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Features:

  • Changed lodestone tracker behavior. Now it outputs redstone signal in the direction compass points at, instead of outputting it in the opposite direction. You can invert tracker by wrenching it
  • Added [Shift] descriptions to fuels that can be used in thruster
  • Added CC:T peripheral for physics assembler
  • Optical lenses now can be washed in cauldron

Bugfixes:

  • Fixed thrusters losing IFluidHandler CC:T peripheral capability. Now you can use methods like pushFluid again!
  • Fixed that one annoying issue with particles emitting after ship with thruster unloads and reloads back
  • Thrusters no longer damage entities through walls
  • Fixed optical sensor beam not rendering when camera is inside of the beam
  • Fixed wrong magnets AO due to lack of cullface annotation in model file

Balance:

  • Changed default thrust/consumption multipliers for CDG and TFMG fuels
  • Turpentine can now be used in CDG generators

Small changes:

  • Removed shimmer compat
  • Quite a lot of internal changes that does not affect anyone other than people looking at propulsion code :P
  • Debug command now displays debug graphics for thrusters
  • Updated ru_ru lang
  • Updated de_de lang (Thanks to DoktorCraft23!)
  • Updated zh_cn lang (Thanks to LogicWheat!)
  • Added Immersive Engineering and Immersive Petroleum fuels compat (Thanks to LogicWheat!)

New feature: Redstone Magnets

  • Added redstone magnet block
  • Redstone magnets apply forces based on magnetic dipole equations
  • Magnets can be controlled with an analog redstone signal
  • Implemented optimized spatial-hash based magnet pairing
  • Big thanks to Tronco_78 for redstone magnet model!

New feature: Physics Assembler

  • Added physics assembler and assembly gauge
  • Assembly gauge can be used to select a region of space to be assembled
  • Physics assembler assembles the region defined by inserted assembly gauge, when powered by redstone signal

New feature: Lodestone Tracker

  • Added lodestone tracker block
  • Lodestone tracker outputs redstone signal based on where the inserted compass points

New feature: Optical Lenses

  • Added 4 lenses: optical lens, fluid lens, focusing lens, invisibility lens
  • All lenses can be inserted into both optical sensors to modify their behavior and appearance
  • Optical lens is used to craft other lenses. It can also be colored with any combination of dyes to change the color of the optical sensor beam
  • Fluid lens allows optical sensor to detect fluids
  • Focusing lens doubles max raycast distance of optical sensor
  • Invisibility lens makes optical sensor beam invisible

Other features:

  • Reworked thruster particles to correctly collide with world geometry. Also changed their appearance
  • Added Computer Craft compatibility for most blocks
  • Added datapack support. Now fuels and their parameters can be defined inside a datapack
  • Added turpentine, a new built-in fuel that can be used in thrusters
  • Added configuration option for thruster particle amount
  • Lowered the default optical sensor raycast frequency to happen once every 2 ticks

Bugfixes:

  • Fixed thrusters unconditionally emitting particles after being unloaded
  • Fixed thrusters not updating immediately after the redstone signal power has changed
  • Fixed compasses not behaving correctly when their target is on ship if VS Addition is not present
  • Fixed thrusters, optical sensors, and magnets not responding to being rotated by create contraptions
  • Fixed incorrect thruster uv and texture
  • Fixed thruster particles incorrectly inheriting velocity of the parent ship
  • Fixed excessive blockstates
  • A bunch of other fixes

Features:

  • Active thrusters damage entities behind them
  • Both optical sensors are now waterloggable
  • Added Spanish language (thanks to Tronco_78)
  • Added French language (thanks to coloupiot1)

Bugfixes and optimizations:

  • Fixed crash on server due to trying to load TranslucentBeamRenderer
  • Fixed some configuration values not saving
  • Optimized optical sensor beam rendering by reducing allocation rate
  • Updated simplified Chinese language (thanks to LogicWheat)
  • Updated Russian language

Features:

  • Support for TFMG fuels
  • Support for #forge:fuel
  • Thruster power is now doubled
  • Added Korean language (thanks to kwonms871)
  • Added simplified Chinese language (thanks to AP1028)

Bugfixes:

  • Fixed Optical Sensor beam rendering, so now it correctly displays relative to water, translucent blocks and weather effects
  • Fixed Optical Sensor texture to work correctly with mipmapping
  • Fixed Thruster obstruction not calculating when goggles tooltip is visible
  • Minor config and tooltip fixes

Features:

  • Added configs for pretty much every aspect of the mod (thrust, fuel consumption, optical sensor max length, e.t.c.)
  • Added fluid clipping for optical sensors (for now as a config)

Bugfixes and optimizations:

  • Fixed optical sensor laser beam renderer not culling backfaces
  • Optimized optical sensor redstone update logic
  • Optimized thruster physics logic by drastically reducing allocations

Initial Alpha Release!

Features:

  • Thruster
  • Inline Optical Sensor
  • Optical Sensor

Project members

DeltaSF

Member

Details

Licensed MIT
Published 6 months ago
Updated 3 months ago