ForceGL2.0-Remapped

ForceGL2.0-Remapped

Mod

Forces Minecraft to use a specified OpenGL version. (mod default = 2.0)

Client Game MechanicsOptimizationUtility

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  • Added a HUD for performance matrix and stuff (Needs expansion ig)
  • Fixed ARS not applying dynamically (requiring a game restart)
  • Updated to 1.21.8
  • Added a HUD for performance matrix and stuff (Needs expansion ig)
  • Fixed ARS not applying dynamically (requiring a game restart)
  • Updated to 1.21.7
  • Added render compatibility feature.
  • Added compatibility options for sodium.
  • Re-did options screen system.
  • Added more debug info.
  • Added OpenGL minor version control.
  • Fixed a minor crash.
  • Massive implementation of AdaptiveRenderScaling (Initial AdaptiveChunkScaling implementation, more to be added).
  • More config accessibility.
  • Bug fixes.
  • Performance monitor initial implementation.
  • Dynamic config reloads.
  • Legacy Compatibility Mode for ancient GPUs (Intel GMA, etc.).
  • Added VBOs toggle.
  • Added compatibility toggle.
  • Added ARS toggle.
  • Fixed some GUI elements.
  • Increased compatibility with OpenGL2.0.
  • Bumped mappings.
  • Added debug info on f3 screen.
  • Changed the mod version scheme.
  • Support to enable/disable the mod through game.
  • Mod turns off by default if iris and ImmediatelyFast are present together.
  • Added Config flag irisIFOverride which allows to bypass the above restriction if set to true but this won't be change-able by the in-game options UI. Users can change this setting manually or by using modmenu(with YACL integration).
  • Pushed mod version.
  • Added hard requirement for FabricAPI.
  • Fixed ForceGL options button not adjusting with screen scaling.
  • Fixed the save and back buttons returning back to main menu instead of the parent(options) screen.
  • Added a config file
  • GUI GL switch
  • YACL and Mod Menu integration

Project members

Coredex

Member

Details

Licensed GPL-3.0-only
Published a year ago
Updated a month ago