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Fixes

  • Crash while wearing Sniff's Weapons Armors

Fixes

  • Crash on startup

!!This is a BETA build, things may break or crash!!

Additions

  • Golem Upgrade Items
    • Reinforced Plating
  • Enchantments:
    • Multi-Charge (Charge Blades)
      • Increases the max charge stacks for Charge Blades
  • Added Anthektite Charge Blade (unobtainable)

Changes

  • Some changes to Catalyst Chestplate
    • Corrected the spelling of the tag from ElytraEquiped to ElytraEquipped
      • Please unequip the elytra (my bad)
  • Overhauled Diarkrite Charge Blade mechanics
    • Hold right click to block (50% damage) or parry (6 ticks parry window)
    • While blocking, left click to fire a sonic boom
  • Enchantments:
    • Resonance no longer generate charges, instead it now gives bonus "resonance charge" that charges up over time (this may be changed in the future)
  • Steel Golem
    • Added a tag for priority targets steel_golem_priority_targets
    • Added a tag for targets to avoid steel_golem_avoid_targets
    • Added additional Animations for Walking, Getting Knocked Down, Getting Back up and
    • Golem can be waxed to prevent moss growth
    • Changed the damage ratio (higher chances of dealing higher amount of damage)
    • Added Aoe Attack
      • If there's more than 2 entities targeting the golem, golem will start a countdown at 16 seconds
      • If there's more than 5 entities targeting the golem and countdown is more than 8 seconds, countdown will be set to 8 seconds
    • AI tweaks
      • When golem is in Aggrassive mode, golem will not follow as closely
      • If the owner is riding the golem whilest being targeted by mobs, golem will attack those mobs
    • Golem Inventory
      • has 4 slots for:
        • Amor, Saddle, Leaves (Decorative) and Carpet (Also Decorative).
      • Right click the golem with a chest to expands its inventory (20 slots).
  • Movacadia Tree
    • Reduced the size of the Mega variant
    • Reduced the ratio of flowering movcadia leaves
    • Reduced the drop rate of movcadia berries

Fixes

  • Diarkrite Charge Blade friendly fire option not working on servers
  • Unable to unequip elytras from Catalyst Chestplates on servers

Changes

  • Added Movcadia Leaves, Flowering Movcadia Leaves, Movcadia Sapling, Movcadia Berries

Fixes

  • Fixed Movcadia Chest Boat not saving contents
  • Fixed Movcadai Boats lang

Fixes

  • Added Movcadia Leaves to #minecraft:leaves BlockTag

Fixes

Added ItemTag #elementus:movcadia_logs to #minecraft:logs

Fixes

  • Resonance Enchantment crashing because the return value of getCharge is null

Fixes

  • Fixed Diarkrite Charge Blade not being enchantable at Enchanting Table

Fixes

  • Fixed Recipes not loading for some mod compats

Additions

  • Mod Compatibility:
    • silent gear
    • Banilla Claws
    • Create
  • Blocks:
    • Steel Tiles. (incl. Stairs and Slabs)
    • Movcadia Wood set
  • Movcaida Tree
    • Generates above Deep Darks
  • Catalyst Armor
    • Can harness the power of items in its core
    • Core items:
      • Nether Star
      • Ignitium Ingot (Cataclysm)
      • Arcane Ingot (Iron's Spells 'n Spellbooks)
      • Heart of the Sea
      • Totem of Undying
      • Cursium Ingot (Cataclysm)
      • Withered Nether Star (Cracker's Wither Strom Mod)
  • Steel Golem
    • Built using Steel Blocks with a Pumpkin
    • Can be revived 4 times Steel Scraps or Repaired using Steel Blocks
    • Can be Decorated with Leaves (using tags) and carpets (using tags as well)
    • Moss will grow on the golem if its left in sitting pose for too long (wont affect the golem in anyway)
    • Can be ridden with a saddle
    • Toggleable Aggro (Attack on Sight or Neutral)
    • Stats (customizable with config):
      • Health: 150
      • Movement Speed: 0.09
      • Knockback Resistance: 1
      • Attack Damage: 15
      • Armor: 10
      • Armor Toughness: 0
  • Weapon Fragment
    • Used to upgrade weapons
    • Found in Ancient City Chests
  • Diarkrite Charge Blade
    • Made with Weapon Fragment and Sculk Catalyst
    • When hitting a mob it will store charges
    • Hold right click to release a Sonic Burst, dealing 15 sonic boom damage
    • Stats:
      • Damage: 10
      • Attack Speed 1.1
      • Attack Reach +1 (will be dsiabled when better combat is installed)
  • Enchantments:
    • Arcane Sharpness (Weapon Enchantment) (Treasure Enchant)
      • Increase Weapon damage base on item's enchantability.
    • Sacrifice (Diarkrite Charge Blade Enchantment)
      • Takes health instead of charges to fire and increases burst damage by 25%.
    • Resonance (Diarkrite Charge Blade Enchantment)
      • Recharges Charge Blade if there's more than 3 charges and whilst being held.
    • Condensed Burst (Diarkrite Charge Blade Enchantment)
      • Concentrates Sonic Burst into a beam.

