- Neoforge
- Forge
- Fabric
- Quilt
- No elements found. Consider changing the search query.
- List is empty.
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.21
- 1.20.6
- 1.20.5
- 1.20.4
- 1.20.3
- 1.20.2
- 1.20.1
- 1.20
- 1.19.4
- 1.19.3
- 1.19.2
- 1.19.1
- 1.19
- 1.18.2
- 1.18.1
- 1.18
- 1.17.1
- 1.17
- 1.16.5
- 1.16.4
- 1.16.3
- 1.16.2
- 1.16.1
- 1.16
- 1.15.2
- 1.15.1
- 1.15
- 1.14.4
- 1.14.3
- 1.14.2
- 1.14.1
- 1.14
- 1.12.2
- 1.12.1
- 1.12
- No elements found. Consider changing the search query.
- List is empty.
Fusion 1.2.11b
- Fixed overrides folder property not working with NeoForge
JarContentsPackResources
Fusion 1.2.11a
- Fixed Fusion's
pack.mcmeta data not getting loaded for mod resources
Fusion 1.2.11
- Initial release of Fusion for Minecraft 1.21.9
Fusion 1.2.11
- Initial release of Fusion for Minecraft 1.21.9
Fusion 1.2.11a
- Fixed Fusion's
pack.mcmeta data not getting loaded for mod resources
Fusion 1.2.11
- Initial release of Fusion for Minecraft 1.21.9
Fusion 1.2.11a
- Fixed Fusion's
pack.mcmeta data not getting loaded for mod resources
Fusion 1.2.11
- Added
show_breaking_overlay option to block model modifiers to not show the breaking overlay for appended models
- Fixed crash when modded model bakeries do not contain model modifiers' target models
Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
Fusion 1.2.9a
- Fixed crash when using model modifiers with mods using Puzzles Lib installed
Fusion 1.2.9
- Fixed
pieced layout when a quads' uv does not cover the entire sprite
- Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads with different render types being ordered randomly for
base and connecting models when rendered as items
- Fixed inverted vertical tile ordering for
continuous textures
- Fixed
DefaultConnectionPredicates#isFaceVisible returning is_same_block predicate
- Fixed
NotConnectionPredicate serialization being invalid
- Fixed
pane_culling_fix discarding render type and ambient occlusion properties
- Fixed crash when evaluating
biome and dimension entity predicate
- Fixed
random texture seed always being 0 for bottom side
- Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
Fusion 1.2.7
- Initial release of Fusion for Minecraft 1.21.6 & 1.21.7
Fusion 1.2.11a
- Fixed Fusion's
pack.mcmeta data not getting loaded for mod resources
Fusion 1.2.11
- Added
show_breaking_overlay option to block model modifiers to not show the breaking overlay for appended models
- Fixed crash when modded model bakeries do not contain model modifiers' target models
Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
Fusion 1.2.9a
- Fixed crash when using model modifiers with mods using Puzzles Lib installed
Fusion 1.2.9
- Fixed
pieced layout when a quads' uv does not cover the entire sprite
- Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads with different render types being ordered randomly for
base and connecting models when rendered as items
- Fixed inverted vertical tile ordering for
continuous textures
- Fixed
DefaultConnectionPredicates#isFaceVisible returning is_same_block predicate
- Fixed
NotConnectionPredicate serialization being invalid
- Fixed
pane_culling_fix discarding render type and ambient occlusion properties
- Fixed crash when evaluating
biome and dimension entity predicate
- Fixed
random texture seed always being 0 for bottom side
- Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
Fusion 1.2.7b
- Changed
#createGeometryKey to provide a globally unique value by including the model itself
Fusion 1.2.7a
- Implemented
#createGeometryKey for base and connecting models, so they can be cached
Fusion 1.2.7
- Fixed argument validation for
count and durability item predicates
Fusion 1.2.6a
- Fixed
pane_culling_fix causing crashes
- Fixed crash when Iris is installed
Fusion 1.2.6
- Initial release of Fusion for Minecraft 1.21.5
Fusion 1.2.11b
- Fixed Fusion's
pack.mcmeta data not getting loaded for mod resources
Fusion 1.2.11a
- Fixed
show_breaking_overlay option for block model modifiers not working
Fusion 1.2.11
- Added
show_breaking_overlay option to block model modifiers to not show the breaking overlay for appended models
- Fixed crash when modded model bakeries do not contain model modifiers' target models
Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
Fusion 1.2.9a
- Fixed crash when using model modifiers with mods using Puzzles Lib installed
Fusion 1.2.9
- Fixed
pieced layout when a quads' uv does not cover the entire sprite
- Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads being emitted 7 times for
base and connecting models when rendered as items
- Fixed quads with different render types being ordered randomly for
base and connecting models when rendered as items
- Fixed inverted vertical tile ordering for
continuous textures
- Fixed
DefaultConnectionPredicates#isFaceVisible returning is_same_block predicate
- Fixed
NotConnectionPredicate serialization being invalid
- Fixed render type hint from NeoForge's model format being ignored
- Fixed crash when evaluating
biome and dimension entity predicate
