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v1.2.2

✨ New Features

  • Added Ignite Events

    • Implemented PortalIgniteEvent and PortalPreIgniteEvent interfaces.
    • Included corresponding handlers and invokers.
    • 🔧 These events allow:
      • Executing custom logic before and after portal ignition.
      • Cancelling the ignition entirely, if desired.
  • Player Entity in Ignite Context

    • The player is now included as part of the ignition source in item-use events.
    • ✅ Matches upstream behavior.
    • 🔍 Enables event consumers to identify which player attempted to light the portal.

⚠️ Breaking Change

  • Fixed Item Usage Behavior on Failed Portal Lighting
    • customportalapi-reforged previously cancelled item usage when ignition failed, which is opposite of upstream behavior.
    • This has been reversed: item usage is now only cancelled if the portal is successfully lit.
    • Example: Using an Eye of Ender to light a portal will no longer cause it to fly off and possibly break—it will be consumed only when ignition succeeds.

Credit murderspagurder for this PR!

v1.4.0

  • Ported to 1.21.6 - Credit to AnonymousHacker1279

v1.4.0

v1.2.0

  • Change registering portals to an event on the mod bus - Wolfieboy09
  • Update the wiki for these changes - Wolfieboy09
  • Move to RuntimeException over logging an error to get the user's attention on why it won't work - Wolfieboy09
  • Code cleanup - Wolfieboy09
  • Fixes portal colors.

v1.0.11

  • Fix ResourceLocationException errors - AnonymousHacker1279

v1.0.10

  • Ported to 1.21.1
  • Fire post teleport event again - AnonymousHacker1279

v1.0.8

  • Adds min/max dim height checks for Portal generation.
  • Clean up unused code/formarted existing code.

v1.0.7

  • Adds min/max dim height checks for Portal generation.
  • Clean up unused code/formarted existing code.

v1.0.4

  • Adds min/max dim height checks for Portal generation.
  • Clean up unused code/formarted existing code.

v1.0.7

  • NeoForge 1.20.6, thanks to AnonymousHacker1279.
  • Fixes custom particles/sounds not working. Thanks AnonymousHacker1279!

v1.0.6

  • Backported Fixes custom particles/sounds not working. Thanks AnonymousHacker1279!

v1.0.3

  • Backported Fixes custom particles/sounds not working. Thanks AnonymousHacker1279!

v1.0.5

  • NeoForge Network Update, thanks to AnonymousHacker1279.

v1.0.4

  • 1.20.4 thanks to PR.

1.0.3

by AzureDoom on Nov 23, 2023
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1.0.2

by AzureDoom on Sep 22, 2023
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1.0.1

by AzureDoom on Sep 22, 2023
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v1.0.1

  • Mixin remap fix.

1.0.0

by AzureDoom on Aug 14, 2023
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v1.0.0

  • First Release.

Project members

AzureDoom

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Details

Licensed MIT
Published 2 years ago
Updated 2 months ago