Changes

  • Mod Compatibility Updates:
    • Updated modid for Epic Samurai to include both epic_samurai and samurai_dynesty
    • Updated sniff's weapons compat
  • Updated textures for almost everything (incl models for some)
  • Updated configs
    • All of Elementus' configs are now located at config/elementus
  • Diarkrite Pickaxe mines hard blocks faster (customizable with tag diarkrite_efficient)
    • Defaults to minecraft:needs_diamond_tool and forge:needs_netherite_tool
  • Diarkrite tool tier efficiency has been nerfed -2 (9.0 -> 7.0) this also applies to every "diarkrite" tier
  • Iron's Spells 'n Spellbooks Mage Armor sets stat balance changes
  • Added Compat Items to their respective Creative Mode Tabs (not all)
  • Villager Trades for Expert and Master are now enchanted

Fixes

  • Fixed log config spams (most of it atleast)
  • potentially fixed weired random crashes (hopefully)

Changes

  • Added Tags for ISS Armors

Changes

  • Diarkrite Glvoe no longer gives armor and toughness percentage boosts (Configurable)
  • Anthektite Glvoe Stat changes:
    • Damage: 0.9 -> 0.75
    • Attack Speed: 12% -> 16%
  • Server configs are no longer in use

Fixes

  • Fixed some config jank (delete old configs)

!!Plans have changed, i will continue to update 1.20.1 for some time!!

Additions

  • WIP ProjectE Compatibility
  • New wood type: Movcadia
    • WIP, nothing is finalized and might not spawn at all
    • has compatibility with Twigs, and farmer's delight cabinet

Changes

  • New config system
    • Nearly everything is configurable
  • Stats Changes to steel:
    • Damage +1
    • Attack Speed -0.2 (eg. 1.6 -> 1.4)
    • Armor (3,6,8,3 from 2,5,6,2)
    • Armor Toughness -1
  • Spellbook changes:
    • Diarkrite and Anthektite
      • Changed Max Mana multiplier from MULTIPLY_BASE to ADDITION
    • Steel
      • Added Max Mana: 50
      • Buffed Spell slots from 7 -> 8
  • Updated compatibility with Sniff's Weapons

Fixes

  • Diarkrite and Anthektite blocks are now fire resistant
  • SimplySwords' Compat Chakrams being spelled as charkram (item id has changed, my bad)
  • Fixed Max mana from 10000% -> 200
  • Fixed Alex's Caves Tag issue

!!The next release will focus on completing Tetra compatibility and it will also be the last version for 1.20.1!!

Fixes

  • Fixed a crash when loading into world without Advanced Netherite

!!The next release will focus on completing Tetra compatibility and it will also be the last version for 1.20.1!!

Changelog:

Additions

  • Added Advanced Netherite compatibility
  • Added Epic Samurai compatibility
  • Re-Added Tetra compatibility (W.I.P)

Changes

  • Changed armor model implementation (Fixes Mowzie's Mobs flipping armor model (hopefully))
  • Tweaked some textures
  • Tweaked ISS Wizard Armor Model
  • Buffed Anthektite Mining speed slightly
  • Buffed Diarkrite durability by 200 (2346 -> 2546)
  • ISS Item stat changes -Armor
    • Diarkrite
      • Movement speed: 3% -> 3.5%
      • Mana: 130 -> 135
      • Spell power: 0 -> 5%
    • Anthektite
      • Movement speed: 3% -> 3.5%
      • Mana: 80 -> 135
      • Mana Regen: 6% -> 8%
      • Spell power: 0 -> 5% -Spellbooks
    • Diarkrite
      • Max Mana: 0 -> 100
      • Spell Power: 25% -> 20%
    • Anthektite
      • Spell Slots: 10 -> 12
      • Max Mana: 0 -> 100
      • Spell Power: -15% -> -5%
  • Removed all unused items

