Fex's Vehicle & Transportation Mod

Fex's Vehicle & Transportation Mod

Mod

Vast addon-pack based content and vehicle mod.

Client and server DecorationEconomyFoodManagementStorageTechnologyTransportationUtility

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4.21.19b

by Fexcraft on Sep 5, 2025
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  • road lines and markers now render on 1.21.8 correctly too

4.21.19

by Fexcraft on Sep 3, 2025
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4.20.39

by Fexcraft on Sep 3, 2025
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4.12.99

by Fexcraft on Sep 3, 2025
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  • (1.21) vehicle preview in the catalog renders again
  • added chat message if trying to access constructor while there's no vehicles with catalog entries
  • (1.20) client side crash fix on keybinds
  • added GENERIC_ROAD_MARKER block type
  • (1.20) added GENERIC_ROAD_MARKER implementation
  • added GENERIC_ROAD_LINES block type
  • (1.20) added GENERIC_ROAD_MARKER implementation
  • added GENERIC_ROAD_MARKER_4ROT block type
  • (1.20) added GENERIC_ROAD_MARKER_4ROT implementation
  • link to wiki controls should be now a clickable link
  • (1.21) road marker and lines block implementation, render/baking implementation not complete yet
  • road blocks now show all variants in creative inventory
  • (1.20+) block items now shouldn't appear in creative inventory if "HideItem" is true in block config

4.21.18

by Fexcraft on Aug 24, 2025
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4.20.38

by Fexcraft on Aug 24, 2025
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4.12.98

by Fexcraft on Aug 24, 2025
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  • trailers should work again
  • trailers can now be automatically attached by clicking on the hitch/connection point
  • added red/green cube rendering on connection points
  • fixed external textures getting called server side
  • more error handling on detached systems
  • trailer handling adjustments

4.21.17

by Fexcraft on Aug 14, 2025
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4.20.37

by Fexcraft on Aug 14, 2025
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4.12.97

by Fexcraft on Aug 14, 2025
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  • added dedicated row for slab layer in the road tool
  • general road tool backend reworks
  • changed road preview to show approx road block positions
  • added DebugUtils.renderPane
  • (1.21) added road preview rendering
  • fixed long distance rail placing util applying gauge height offset
  • (1.21) added road marker entity spawn sync
  • (1.21) added rail marker entity spawn sync
  • road tool item now also shows a 16x16 grid (again)

OLD ROAD TOOLS WILL BECOME INCOMPATIBLE, You will have to re-fill them a-new!

4.20.36b

by Fexcraft on Aug 8, 2025
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  • fixed road tool preview lines offset

4.21.16

by Fexcraft on Aug 3, 2025
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4.20.36

by Fexcraft on Aug 3, 2025
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4.12.96

by Fexcraft on Aug 3, 2025
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  • deleted old script classes
  • fuel filler slot no longer is limited to 1 item, fixes fuel filer consuming whole stacks on 1.21
  • (1.21.8) general port
  • fixed rail entities not working due to last land phys update control related changes
  • changed how colors are saved in vehicle data

4.21.15b

by Fexcraft on Jul 14, 2025
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4.20.35

by Fexcraft on Jul 14, 2025
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  • implemented GENERIC_ROAD block type on 1.20 and 1.21
  • merged FvtmPlayerData.class with FvtmPlayer.class
  • changed Passenger.class from an interface to an implementation of Appendable<UniEntity>.class
  • related changes and reworks
  • added/moved onSeatInteract handling to VehicleInstance (neutral)
  • changed vehicle movement implementation to regard driver client as calculating instance
  • started merging the simple physics system with the basic/prototype system
  • (1.12) renamed fvtm:simple_landvehicle to fvtm:landvehicle
  • moved motion_scale config setting to vehicle category
  • overall progress with merge
  • added steer_per_press_tick config setting
  • added throttle_decrease_per_tick config setting
  • added throttle_per_press_tick config setting
  • overall rework how throttle works in land vehicles
  • transmission function reworks/improvements
  • added brake_decrease_per_tick config setting
  • added brake_per_press_tick config setting
  • cancelled setting prototype land physics as standard for this release
  • added new config setting to enable prototype land physics
  • new throttle functionality will be implemented into simple phys
  • brakes will now work similarly to throttle
  • reverted some old code/functionality
  • finished phys merge
  • new overlay format which is also translateable
  • added partial german translation
  • various fixes and adjustments
  • (1.20) fixed wheel entities missing some default entity attributes
  • (1.21) fixed road tool not working
  • (1.21) fixed road tool ui crashing the client while being connected to a server

4.12.95

by Fexcraft on Jul 14, 2025
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  • implemented GENERIC_ROAD block type on 1.20 and 1.21
  • merged FvtmPlayerData.class with FvtmPlayer.class
  • changed Passenger.class from an interface to an implementation of Appendable<UniEntity>.class
  • related changes and reworks
  • added/moved onSeatInteract handling to VehicleInstance (neutral)
  • changed vehicle movement implementation to regard driver client as calculating instance
  • started merging the simple physics system with the basic/prototype system
  • (1.12) renamed fvtm:simple_landvehicle to fvtm:landvehicle
  • moved motion_scale config setting to vehicle category
  • overall progress with merge
  • added steer_per_press_tick config setting
  • added throttle_decrease_per_tick config setting
  • added throttle_per_press_tick config setting
  • overall rework how throttle works in land vehicles
  • transmission function reworks/improvements
  • added brake_decrease_per_tick config setting
  • added brake_per_press_tick config setting
  • cancelled setting prototype land physics as standard for this release
  • added new config setting to enable prototype land physics
  • new throttle functionality will be implemented into simple phys
  • brakes will now work similarly to throttle
  • reverted some old code/functionality
  • finished phys merge
  • new overlay format which is also translateable
  • added partial german translation
  • various fixes and adjustments
  • (1.20) fixed wheel entities missing some default entity attributes
  • (1.21) fixed road tool not working
  • (1.21) fixed road tool ui crashing the client while being connected to a server

1.12 >> BACKUP YOUR WORLDS, Backup ALL placed vehicles into Item Form!

4.21.14

by Fexcraft on Jun 17, 2025
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4.20.34

by Fexcraft on Jun 17, 2025
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4.12.94

by Fexcraft on Jun 17, 2025
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  • (1.12) added WireDeco Item
  • added WireDeco interaction handling
  • renamed world_time condition type to day_time
  • renamed attr_text_renderer program to attr_text
  • renamed text_renderer program to text
  • updated text program to use V3D
  • (re)added JSON Program init mode
  • overall moved text program to neutral
  • text program now uses json init exclusively
  • text program now replaces the attr_text program completely
  • added width setting to text program, default 0 (unlimited width)
  • (1.12) fixed vehicle keybinds causing UIs to be closed
  • implemented fvtm:text program on 1.20 and 1.21
  • fixed wire holder removal not getting syncronized
  • fixed wire's reference to the relay being null on new wires
  • updated spaced deco wire program to use json init
  • wire programs should not be available on all versions
  • added UniWireRenderer.class with version neutral wire/relay rendering code
  • (1.20+) added WireDeco Item
  • (1.21) added Plain/BaseBlock impl
  • added ROT4 and ROT16 block impl
  • (1.21) added BaseBlockRenderer

Project members

Fexcraft

Creator

Details

Published a year ago
Updated 6 days ago