Changelog
v1.2 – Improved Spawn Handling & Bug Fixes
Fixed: No more teleporting near water when rejoining a world — now only triggers on first join or death without a bed/respawn anchor.
Improved: Water spawn logic now avoids spawning you deep in water caves; prefers shallow, safe water near the surface.
Added: Persistent spawn tracking using world save data so movement happens only once per player per world.
Tweaked: Spawn search logic now prefers shallow water (max 3 blocks deep) with open sky above for safety.
Files
fishplayer-1.2.jar(14.3 KiB) Primary Download
Details
Licensed MIT
Published 11 days ago
Updated 16 days ago