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  • Fixes armor being not visible after for another player after they ran a gesture

Fixes the return position when the gesture completes

  • Fixes the gesture dialog registering too late in some cases

Fixes the Gesture Dialog

Fix 1.21.7 compatibility

  • Adds a quick action dialog for available gestures

to override existing icons or add icons for your own animations, place 256x256 png images in config/danse/<animation-name>_icon.png, for example the zombie animation would use this icon: `config/danse/zombie_icon.png``

  • Fixes an issue with armor trim colors
  • Stops the gesture when a player teleports to prevent teleportation bugs
  • Fixes players being invisble after using a gesture
  • Adds a client-side fix for vanilla 1.21.6 leaking memory during item stack rendering
  • Fixes permission-check config option not being respected
  • Fixes entity pick result item stack
  • Adds 2 new gestures: ascend and fold
  • Adds support to url from a PNG url: /data modify entity @e[type=danse:player_statue,sort=nearest,limit=1] URL set value "https://example.com/link-to-image.png"
  • Fixes a crash when the player profile is 'invalid'
  • Uses the builtin steve texture by default instead of the player named "Steve"

Fixes an issue with slim skins

  • Adds armor-stand-like Player Statues and Player Statue items (only available in creative or through commands
  • Adds a recipe for Player Heads combined with Player Statue items to create a statue of the player of the head
  • Fixes slim player models rendering chest armor incorrect
  • Fixes leather armor dye color and overlay for the knee pads, etc
  • Adds permission checks & nodes "danse.animation.<animation name>"
  • Updated the models to ajblueprint models
  • Additional AjBlueprint models are now read from `config/danse/<model>.ajblueprint - the name of the animation is used for the name of the gesture

If you use this mod with toms-mobs, filament or babyfat-polymerized, make sure to update those as well!

  • Fix armor disappearing from the player using an emote
  • Fixes the PlayerUUID nbt not being saved when a Player name nbt is present for persistent gesture models
  • Fixes Armor Items visually disappearing for the player using the gesture
  • Adds support for armor, including trims
  • Reduces the size of the generated resourcepack by 50%
  • Adds a PlayerUUID NBT field to allow setting a skin of a player using commands: /data modify entity @e[type=danse:player_model,sort=nearest,limit=1] PlayerUUID set from entity @s UUID
  • Fixes 64x32 skin texture orientation
  • Fixes the bottom face of models being flipped
  • Fixes an incompatibility bug with C2ME

Details

Licensed AGPL-3.0-only
Published a year ago
Updated 10 days ago