Filter channels...
  • fixed warhorn first person model bug
  • fixed enderscape incompat
  • MAYBE????? fixed the incompilable shader bug
  • possible fix for the fever crash
  • zombies no longer take double damage
  • starfall in The Fever actually deals damage to you
  • The Star now fires lasers instead of fireballs
  • The Star now causes the rifts to BSOD
  • resizing framebuffer fix
  • incorrect drop fixes for The Roof
  • some more stuff i forgot
  • fixes
  • Phasing shader changes
  • Removed phasing potion recipe
  • Added a way to use the alternative font in chat
  • added snowfall that fall forever to the calm

  • added tooltips to ectoplasm

  • added anathemised effect and a potion for it

  • added potions for phasing

  • added suspicious bedrock

  • added a new font

  • implemented the fever skybox, starfall and icospheres (WIP)

  • added nightmare fuel (WIP)

  • Added bedrock crags, a subbiome below deep dark biomes

  • More enemy AI changes for depths variants (the main trio)

  • Depths zombies speed up from knockback.

  • Depths skeletons fire 2 more arrows at 20 degree horizontal angles.

  • Depths creepers can explode 4 times.

  • Improvements to the roof shader

  • Reworked the depths post shader for future additions to the depths
  • Improved phasing
  • Improved spawning of "them"
  • Fixed vitric campfire's mining effeciency
  • Fixed vitric campfire's loot table
  • Added vitric campfire
  • Changed ectoplasm visuals
  • Improved UV mapping for the monolith
  • Added a shader at the edge of existense
  • Added the calm
  • Added the depths
  • Added the roof
  • Added "them" (hostile mob)
  • Voidtouched and Vitric recipe types
  • "end transmutation" by throwing stuff into the void
  • Multitools in form of fish (Voidtouched tools)
  • Voidtouched totem of undying
  • Vitric dragon egg
  • "obfuscated" leaves for the roof
  • Fixed a Multiplayer bug related to hollow core
  • Improved Hollow Core
  • Added a bow enchant, Arbalest
  • Added a skeleton-type enemy, Vitrified
  • Made execution visuals fancier
  • Added a new mace enchant - Hollow core

Adds a singular enchant to axes, Execution, which is an alternative to sharpness


Project members

AtiredDev

Member

Details

Licensed MIT
Published a year ago
Updated 2 months ago