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2.5.0 - 1.21.1

  • Move to Architectury Enviroment for Multiloader
  • NeoForge Beta!
  • Changed Spell Book Texture to be more in line with the RPG-Series Books (by SirGhaith, Thanks!)
  • Improve Armor Model Assets (by Slepykat, Thanks!)
  • change some inventory item textures to match their new asset looks
  • rename spell books to "Tome of..." to match the original wizards mod names
  • fixed missing spell assignments
  • improve some water spell textures
  • Add new Terra Circle Dripstone Models
  • Fix wrong Air Cutter Description
  • fix unused sprite error with storm_layer texture

1.3.5 - 1.20.1

  • Changed Spell Book Texture to be more in line with the RPG-Series Books (by SirGhaith, Thanks!)
  • Improve Armor Model Assets (by Slepykat, Thanks!)
  • Improve Terra Circle Model (by Pedravila, Thanks!)
  • fix some config related issues
  • improved some spell textures
  • fix unused sprite error with storm_layer texture
  • Fix wrong Air Cutter Description
  • Rename Spell Books to "Tome of ..." to better match the Wizard Spell Books

2.4.11 - 1.21.1

New Content

  • Added a new Tier 5 Staff!
  • [DISCLAIMER] Only available if Arsenal (RPG-Series) is installed or the config is enabled
  • Staff: The Avatar
  • New Passive: The Staff casts a unique passive spell, depending on your highest spell power element

Internal Changes

  • Explosive Bubbles, Shattering Stone & Aeroburst are now T4 Spells (Only important if LNE-Wizards is installed)
  • Nerf the Springwater Spell a bit (Had a lot of impacts)
  • already added Armory Compat Code (just awaiting Armor Model & Texture for release)
  • again change the Terra Circle -> Its less scattered and more dense, but is more compact now
  • nerfed Earthquake range
  • removed the trembling effect, Earthquake now uses custom spell impact from the MRPGLib

2.4.10 - 1.21.1

  • Update to MRPGLib 2.3.0
  • Use new Custom Impact Types from MRPGLib
  • Delete Soaked Effect, is now registered via MRPGLib

2.4.9 - 1.21.1

  • Spell Engine 1.7 Update
  • Changed Terra Circle Spell a bit, outer circles now have a delay and the spawn locations got rearranged
  • Add missing recipe for Elemental Staff

2.4.8 - 1.21.1

  • fix projectile spells

1.3.4 - 1.20.1

  • reduce water spell particles

2.4.7 - 1.21.1

  • Reduce Water Wizard Particles due to server lag
  • Improve TornadoEffect a bit

2.4.6 - 1.21.1

  • fix some spell animations
  • fix earth tower biome tag for LNE-Add-On
  • Fix some spells, which could damage the caster

2.4.5 - 1.21.1

  • fix some target modifiers in Passive Spell Impact

2.4.4 - 1.21.1

  • Update for newest Spell Engine API
  • fix elemental wizard stuff loot injection in villager wizard chest
  • Fix Springwater Spell Tier
  • Add LNE related data & spells

2.4.3 - 1.21.1

  • add armor meta type tags
  • add weapon type tags for damage wands

2.4.2 - 1.21.1

  • Add Spell Scroll Textures
  • Add smelting recipes for disassembling weapons and armor pieces
  • Add Datagen

2.4.1 - 1.21.1

  • The Dripstone Circle Spell can now also be casted on the targets location, with the casters location as fallback
  • Spell Engine 1.6 Update
  • changed some tags
  • inject elemental wizards loot in Wizard Villager Chest

1.3.3 - 1.20.1

  • fix loot chest error: water_tower
  • add tags for optional LNE-Wizards Add-On Structures

1.3.2 - 1.20.1

  • deleted unused old spells
  • bubble beam will now only give the shield to the caster
  • increased trembling effect amplifier stun conversion
  • [BREAKING FOR TEXTURE PACKS] Clean up item texture folder
  • Add Elementalist Staff with all 3 elemental Spell Powers
  • Re-Textured and recolored some Water Mage Spells
  • Re-Textured all Item-Textures
  • Changed the Elementalist armor texture a bit
  • Add TweaksConfig, so special Weapons can also be used without Better End & Nether
  • Inject Elemental Wizards Items to Wizard Villager Chests
  • Prepare Loot Tables for Loot & Explore Add On
  • Add 3 new Treasure Spells
  • Water: Exploding Bubbles, slow bouncing projectiles, that explode on impact, dealing damage to enemies, healing allies
  • Earth: Shattering Stones, Projectile that Shatters on impact, creating more projectiles, inflicts bleeding
  • Wind: Aeroburst, creating a high pressure air explosion in an area, dealing damage and knocking all targets back

2.4.0 - 1.21.1

  • Spell Engine 1.5 Update
  • deleted unused old spells
  • bubble beam will now only give the shield to the caster
  • removed custom spell impacts, now every spell works with spell engine api options
  • increased trembling effect amplifier stun conversion
  • tweaked some cooldowns
  • [BREAKING FOR TEXTURE PACKS] Clean up item texture folder
  • Add Elementalist Staff with all 3 elemental Spell Powers
  • Re-Textured and recolored some Water Mage Spells
  • Re-Textured all Item-Textures
  • Changed the elementalist armor texture a bit
  • Add TweaksConfig, so special Weapons can also be used without Better End & Nether and the Aether
  • Update to Fabric Loom 1.9
  • The Tornado can now be spawned on the target, with the caster as a fallback

2.3.1 - 1.21.1

  • Wind related Spell Effect Conditions, like the Tornado knock up will not work on bosses "#c:bosses"
  • Earthquake Spell Effect Conditions, like the Tornado knock up will not work on bosses "#c:bosses"
  • The Soaked Effect cant be applied on entities with the tag "more_rpg_classes:resistant_to_to_water_spells"
  • Dripstone Circle and Stonespear Bleeding Effect cant be applied on "#minecraft:undead"

2.3.0 - 1.21.1

- Spell Engine 1.4 Update!

  • AzureLib Armor 3.0 Update!
  • Water Spells now always crit against Fire themed Mobs (via Entity Type Tag: "more_rpg_classes:vulnerable_to_water_spells")
  • Water Spells deal 30% less damage against Underwater themed Mobs (via Entity Type Tag: "more_rpg_classes:resistant_to_to_water_spells")

Project members

Fichte

Member

slepykat

Artist

Details

Licensed ARR
Published 2 years ago
Updated 8 days ago