Cuffed - 1.3.3 - Forge - 1.20

Changelog

Actually fixed duck tape restraining mining :)

+ 1.3.2's changes:

Fixes:

  • Convert Key and Lock system to Id-based system where each lock is assigned a unique ID.
  • Added the cell bars gap to the creative menu.
  • Added the Bunk to the creative menu.
  • Fixed an issue preventing restraints from being able to be taken off with their key.
  • Fixed an issue where if a padlock's block was broken while the padlock was locked the padlock would continue to sit mid air, becoming unbreakable.
  • Fixed an issue causing player to be not able to break out of arm restraints.
  • Fixed an issue with the back of the skeleton poster.
  • Fixed an issue where all restraints don't break, they just remain at 0 durability.
  • Fixed an issue when a player who is being frisked leaves the frisker can still take items from their old inventory.
  • Duck tape when applied to a player's head no longer restrains item use and mining.
  • Duck tape can now be broken out of when on a player's arms or legs.
  • Key Rings now retain the name of the keys added to them.
  • Fixed Escorting, you can now force players to ride any entity.
  • Chain doesn't drop when a player dies while anchored.
  • Fixed the recipe conflict with the knife and sheers.
  • Retextured some items to better match the style of cuffed.
  • Convert Restraints class to allow for restraints to manage themselves without it, so that Addons may add new restraints.

Removed:

  • Completely removed the Information Booklet.
  • Remove Legcuffs and Leg Shackles, handcuffs and shackles can now be applied to players' legs the same as duck tape.
  • Removed compat for Player Revive.

Dependencies

Files

Cuffed-1.20.1-1.3.3.jar(818.68 KiB) Primary Download

Project members

LazrProductions

Owner

Details

Licensed GPL-3.0-only
Published 2 years ago
Updated 4 months ago