port to a logistics network or place one to create a new one
- bees will only fly to bee ports within their network.
- the bee item can be linked to a logistics network
- if a bee item is not connected to a network, then the bee will fly to any port (closest)
Changes
- simplify Robo behavior state system
- add nametag 'No valid target' to Robos
- added Abstractions for the target
Create: Mobile Packages - v0.6.0-Beta-01
This is a preview of the next release. Nothing is final and things will change! DON'T USE THIS BETA-RELEASE IN YOUR MAIN WORLD. BACKUP YOUR FILES BEFORE INSTALLING!
Breaking Changes
Logistics Network support
Warning! This will break all existing ports. They need to be replaced to link to a logistics network!
- link a bee port to a logistics network or place one to create a new one
- bees will only fly to bee ports within their network.
- the bee item can be linked to a logistics network
- if a bee item is not connected to a network, then the bee will fly to any port (closest)
Changes
- simplify Robo behavior state system
- add nametag 'No valid target' to Robos
- added Abstractions for the target
Create: Mobile Packages - v0.6.0-Beta-01
This is a preview of the next release. Nothing is final and things will change!
DON'T USE THIS BETA-RELEASE IN YOUR MAIN WORLD. BACKUP YOUR FILES BEFORE INSTALLING!
Breaking Changes
Logistics Network support
Warning! This will break all existing ports. They need to be replaced to link to a logistics network!
- link a bee port to a logistics network or place one to create a new one
- bees will only fly to bee ports within their network.
- the bee item can be linked to a logistics network
- if a bee item is not connected to a network, then the bee will fly to any port (closest)
Changes
- simplify Robo behavior state system
- add nametag 'No valid target' to Robos
- added Abstractions for the target
Create: Mobile Packages - v0.5.5 - 1.21.1 - 13.09.2025
Bug Fixes
- Fix Hotkey for Portable Stock Ticker Network Error if no Portable Stock Ticker is in the inventory
https://github.com/timplay33/Create-Mobile-Packages/blob/mc1.21.1/main/CHANGELOG.md
Create: Mobile Packages - v0.5.3 - 1.21.1 - 01.07.2025
Known not yet fixed issues
- Crafting with the Portable Stock Ticker doesn't work properly without Create: Factory Logistics
Additions
- Added always suggesting the player's name as the target address.
Bug Fixes
- Fix handling of blank addresses
- Fix misuse of
getStackInSlot - Add "Not linked" error message when trying to open an unlinked Portable Stock Ticker with the hotkey
- Fix Robo Bees are now invincible to everything else than
PLAYER_ATTACK - Fix Robo Bees can no longer be set on fire
- Fix Items in the Portable Stock Ticker are now sorted by count
- Fix Log spamming of "Releasing entity on travel: ..."
- Fix Create Factory Logistics support with Factory Abstractions
- Fix Packages inside Robo Bee Port get voided when redstone is applied
- Fix Robo Bees drops of Bee Ports (Contraptions & CarryOn)
- Fix CarryOn support for Robo Bees
- Changed Robo Bee Port now outputs all Items in adjacent inventories when redstone powered
- Changed Robo Bee Port now no longer pulls Items from adjacent inventories when redstone powered
Create: Mobile Packages - v0.5.1 - 02.06.2025
Bug Fixes
- Fixed Portable Stock Ticker not saving the address when the player closes the GUI
- Fixed Robo Bee Port is considered full at 63 Robo Bees instead of 64
- Added Robo Bee in a Robo Bee Port can now be refilled with a hopper or a chute
- Fixed java.util.ConcurrentModificationException: null in RoboManager
- Fixed Robo Bees not Stopping when the target becomes null (Example: when Port becomes full while a Robo Bee is landing)
- Added missing Robo Bee Port rotation Textures
- Fixed a manually placed Robo Bee flies to the closest Port to 0,0,0 instead of the closest Port to the Robo Bee
Translations
- Updated Russian translation
- Updated French translation
- Updated English translation
- Updated Portuguese (Brazilian) translation
- Added Polish translation
- Added Swedish translation
- Updated Chinese (Simplified Han script) translation
- Updated German translation
Create: Mobile Packages - v0.5.0 - 25.02.2025
Now works with Create Factory Logistics!
Changes
- Changed Drone Port to Bee Port
- Changed Drone Controller to Portable Stock Ticker
- Added Bee Ports can Pull Packages from an adjacent Inventory
- Added Bee Ports can Push Packages to an adjacent Inventory if the Port is redstone powered and the package address matches the one on the port
- Added JEI Search Synchronization in Portable Stock Ticker
- Added JEI Crafting support in Portable Stock Ticker
- Added Robo Bee Item with a crating recipe
- Added sending a Package requires a Robo Bee item in the Bee Port
- Added if a Bee enters a Port, it will be added to the Port's Bee Slot
- Added a Bee Port can request a Bee from other Ports if it needs one but doesn't has one.
- Added Robo Bees can't take damage anymore they now behave like a minecart
- Changed the crafting recipes for the Bee Port and the Portable Stock Ticker
- Added Bee Port can now be placed with the front facing the player rather than north
- Added a Config option to disable Port-to-Port sending
- Added a Config option to set max travel distance.
- Added status of a traveling Bee is displayed in the target Bee Port
- Added target Address of a traveling Bee is displayed as the Nametag
- Added a Config option to disable Bee nametags
- Added Categories to the Portable Stock Ticker (added by linking to a Stock Ticker with Categories)
- Added rigging to a package carried by a Robo Bee
- Added when spawning a Robo Bee with the Robo Bee Item while holding a package in the offhand, the package will be rigged to the Robo Bee allowing Player to Player and Player to Port transfer
- Added Keybind to open a Portable Stock Ticker being in the player inventory (default:
G) - Updated Ponder for the Robo Bee Port
- Added Tooltip to the Robo Bee Item
Bug Fixes
- Fixed Robo Bees and the Package they carry not being saved
- Fixed Bee Port now only allows one Bee to fly to it at a time
- Fixed Bee Port particle size being too detailed
- Fixed Portable Stock Ticker address not being saved to the NBT
- Fixed applied Foil effect to a linked Portable Stock Ticker
- Changed Packages are no longer their own entity but are now a part of the Robo Bee entity
- Fixed Robo Bees can't fly through unloaded chunks, by adding a global RoboManager that keeps track of all Robo Bees and ticks them
- Fixed Offhand block is placed when opening a Portable Stock Ticker
- Fixed Portable Stock Ticker not working with Create: Factory Logistics
- Fixed Portable Stock Ticker showing Fluids from Create: Factory Logistics as Air by not showing them at all
Translations
- Added German translation
- Added Chinese (Simplified Han script) translation
- Added Russian translation
- Added French translation
- Added Japanese translation
- Added Portuguese (Brazilian) translation
What's Changed
- 🌐 Added Simplified Chinese translation by @VechniMetel & @LogicWheat (#50, #57, #62)
- 🛠️ Integrated Jenkins CI for automated testing
- 🐝 Fixed RoboBees flying to their own port or entering full ports (#68)
- 🚦 Prevented multiple RoboBees from launching at the same time (#69)
Full Changelog: 0.4.0...0.4.1
- Fix #63 Shift-Right-Click behavior for linking Drone Controller is reversed
- Fix null handling in RequestStockUpdate constructor #54
- Fixed crash when opening a linked Drone Controller in multiplayer (#54)
- Fixed issue where drones recreated removed Drone Ports on return (#55)
- Improved drone return logic to only use existing Drone Ports
- Addressed null reference issues in RoboEntity tick method

