FishPlayer

FishPlayer

Mod

Adds a moisture mechanic for fish-like players — stay in water to survive, or dry out and take damage!

Client and server Game MechanicsUtilityWorld Generation

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v1.4 – Config & Damage Fix Update

Fixed: Moisture bar damage now works reliably even when the hunger bar is full or after pausing the game.

Added: New config option dryDamageEnabled – allows players to disable land damage when the moisture bar reaches zero (for accessibility, roleplay, or testing). Default: true.

v1.3 – Realistic Fish Vision Update

Added realistic underwater vision: players now see clearly underwater, even at night, simulating real fish eyesight.

Continuous Night Vision effect while in water to prevent screen flicker.

Improved system to avoid overlapping vision logic between classes.

v1.2 – Improved Spawn Handling & Bug Fixes

Fixed: No more teleporting near water when rejoining a world — now only triggers on first join or death without a bed/respawn anchor.

Improved: Water spawn logic now avoids spawning you deep in water caves; prefers shallow, safe water near the surface.

Added: Persistent spawn tracking using world save data so movement happens only once per player per world.

Tweaked: Spawn search logic now prefers shallow water (max 3 blocks deep) with open sky above for safety.

FishPlayer 1.1 – Changelog

Improved spawn logic to avoid deep underwater caves.

Players now spawn in shallow, surface water or on a safe shore next to water.

Added open sky check to prevent spawning underground or in enclosed spaces.

Maintains existing config settings — no changes required for users upgrading from 1.0.


Project members

Hreggi5

Member

Details

Licensed MIT
Published 9 days ago
Updated 14 days ago