Changelog
FlowTech 1.1.0 - Mob Spawn update
New Features
Mob Spawning
- Gloom Spores
- Rare drops from hostile mobs that convert dirt to Dark Dirt
- 2 uses per spore, converts 5x5 area
- Only works in low light (≤7 light level)
- 1% drop chance from 19+ hostile mob types
- 30% chance in certain loot chests
- Guaranteed drops from boss mobs (Warden, Wither, Ravager)
- Dark Dirt
- Accelerated hostile mob spawning blocks
- Spawns up to 12 hostile mobs per 16x16 area
- Works in light level ≤2, ignores player proximity
- Reverts to dirt in bright light/sunlight (with 10-second delay)
- Cannot be obtained through normal means - only via Gloom Spores
- Glimmer Sprouts
- Rare drops from passive mobs that convert dirt to Glimmer Grass
- 2 uses per sprout, converts 5x5 area
- Only works in bright light (≥7 light level)
- 1% drop chance from 16+ passive mob types
- 30% chance in certain loot chests
- Guaranteed drops from boss mobs (Ender Dragon, Elder Guardian, Iron Golem)
- Glimmer Grass
- Accelerated passive mob spawning blocks
- Spawns up to 12 passive mobs per 16x16 area
- Works in light level ≥7, ignores player proximity
- Beautiful purple particle effects
- Reverts to dirt in darkness (with 10-second delay)
- Cannot be obtained through normal means - only via Glimmer Sprouts
Mob Catcher
- Capture and release any non-boss mob with Shift+Right-click
- Boss mob immunity (Wither, Ender Dragon, Elder Guardian, Ravager, etc.)
GUI Overhaul
Collector
- Massive interface redesign
- 45 output slots (up from previous smaller grid)
- Removed redundant side extraction config for cleaner interface. Extraction is now default from any side
Controller Void Filter
- Consistent spacing and visuals
Technical Improvements
Performance & Stability
- Caching for collection areas and pickup ranges
- NBT migration handles inventory size changes gracefully for the new Collector block inventory size
Attack Pad Enhancements
- Enderman Teleport Blocking - Attack Pads now prevent Endermen from teleporting away
New Blocks & Items
Decorative Blocks
- Dark Glass
- Blocks light transmission while maintaining transparency
- Explosion immune
- Glimmer Lamp
- Light level 15 with attractive design
Configuration
Gloom Spore/Dark Dirt Settings
- Conversion area size (default: 5x5)
- Uses per spore (default: 2)
- Light level thresholds for conversion and spawning
- Mob spawn count per area (default: 12)
- Check intervals and reversion delays
- Particle effect toggles
Glimmer Sprout/Glimmer Grass Settings
- Conversion area size (default: 5x5)
- Uses per sprout (default: 2)
- Light level thresholds for conversion and spawning
- Mob spawn count per area (default: 12)
- Check intervals and reversion delays
- Particle effect toggles
Performance Controls
- Configurable tick intervals for all systems
- Mob count limits to prevent server lag
- Optional feature toggles for server customization
Bug Fixes
- Zombie Pathfinfing fix: Resolved zombie pathfinding issues with Attack Pads
Files
flowtech-1.1.0.jar(431.37 KiB) Primary Download
Details
Licensed ARR
Published 3 months ago
Updated a month ago