Changelog
Actually fixed duck tape restraining mining :)
+ 1.3.2's changes:
Fixes:
- Convert Key and Lock system to Id-based system where each lock is assigned a unique ID.
- Added the cell bars gap to the creative menu.
- Added the Bunk to the creative menu.
- Fixed an issue preventing restraints from being able to be taken off with their key.
- Fixed an issue where if a padlock's block was broken while the padlock was locked the padlock would continue to sit mid air, becoming unbreakable.
- Fixed an issue causing player to be not able to break out of arm restraints.
- Fixed an issue with the back of the skeleton poster.
- Fixed an issue where all restraints don't break, they just remain at 0 durability.
- Fixed an issue when a player who is being frisked leaves the frisker can still take items from their old inventory.
- Duck tape when applied to a player's head no longer restrains item use and mining.
- Duck tape can now be broken out of when on a player's arms or legs.
- Key Rings now retain the name of the keys added to them.
- Fixed Escorting, you can now force players to ride any entity.
- Chain doesn't drop when a player dies while anchored.
- Fixed the recipe conflict with the knife and sheers.
- Retextured some items to better match the style of cuffed.
- Convert Restraints class to allow for restraints to manage themselves without it, so that Addons may add new restraints.
Removed:
- Completely removed the Information Booklet.
- Remove Legcuffs and Leg Shackles, handcuffs and shackles can now be applied to players' legs the same as duck tape.
- Removed compat for Player Revive.
Dependencies
Files
Cuffed-1.20.1-1.3.3.jar(818.68 KiB) Primary Download
Details
Licensed GPL-3.0-only
Published 2 years ago
Updated 4 months ago