- Fixed
random texture seed always being 0 for bottom side
- Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
Fusion 1.2.7b
- Fixed integration with FramedBlocks
Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
Fusion 1.2.7
- Fixed argument validation for
count and durability item predicates
Fusion 1.2.6a
- Fixed
connecting and base models not always using correct render type when rendered as items
Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
pieced layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
Fusion 1.2.3
- Added special casing for
builtin/generated parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
Fusion 1.2.2
- Fixed
pane_culling_fix culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fix option getting ignored
Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass, biome_foliage, and biome_water tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fix to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added
count, durability, enchantment, and potion item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude, is_baby, biome, and dimension entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
pieced connecting texture layout allowing bordered textures from only a few tiles
- Added
overlay connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connections key similar to the texture key
- Added
match_block_in_front, match_state_in_front, and is_direction connection predicates
- Improved error messages for
match_state connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
full connecting texture layout
- Fixed
match_state predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
Fusion 1.2.11b
- Fixed Fusion's
pack.mcmeta data not getting loaded for mod resources
Fusion 1.2.11a
- Fixed
show_breaking_overlay option for block model modifiers not working
Fusion 1.2.11
- Added
show_breaking_overlay option to block model modifiers to not show the breaking overlay for appended models
- Fixed crash when modded model bakeries do not contain model modifiers' target models
Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
Fusion 1.2.9
- Fixed
pieced layout when a quads' uv does not cover the entire sprite
- Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads being emitted 7 times for
base and connecting models when rendered as items
- Fixed quads with different render types being ordered randomly for
base and connecting models when rendered as items
- Fixed inverted vertical tile ordering for
continuous textures
- Fixed
DefaultConnectionPredicates#isFaceVisible returning is_same_block predicate
- Fixed
NotConnectionPredicate serialization being invalid
- Fixed render type hint from NeoForge's model format being ignored
- Fixed crash when evaluating
biome and dimension entity predicate
- Fixed
random texture seed always being 0 for bottom side
- Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
Fusion 1.2.7b
- Fixed integration with FramedBlocks
Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
Fusion 1.2.7
- Fixed argument validation for
count and durability item predicates
Fusion 1.2.6a
- Fixed
connecting and base models not always using correct render type when rendered as items
Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
pieced layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for
base and connecting models
- Files generated through
FusionModelProvider are now tracked in the existing file helper
Fusion 1.2.3
- Added special casing for
builtin/generated parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
Fusion 1.2.2
- Fixed
pane_culling_fix culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fix option getting ignored
Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass, biome_foliage, and biome_water tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fix to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added
count, durability, enchantment, and potion item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude, is_baby, biome, and dimension entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
pieced connecting texture layout allowing bordered textures from only a few tiles
- Added
overlay connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connections key similar to the texture key
- Added
match_block_in_front, match_state_in_front, and is_direction connection predicates
- Improved error messages for
match_state connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
full connecting texture layout
- Fixed
match_state predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
Fusion 1.1.1a
- Fixed 'Model loader not found' errors
Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
Fusion 1.2.11b
- Fixed Fusion's
pack.mcmeta data not getting loaded for mod resources
Fusion 1.2.11a
- Fixed
show_breaking_overlay option for block model modifiers not working
Fusion 1.2.11
- Added
show_breaking_overlay option to block model modifiers to not show the breaking overlay for appended models
- Fixed crash when modded model bakeries do not contain model modifiers' target models
Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
Fusion 1.2.9
- Fixed
pieced layout when a quads' uv does not cover the entire sprite
- Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads being emitted 7 times for
base and connecting models when rendered as items
- Fixed quads with different render types being ordered randomly for
base and connecting models when rendered as items
- Fixed inverted vertical tile ordering for
continuous textures
- Fixed
DefaultConnectionPredicates#isFaceVisible returning is_same_block predicate
- Fixed
NotConnectionPredicate serialization being invalid
- Fixed render type hint from NeoForge's model format being ignored
- Fixed crash when evaluating
biome entity predicate
- Fixed
random texture seed always being 0 for bottom side
- Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
Fusion 1.2.7b
- Fixed integration with FramedBlocks
Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
Fusion 1.2.7
- Fixed argument validation for
count and durability item predicates
Fusion 1.2.6a
- Fixed
connecting and base models not always using correct render type when rendered as items
Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
pieced layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for
base and connecting models
- Files generated through
FusionModelProvider are now tracked in the existing file helper
Fusion 1.2.3
- Added special casing for
builtin/generated parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
Fusion 1.2.2
- Fixed
pane_culling_fix culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fix option getting ignored
Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass, biome_foliage, and biome_water tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fix to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added
count, durability, enchantment, and potion item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude, is_baby, biome, and dimension entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
pieced connecting texture layout allowing bordered textures from only a few tiles
- Added
overlay connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connections key similar to the texture key
- Added
match_block_in_front, match_state_in_front, and is_direction connection predicates
- Improved error messages for
match_state connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
full connecting texture layout
- Fixed
match_state predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
Fusion 1.1.1
- Added
match_state connection predicate
- Added
is_face_visible connection predicate
Fusion 1.1.0a
- Fix Forge's
render_type property not working for connecting models
Fusion 1.1.0
- Initial release of Fusion for NeoForge
Fusion 1.2.11
- Initial release of Fusion for Minecraft 1.21.9
Fusion 1.2.11
- Initial release of Fusion for Minecraft 1.21.9
Fusion 1.2.11a
- Fixed
show_breaking_overlay option for block model modifiers not working
Fusion 1.2.11
- Added
show_breaking_overlay option to block model modifiers to not show the breaking overlay for appended models
- Fixed crash when modded model bakeries do not contain model modifiers' target models
Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
Fusion 1.2.9a
- Fixed crash when using model modifiers with mods using Puzzles Lib installed
Fusion 1.2.9
- Fixed
pieced layout when a quads' uv does not cover the entire sprite
- Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads being emitted 7 times for
base and connecting models when rendered as items
- Fixed quads with different render types being ordered randomly for
base and connecting models when rendered as items
- Fixed inverted vertical tile ordering for
continuous textures
- Fixed
DefaultConnectionPredicates#isFaceVisible returning is_same_block predicate
- Fixed
NotConnectionPredicate serialization being invalid
- Fixed render type hint from NeoForge's model format being ignored
- Fixed crash when evaluating
biome and dimension entity predicate
- Fixed
random texture seed always being 0 for bottom side
- Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
Fusion 1.2.7b
- Fixed integration with FramedBlocks
Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
Fusion 1.2.7
- Fixed argument validation for
count and durability item predicates
Fusion 1.2.6a
- Fixed
connecting and base models not always using correct render type when rendered as items
Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
pieced layout not looking correct when rotated
- Account for breaking changes in NeoForge 21.4.84-beta
Fusion 1.2.3
- Added special casing for
builtin/generated parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
Fusion 1.2.2
- Fixed
pane_culling_fix culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fix option getting ignored
Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass, biome_foliage, and biome_water tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fix to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added
