- Fix Framed Chest reappearing when broken by Ars Nouveau Touch>Break>Extract spell while crouching
 
- Fix crash when applying certain fluids as camos
 - Add Framed Lightning Rod
 - Add global overlay display mode config
 - Add solution hint to oversized result error tooltip in Framing Saw
 - Add Framed Pillar Socket
 - Add Framed Split Pillar Socket
 - Add Framed Path
 
- Add Framed Hopper
 - Make Pyramids connect to Posts, (Half) Pillars, Walls and Fences
 - Fix crash with Additional Placements
 - Add Framed Elevated Pyramid Slab
 - Add Framed Stacked Pyramid Slab
 - Add Framed (Vertical) Sloped Double Stairs
 - Add Framed (Vertical) Sliced Sloped Stairs
 - Allow placing the mini cube on the underside of blocks
 - Add Framed Layered Cube
 - Add option to rotate camo texture when opening a Framed Trapdoor
 
- Try protecting against possible deadlock when getting light emission
 
- Validate camos read from network packets to prevent further errors with certain invalid camos
 - Re-enable Ammendments hanging pot support
 - Allow toggling redstone lamps when applied as a camo
 - Support wrenches from other mods in shape rotation recipes without consuming them
 
- Fix occlusion issues with fluid camos next to the respective fluid
 - Add missing optional dependency on Flywheel
 - Fix rare crash when blocks with connected textures are used as a camo
 - Fix Create dependency version range
 
- Fix crash when a plant is placed on a framed block during worldgen
 - Make double blocks only destructible by entities if both camos are destructible
 - Fix minor issue in blueprint material handling
 
- Update and re-activate Create integration
 
Requires Create 6.0.2!
- Update Create integration to Create 6.0.0
 
Requires Create 6.0.2!
- Fix crash in certain scenarios when interacting with Framed Hanging Signs
 - Fix Mud Bricks rendering incorrectly on certain faces
 - Fix Wall Hanging Sign incorrectly playing placement sound or getting placed in certain cases when clicking on another Hanging Sign
 - Add items and respective recipes for Double Slabs and Double Panels
 - Fix z-fighting between certain replaceable blocks and the placement preview
 - Make Framed Item Frames waterloggable to match vanilla behaviour
 - Fix chest renderer ignoring pre-baked quad tints
 - Use Searchables for recipe filtering in Framing Saw if available
 - Fix typo in Collapsible Block split line overlay message
 - Add note about upside-down placement to Slope Slab tooltip
 - Allow the Framed Tube to be rotated
 - Add Framed Corner Tube
 
- Fix potential incompatibility with mods passing custom buffer sources to the block highlight event
 - Fix Slope Panel not mirroring properly
 - Fix Mud Bricks rendering incorrectly on certain faces
 - Fix z-fighting between certain replaceable blocks and the placement preview
 - Fix typo in Collapsible Block split line overlay message
 - Add note about upside-down placement to Slope Slab tooltip
 - Allow the Framed Tube to be rotated
 
- Fix crash with Nolijium when looking at a collapsible block while holding a framed hammer
 - Prevent applying fluids with custom data as camos
 - Add Framed (Soul) Lantern
 - Improve CT support when certain data is missing
 - Fix slope panels not mirroring properly
 
- Fix crash when attempting to place a non-framed block item in the input slot of the Framing Saw in encoder mode
 
- Add rotating preview in framing saw button tooltips
 - Fix framed fences and panes when DiagonalFences or DiagonalWindows respectively is installed
 - Allow toggling framed tube wall thickness between 2 and 3 pixels
 - Fix adjustable (copycat) slab/panel not showing the correct height in the preview when copied with a blueprint
 - Add config to disable cached connected textures support for individual CT mods
 
- Fix switching between Fast and Fancy/Fabulous graphics not updating leave models
 - Adjust the framed sign screen to more closely match the vanilla sign screen
 - Fix custom name handling on framed double chests
 - Fix light-emitting blocks loosing their light emission when placed with WorldEdit
 - Fix text color in framed sign screen
 
- Separate shapes of sloped blocks into "main" shapes and occlusion shapes to reduce complexity of collision shapes without impacting shape-based occlusion
 - Reduce "resolution" of slope slab and slope panel shapes from four stair steps to two stair steps
 
- Switch intangibility from configurable item to custom craftable item
 - Add support for connected textures on the tinted glass face of one-way windows
 - Forward infiniburn behaviour from camos on full faces
 - Fix culling and texture connection behaviour on masonry corner
 - Add Framed (Inner) Corner Slope Edge
 - Add Framed Elevated (Inner) Corner Slope Edge
 - Add Framed Elevated Double (Inner) Corner Slope Edge
 - Add Framed Stacked (Inner) Corner Slope Edge
 - Add Framed (Inner) Threeway Corner Slope Edge
 - Use a more suitable sound type for fluid camos
 - Fix framed blocks becoming invisible when mods forget to specify cull-faces in their models
 - Improve occlusion behaviour between block camos with special occlusion checks
 - Fix floor board and horizontal pane letting rain pass through
 - Fix crash when the EMI plugin is loaded too early
 - Fix camos on item models not getting tint applied
 - Fix fluid texture mapping on fluid camos where flowing and still texture are identical
 - Allow interacting with buttons and levers without camo when holding a framed block
 - Make the one-way window pretend to be its camo in Jade when looking at non-window faces
 - Fix occlusion on compound slope slabs
 - Allow flipping slope source face on horizontal slopes and half slopes
 - Prevent use of framed blocks with camo in the framing saw
 - Add Framed Tank
 - Add JEI integration for camo application recipe
 - Add Framed Chain
 - Fix various consistency issues with the framed chest
 - Add double chest support to the framed chest
 - Fix crash when placing framed fences or panes with DiagonalFences or DiagonalWindows installed
 
- Update to NeoForge 21.0.42
 
This build contains minor breaking changes to the API, mainly related to the NF update
- Initial 1.21 update
 
- Fix dupe when removing fluid camo with dynamic fluid containers in off-hand
 - Disable BlockInteractOverlays in spectator mode or when the HUD is hidden
 - Add Framed Tube
 - Add Adjustable Double Slab and Panel and Copycat versions thereof
 - Fix blueprint duping flower pot content
 