Fixes

  • Simply Swords weapons not being fire resistant (oop)
  • Added Diarkrite, Anthektite blocks and Remnant to needs_diamond_tool tag
  • Added Steel block to needs_iron_tool tag

reupload Sniff's Weapons Compatibility

Elementus 1.1.0-20.1 has been released

Changelog:

Additions

  • Added Sniff's Weapons compat

Changes

  • Tweaked Diarkrite and Anthektite's Trim colors
  • Tweaked Diarkrite Armor textures
  • Changed Anthektite Armor textures

Changes

  • Removed Machetes from Tools Tab.
  • Made changes to the ferromagnetic_items tag (no longer need additional datapacks to work).
  • Rebalanced Some Stats.
    • Tools (except Axes) have the same attack speed.
    • Buffed Anthektite attack speed.

Fixes

  • Fixed some mistakes on lang the files.
  • Fixed Steel Shield blocking model.

Tools

ALOT OF THINGS HAVE CHANGED | MAKE SURE TO BACKUP YOUR WORLDS!

  • just to be safe :)

Additions

  • More Mod Integrations!
    • Nether's Delight
      • Machetes
    • Shield Expansion
      • Shield Stats
    • Iron's Spells 'n Spellbooks
      • Spellbooks and Armor
        • Elementus: Arcane will be reworked into a new mod
    • The Aether
      • Gloves
    • Simply Swords
      • Weapons
    • Alex's Caves
      • Added items to the ferromagnetic_items tag
        • Needs additional datapacks for addon items.
  • Armor Config
  • Shields
  • Echoing Mirror
    • !!TEMPORARY ITEM!! Swaps Diarkrite and Anthektite and vise versa (only for items before this version).
  • 3 Advancements
  • 2 Built-in Resourcepacks
    • Legacy Texture Pack
    • Simply Swords Default Artstyle

Changes

  • Refactored some internals
  • Swapped Diarkrite and Anthektite Textures
    • fun fact: Diarkrite used to have a darker palette, Anthektite was introduced later in development.
  • Rebalanced Diarkrite and Anthektite
    • Changes include...
      • Diarkrite:
        • (old)1.75 to (new)2 Knockback Resistance
        • Swapped 10% Attack Speed Bonus to -3.5% Movement Speed
        • Recipe changed from (anthektite -> diarkrite) to (steel -> diarkrite)
          • Tools are a bit stronger than netherite but slower attack speed
      • Anthektite:
        • (old)2.25 to (new)2 Armor Toughness
        • (old)1.25 to (new)0.5 Knockback Resistance
        • Swapped -2% Movement Speed to 10% Attack Speed Bonus
          • Tools have the same stats as diamond but faster attack speed
  • Items to be Removed in the next update
    • Anthektite and Diarkrite Templates (replaced by Atelis Template)
    • Anthektite Scrap (replaced by Atelis Scrap)
  • Changed some loot tables

Fixes

  • Fixed Invisible Creative Tab when no compatible mods are installed

Piercing Paxels' Integration paxels'... oops

Additions

  • Piercing Paxels Integration
    • Steel Paxel
    • Anthektite Paxel
    • Diarkrite Paxel
    • Anthektite Paxel Upgrade Kit
    • Diarkrite Paxel Upgrade Kit

Changes

  • Enchantability changes
    • Steel (10 to 12)
    • Anthektite (13 to 14)
    • Diarkrite (15 to 18)
  • Anthektite now slows down the user by 2% per Armor piece

Additions

  • Added Compat Tab for mod integration items
  • Added Farmers' Delight integration (knifes)
  • Added Support for Armor Chroma for Fabric (loaded through Sinytra Connector)

Changes

  • Internal files have been refactored. Might not work with Elementus: Arcane v0.1.0
  • All armors can now be trimmed
  • All materials can now be used as trim materials
  • Remnant, Anthektite and Diarkrite items are now fire resistant
  • Minor texture changes
    • Steel Ingot
    • Steel Nugget
    • Steel Scrap
    • Anthektite Shovel

Fixes

  • Added Remnant to mineable_with_pickaxe tag (how did i miss this???)

Merry Christmas and happy holidays


Project members

Nokunami

Owner

Details

Licensed ARR
Published 2 years ago
Updated 2 months ago