count, durability, enchantment, and potion item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude, is_baby, biome, and dimension entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
pieced connecting texture layout allowing bordered textures from only a few tiles
- Added
overlay connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connections key similar to the texture key
- Added
match_block_in_front, match_state_in_front, and is_direction connection predicates
- Improved error messages for
match_state connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
full connecting texture layout
- Fixed
match_state predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21.4
Fusion 1.2.11a
- Fixed
show_breaking_overlay option for block model modifiers not working
Fusion 1.2.11
- Added
show_breaking_overlay option to block model modifiers to not show the breaking overlay for appended models
- Fixed crash when modded model bakeries do not contain model modifiers' target models
Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
Fusion 1.2.9
- Fixed
pieced layout when a quads' uv does not cover the entire sprite
- Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads being emitted 7 times for
base and connecting models when rendered as items
- Fixed quads with different render types being ordered randomly for
base and connecting models when rendered as items
- Fixed inverted vertical tile ordering for
continuous textures
- Fixed
DefaultConnectionPredicates#isFaceVisible returning is_same_block predicate
- Fixed
NotConnectionPredicate serialization being invalid
- Fixed render type hint from NeoForge's model format being ignored
- Fixed crash when evaluating
biome and dimension entity predicate
- Fixed
random texture seed always being 0 for bottom side
- Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
Fusion 1.2.7b
- Fixed integration with FramedBlocks
Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
Fusion 1.2.7
- Fixed argument validation for
count and durability item predicates
Fusion 1.2.6a
- Fixed
connecting and base models not always using correct render type when rendered as items
Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
pieced layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for
base and connecting models
- Files generated through
FusionModelProvider are now tracked in the existing file helper
Fusion 1.2.3
- Added special casing for
builtin/generated parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
Fusion 1.2.2
- Fixed
pane_culling_fix culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fix option getting ignored
Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass, biome_foliage, and biome_water tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fix to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added
count, durability, enchantment, and potion item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude, is_baby, biome, and dimension entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
pieced connecting texture layout allowing bordered textures from only a few tiles
- Added
overlay connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connections key similar to the texture key
- Added
match_block_in_front, match_state_in_front, and is_direction connection predicates
- Improved error messages for
match_state connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
full connecting texture layout
- Fixed
match_state predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
Fusion 1.1.1a
- Fixed 'Model loader not found' errors
Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.20.5 & 1.20.6
Fusion 1.2.11a
- Fixed
show_breaking_overlay option for block model modifiers not working
Fusion 1.2.11
- Added
show_breaking_overlay option to block model modifiers to not show the breaking overlay for appended models
- Fixed crash when modded model bakeries do not contain model modifiers' target models
Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
Fusion 1.2.9
- Fixed
pieced layout when a quads' uv does not cover the entire sprite
- Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads being emitted 7 times for
base and connecting models when rendered as items
- Fixed quads with different render types being ordered randomly for
base and connecting models when rendered as items
- Fixed inverted vertical tile ordering for
continuous textures
- Fixed
DefaultConnectionPredicates#isFaceVisible returning is_same_block predicate
- Fixed
NotConnectionPredicate serialization being invalid
- Fixed render type hint from NeoForge's model format being ignored
- Fixed crash when evaluating
biome entity predicate
- Fixed
random texture seed always being 0 for bottom side
- Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
Fusion 1.2.7b
- Fixed integration with FramedBlocks
Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
Fusion 1.2.7
- Fixed argument validation for
count and durability item predicates
Fusion 1.2.6a
- Fixed
connecting and base models not always using correct render type when rendered as items
Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
pieced layout not looking correct when rotated
- Fixed non-custom render type quads not being rendered in item models for
base and connecting models
- Files generated through
FusionModelProvider are now tracked in the existing file helper
Fusion 1.2.3
- Added special casing for
builtin/generated parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
Fusion 1.2.2a
- Fixed crash when obtaining model data for a multipart model
Fusion 1.2.2
- Fixed
pane_culling_fix culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fix option getting ignored
Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass, biome_foliage, and biome_water tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fix to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added
count, durability, enchantment, and potion item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude, is_baby, biome, and dimension entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
pieced connecting texture layout allowing bordered textures from only a few tiles
- Added
overlay connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connections key similar to the texture key
- Added
match_block_in_front, match_state_in_front, and is_direction connection predicates
- Improved error messages for
match_state connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
full connecting texture layout
- Fixed
match_state predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
Fusion 1.1.1
- Added
match_state connection predicate
- Added
is_face_visible connection predicate
Fusion 1.1.0a
- Fix Forge's
render_type property not working for connecting models
Fusion 1.1.0
- Initial release of Fusion for NeoForge
Fusion 1.2.11a
- Fixed
show_breaking_overlay option for block model modifiers not working
Fusion 1.2.11
- Added
show_breaking_overlay option to block model modifiers to not show the breaking overlay for appended models
- Fixed crash when modded model bakeries do not contain model modifiers' target models
Fusion 1.2.10a
- Fixed crash when getting render types for block model modifiers
Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
Fusion 1.2.9a
- Fixed crash when using model modifiers with mods using Puzzles Lib installed
Fusion 1.2.9
- Fixed
pieced layout when a quads' uv does not cover the entire sprite
- Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads with different render types being ordered randomly for
base and connecting models when rendered as items
- Fixed inverted vertical tile ordering for
continuous textures
- Fixed
DefaultConnectionPredicates#isFaceVisible returning is_same_block predicate
- Fixed
NotConnectionPredicate serialization being invalid
- Fixed crash when evaluating
biome and dimension entity predicate
- Fixed
random texture seed always being 0 for bottom side
- Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
Fusion 1.2.7
- Initial release of Fusion for Minecraft 1.21.6 & 1.21.7
Fusion 1.2.11a
- Fixed
show_breaking_overlay option for block model modifiers not working
Fusion 1.2.11
- Added
show_breaking_overlay option to block model modifiers to not show the breaking overlay for appended models
- Fixed crash when modded model bakeries do not contain model modifiers' target models
Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
Fusion 1.2.9a
- Fixed crash when using model modifiers with mods using Puzzles Lib installed
Fusion 1.2.9
- Fixed
pieced layout when a quads' uv does not cover the entire sprite
- Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads with different render types being ordered randomly for
base and connecting models when rendered as items
- Fixed inverted vertical tile ordering for
continuous textures
- Fixed
DefaultConnectionPredicates#isFaceVisible returning is_same_block predicate
- Fixed
NotConnectionPredicate serialization being invalid
- Fixed crash when evaluating
biome and dimension entity predicate
- Fixed
random texture seed always being 0 for bottom side
- Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
Fusion 1.2.7
- Fixed argument validation for
count and durability item predicates
Fusion 1.2.6a
- Fixed
pane_culling_fix causing crashes
- Fixed crash when Iris is installed
Fusion 1.2.6
- Initial release of Fusion for Minecraft 1.21.5
Fusion 1.2.11a
- Fixed
show_breaking_overlay option for block model modifiers not working
Fusion 1.2.11
- Added
show_breaking_overlay option to block model modifiers to not show the breaking overlay for appended models
- Fixed crash when modded model bakeries do not contain model modifiers' target models
Fusion 1.2.10
- Fixed all Fusion models loaded after any Fusion model has an error being broken
Fusion 1.2.9a
- Fixed crash when using model modifiers with mods using Puzzles Lib installed
Fusion 1.2.9
- Fixed
pieced layout when a quads' uv does not cover the entire sprite
- Fixed connecting textures using connections for the wrong direction for rotated quads with mirrored uv in some cases
Fusion 1.2.8
- Added Hungarian translations (thanks to bayi!)
