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updated to 1.21.9

updated to 1.21.10

  • Added Multi-Mod Support: You can now use Entity Render Disabler to disable entities from other mods.
  • Changed Config Screen: The format remains the same, but it's now divided into categories based on mod names.
  • Added Entity Auto-Detection: The mod now loads all in-game entities upon startup, which will allow for easier updates in future and past versions.
  • Added Multi-Mod Support: You can now use Entity Render Disabler to disable entities from other mods.
  • Changed Config Screen: The format remains the same, but it's now divided into categories based on mod names.
  • Added Entity Auto-Detection: The mod now loads all in-game entities upon startup, which will allow for easier updates in future and past versions.

"IMPORTANT: Since 'G' is now a known Minecraft key, simply rebind either the mod key or the Minecraft key."

  • Added Multi-Mod Support: You can now use Entity Render Disabler to disable entities from other mods.
  • Changed Config Screen: The format remains the same, but it's now divided into categories based on mod names.
  • Added Entity Auto-Detection: The mod now loads all in-game entities upon startup, which will allow for easier updates in future and past versions.
  • Added Multi-Mod Support: You can now use Entity Render Disabler to disable entities from other mods.
  • Changed Config Screen: The format remains the same, but it's now divided into categories based on mod names.
  • Added Entity Auto-Detection: The mod now loads all in-game entities upon startup, which will allow for easier updates in future and past versions.

IMPORTANT: if you use the latest version of YACL is most likely to drop an error due to the fabric version, one to use to ensure will work is the version 3.6.1+1.21.2-fabric

  • Added Multi-Mod Support: You can now use Entity Render Disabler to disable entities from other mods.
  • Changed Config Screen: The format remains the same, but it's now divided into categories based on mod names.
  • Added Entity Auto-Detection: The mod now loads all in-game entities upon startup, which will allow for easier updates in future and past versions.

Update to 1.21.6

Details

Licensed ARR
Published a year ago
Updated a month ago