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Fixed NPCs resetting after chunk unload, rejoin!
Added elytra support
Added Turkish language support

Patchnotes:

Revives:

  • Custom crafting recipes are now revived! (though they might be still quite buggy)

Compatibilities:

  • Added Armourers Workshop compatibility (huge thanks to SAGESSE)
  • Added PufferfishSkills compatibility

Deprecation:

  • Natural spawns are now marked as deprecated, a version of InControls patched to be more compatible with CNPCs is comming out soon (should use it instead of natural spawns)!

Improvements:

  • The visibility system was fully rewritten for better performance and less bugginess
  • Added a config option for global (for all worlds in a .minecraft folder) data saving (huge thanks to TqLxQuanZ for the idea and testing)
  • Added waterlogged scripted blocks (huge thanks to Yellow for the idea and testing) +
  • Updated german lang-file and Dati patreon skin (huge thanks to Dati) +
  • Added textureMaxX, textureMaxY to textured rect for scripted GUIs (huge thanks to ISham) +
  • Add an option for creating entity displays syncing by NBT or by EntityId (huge thanks to ISham) +

Patches:

  • Removed a call to fudgeSpawnLocation while FakePlayer creation
  • Made "complete with" quest log entry translatable
  • Gave the ability to kill for the player's quest to all tameable entities

Fixes:

  • Fixed scripts get removed if the data didn't get to the client in time
  • Fixed headlayer hurt tint
  • Fixed scripted overlay ids not being sorted
  • Fixed melee resistance has no effect when and npc is taking damage from another NPC
  • Fixed npcs don't return to their home after defending allies
  • Fixed "Schematic already building" message
  • Fixed multiple builder crashes
  • Fixed cobblemon model scale issues
  • Fixed riders dismounting in water
  • Fixed tooltips array adding function, once again
  • Fixed dragon npcs not having flight animation
  • Fixed item renderer emitting button sounds on click
  • Fixed dialog arrow being covered by npc model
  • Fixed dialog sound does not ending after another dialog
  • Fixed dialog sound stopping all other sounds when played
  • Fixed texture rect hitbox blocking slot hitbox in custom GUIs
  • Fixed extracting of the items from slots only with over clicks
  • Fixed scripted blocks sometimes loosing their data
  • Fixed commands not working on hybrid servers
  • Fixed Web-Textures not using redirections
  • Fixed clone parsing having NaN issues with pufferfish skills mod
  • Fixed builder gui crashes +
  • Fixed entity display rendering on top of all hovertexts
  • Fixed customGUI byte limit
  • Fixed resource packs compatibility (finally)
  • Fixed getSpawnPoint function
  • Fixed vertical agro range being capped at 5
  • Fixed a bug when whenever the NPC becomes invisible through availability all his marks configs disappear
  • Fixed player scripts enabled yes/no button changing to no on hybrid servers
  • Fixed an error with "Can only be called during scripts" message for projectiles
  • Fixed marks not scaling with NPCs
  • Fixed natural spawns crashes
  • Fixed followers getting lost
  • Fixed visibility performance
  • Fixed invisible npcs disappearing with day/night modes
  • Fixed npcs visible during quest being visible after deletion
  • Fixed setVisibility not sending updates to the client
  • Fixed invisible NPCs attacking players
  • Fixed overlay label coordinates

A lot of bugfixes

First release of CNPC-Unoffical for NeoForge 1.21.1

First modrinth release

  • Fixed hidden model parts rendering
  • Fixed arm parts not scaling with NPCs arms
  • Fixed crashes with invalid color format
  • Fixed npcs dropping their settings when a part is selected
  • Fixed weird crashes with npc resorcepack dir
  • Fixed username skins
  • Fixed damage source not registered crashes
  • Fixed scroll list keeping the offset after the list was changed
  • Fixed marks not rendering
  • Fixed bard music being broken
  • Fixed phantoms being not in the aggressive mob list
  • Fixed min-max attack delay fields not working
  • Fixed lines gui resetting when sounds are selected
  • Fixed model parts animtions not playing
  • Fixed partially invisible npc rendering
  • Fixed birds wing flapping
  • Fixed npc tint being spread to other renderers
  • Fixed npcs loosing their path after several blocks
  • Fixed dialog background being too black
  • Fixed target and target lost functions not working on hybrid servers
  • Fixed natural spawns light check
  • Fixed mob sitting position
  • Fixed integer fields resetting
  • Fixed botarium incompatibility
  • Fixed MmmMmmMmm incompatiblity
  • Fixed physics mod ragdoll compatibility
  • Fixed pokecube aio incompatibility
  • Added the ability to use color codes in text fields
  • Added the ability to scale any npc parts in animations
  • Increased shooting range to 100 blocks

Project members

Goodbird

Ported the mod

Details

Licensed CC BY NC 3.0
Published a year ago
Updated 2 months ago