- Added a HUD for performance matrix and stuff (Needs expansion ig)
- Fixed ARS not applying dynamically (requiring a game restart)
- Updated to 1.21.8
- Added a HUD for performance matrix and stuff (Needs expansion ig)
- Fixed ARS not applying dynamically (requiring a game restart)
- Updated to 1.21.7
- Added render compatibility feature.
- Added compatibility options for sodium.
- Re-did options screen system.
- Added more debug info.
- Added OpenGL minor version control.
- Fixed a minor crash.
- Massive implementation of AdaptiveRenderScaling (Initial AdaptiveChunkScaling implementation, more to be added).
- More config accessibility.
- Bug fixes.
- Performance monitor initial implementation.
- Dynamic config reloads.
- Legacy Compatibility Mode for ancient GPUs (Intel GMA, etc.).
- Added VBOs toggle.
- Added compatibility toggle.
- Added ARS toggle.
- Fixed some GUI elements.
- Increased compatibility with OpenGL2.0.
- Bumped mappings.
- Added debug info on f3 screen.
- Changed the mod version scheme.
- Support to enable/disable the mod through game.
- Mod turns off by default if iris and ImmediatelyFast are present together.
- Added Config flag irisIFOverride which allows to bypass the above restriction if set to true but this won't be change-able by the in-game options UI. Users can change this setting manually or by using modmenu(with YACL integration).
- Pushed mod version.
- Added hard requirement for FabricAPI.
- Fixed ForceGL options button not adjusting with screen scaling.
- Fixed the save and back buttons returning back to main menu instead of the parent(options) screen.
- Added a config file
- GUI GL switch
- YACL and Mod Menu integration