Fate/Unlimited Block Works

Fate/Unlimited Block Works

Mod

Bring the holy grail war to minecraft

Client and server AdventureMagic Mobs

537 downloads
4 followers
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FateUBW 2.0.0-beta

  • Update to 1.21.1
  • All mobs now use brains instead of goals
  • Pathouli book now removed and replaced by modopedia
  • For mod devs: Added api to more easily add servant entities without using internal implementations
  • Renamed ids/names of all servants
  • Changed servant weight calc for summoning
  • Updated AI behaviour of various servants
  • Entity models are now also changeable via resource pack
  • Some servants wielding dual weapons now hit twice when attacking at the same tick
  • Nobel phantasm now have a cooldown too in addition to mana cost so low cost ones can't be spammed too much
  • Gilles monsters now have life drain

For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.21.1/Changelog.md

FateUBW 1.2.1

  • Fix only one player able to join the war
  • Don't delay the join using altar after the servant spawned as that messed up the state
  • Target key also applies to all nearby owned servants
  • Invalid players during join phase now don't take up a space anymore
    • Happens if e.g. the servant gets killed during join phase
    • Player won't be able to rejoin in that case to prevent rerolling your servant
  • Add weight to servant properties to make some rarer. Although for now everything is 1 cause only few servants are implemented

For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.18/Changelog.md

FateUBW 1.2.0

  • Removed truce system and replaced it with a team system
    • Players can create teams with other players
    • Teams can create alliances with each others
    • Servants will not attack allied players/servants
  • Rewrite datapack entity properties
  • Some entity config values (e.g. mob health) moved to datapack
  • Rewrote some combat handling such as projectile blocking to be more generic
  • Add combat and passive health regen (attribute)
    • Combat regen gets applied in combat, passive otherwise
  • Rewrote the grailwar system
    • Instead of triggered by players a grailwar now happens based on time since the last one passed
  • Servants in a grailwar do not drop loot now
  • Update mana bar and config
  • Remove command control item for the gui and replace with simple shift right click on servant action
  • Add resummmon and servant loot drop entry to grail loot
  • Various servant related configs are moved to datapack
  • Reduced default deaths for heracles 3 -> 2. Also configurable now

For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.18/Changelog.md

FateUBW 1.1.2

  • Updated ai for:
    • Heracles, Sasaki, Diarmuid, Medea
  • Updated item/block texture resolution now to all use 16x16
  • Changed katana id to monohoshi_zao
  • Fix bow being stackable
  • Updated some servant stats
  • Updated Hassan to have a backstab movement
  • Fix some damage sources tags
  • Remove all chalk block states and replace it with a pure rendering solution

For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.18/Changelog.md

FateUBW 1.1.1

  • Updated ai for:
    • iskander, lancelot, medusa, hassan
  • Updated and fixed some textures
  • Adjusted attack range for some attacks
  • Update attributes of servants
  • Update stats of various items
  • Add a ranged attack for gilles
  • Add magic attack attribute. Only few servants make use of that
  • Updated various translation stuff

For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.18/Changelog.md

FateUBW 1.1.0

  • Start of combat update. Other servants will follow
    • Updated artoria, gilgamesh, emiya, cuchulainn, gilles (missing nobel phantasm)
    • Rest will follow
  • Update dependencies
  • Update pegasus model
  • Changed ids of various things like items
  • Add corruption render layer to lancelot items
  • Updated gate of babylon and babylon weapons rendering
  • Rewrite how servants and players are handled in grailwar which should fix missing servants
    • Its possible now (e.g. via spawn egg) to spawn an owned servant without joining a grailwar
      They need a command seal item to be controlled in that case.
  • Rewrite grail loot to use codecs
  • Add command spell command /fate command_spell to give/take command spells
  • Add ui for spawnegg. Replacing the need to rename a spawnegg

For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.18/Changelog.md

FateUBW 1.0.3

  • Forge: Fixing problems with capability loading on player clone

For past versions see: https://github.com/Flemmli97/FateUBW/blob/1.18/Changelog.md


Project members

flemmli97

Owner

Details

Licensed ARR
Published 2 years ago
Updated 9 days ago