- Ambient occlusion is now disabled for emissive quads
- Fixed quads with different render types being ordered randomly for
base and connecting models when rendered as items
- Fixed inverted vertical tile ordering for
continuous textures
- Fixed
DefaultConnectionPredicates#isFaceVisible returning is_same_block predicate
- Fixed
NotConnectionPredicate serialization being invalid
- Fixed render type hint from Forge's model format being ignored
- Fixed crash when evaluating
biome and dimension entity predicate
- Fixed
random texture seed always being 0 for bottom side
- Fixed overrides folder not working for resource packs which use vanilla resource overlays
- Fixed entity model modifiers using model for incorrect layer when targeting entities with multiple vanilla layers
Fusion 1.2.7b
- Fixed integration with FramedBlocks
Fusion 1.2.7a
- Moved connection evaluation for connecting models fixing Fusion caching issue when combined with FramedBlocks
Fusion 1.2.7
- Fixed argument validation for
count and durability item predicates
Fusion 1.2.6b
- Fixed
connecting and base models not always using correct render type when rendered as items
Fusion 1.2.6a
Fusion 1.2.6
- Added data providers for block model modifiers and item model modifiers
Fusion 1.2.5
- Fixed emissive quads not being quite as bright as they should be
Fusion 1.2.4
- Fixed vertex permutations for rotated textures being wrong and hence
pieced layout not looking correct when rotated
- Files generated through
FusionModelProvider are now tracked in the existing file helper
Fusion 1.2.3
- Added special casing for
builtin/generated parent model to make it work properly
- Added Turkish translations (thanks to RuyaSavascisi!)
Fusion 1.2.2
- Fixed
pane_culling_fix culling being inverted, culling only quads which should not be
- Fixed crash when mods use non-resource characters in model layer names
Fusion 1.2.1
- Fixed texture references overwriting model references in connecting models
- Fixed block model modifiers with only
pane_culling_fix option getting ignored
Fusion 1.2.0
- Added base model type
- Allows for processing random and continuous textures
- Base models can have multiple parent models
- Connecting model type inherits all properties from the base model type
- Added base texture type
- Allows specifying emissiveness, custom render type, and custom tinting function
- Added
biome_grass, biome_foliage, and biome_water tinting functions
- All texture types inherit properties from base texture type
- Added block model modifiers
- Allows overlaying additional models onto blocks
- Added
pane_culling_fix to cull the top/bottom quads of glass panes
- Added item model modifiers
- Allows for conditionally changing item models
- Added
count, durability, enchantment, and potion item predicates
- Added custom entity models
- Added entity model modifiers
- Allows for random or conditional entity models and textures
- Added
altitude, is_baby, biome, and dimension entity predicates
- Added a warning screen when a resource pack requires a newer Fusion version than the one installed
- Added
pieced connecting texture layout allowing bordered textures from only a few tiles
- Added
overlay connecting texture layout intended for block overlays
- All Fusion texture types can now be animated
- Added continuous texture type for textures which span multiple blocks
- Added random texture type for randomly choosing from a number of variations
- Connecting models now allow specifying a
connections key similar to the texture key
- Added
match_block_in_front, match_state_in_front, and is_direction connection predicates
- Improved error messages for
match_state connection predicate
- Drastically improved performance of connecting models
- Added compatibility for Embeddium, Iris, ModernFix, Oculus, Rubidium, Sodium, and VintageFix
- Removed empty space from the
full connecting texture layout
- Fixed
match_state predicate not working correctly when not all block state properties are specified
- Fixed incorrect connections for connected textures when using UV lock or texture rotations
- Fixed specifying connections per texture in connecting models not working correctly
- Fixed connecting model sometimes using the wrong render type
- Fixed caching states in connecting model sometimes leading to incorrect connections
Fusion 1.1.1
- Initial release of Fusion for Minecraft 1.21 & 1.21.1