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additions

  • rudimentarily added the spell printer, which lets people share spells
  • added the freeze component
  • added the shift component, which moves blocks like a piston
  • added the launch component, which turns blocks into falling equivalents that deal damage and have special properties
  • added the rotate component, which returns a vector rotated around a given axis
  • added the as of now unobtainable creative shock status effect
  • added advancements related to earth-bending

changes

  • reduced stellgian knowledge toast spam
  • fixed the soul oak button inventory model
  • the ignite component and the freeze components now accept an entity argument as an alternative to the position argument
  • added a component that sets comparator output of an autocaster

  • added a soul crosshair for casting items, shape selectable in the config

  • added the /soul command to quickly add soul to containers in the inventory

  • added premade spells to the creative inventory spells tab

  • gave the stellge caster proper textures and an additional spell choice

  • added more spellcasting advancements

  • gave the vault blocks textures

  • gave the component bag and soul actuator textures

  • gave the stellge a loot table

  • fixed premade spells not setting their data correctly. Premade spells should now appear correctly in octangula loot.

  • fixed delegate rotation being offset by 180°

  • fixed a crash that would happen if a spell was recursive

  • fixed a storage item dupe exploit

  • fixed chorus fruit not getting restricted by the restrictor

  • added the component bag item, a loot bag that always contains a not yet unlocked component
  • fixed some status effect bugs, including crashes on dedicated
  • lots of fixes and improvements from playtesting
  • added caster armor recipes
  • fixed soulforge NBT ingredients and recipe recognition
  • added enchantability to custom items
  • added chiseled bookshelf compatibility to lore books
  • properly added modded blocks and items to vanilla and convention tags
  • added another enchantment
  • fixed soul saver enchantment on spellcradles and casters
  • experimenting with the null dimension

additions

  • many new spell components
  • lots of new lore and modonomicon entries
  • soulforge model
  • vault blocks and restrictor block entity
  • added a questline for unlocking endgame content
  • added craftable cosmetic masks
  • gave the madness status effects textures

changes

  • fixed molten gold solidifying into infinite gold
  • added caster armor models
  • added the soulbore
  • condensed spell storage format
  • added several new spell components, including activate, transmute and logistics
  • casting a spell that is too complex now punishes the caster (configurable)
  • the smithery is now automatable with hammers in dispensers
  • storage sizes of various storage-type items have been adjusted
  • added several advancements for casting special spells
  • added casting muzzle particles
  • added more hammers and rebalanced existing ones
  • added attractors, rechargeable soul storage items
  • added pondering ones orb
  • experimental soulforge implementation
  • fixed some client and dedicated server crashes
  • fixed odd nearest entity behavior
  • fixed and added translation of new components
  • fixed some dedicated server crashes
  • added textures for spell components
  • dedicated servers shouldnt crash anymore, at least not instantly
  • added spell components for weather and time manipulation
  • delegate casting barebones implementation attempt (do NOT try!)
  • added lots of new spell components
  • added variable storage items
  • added the autocaster block
  • gave caster boots a trigger (chat)
  • gave the glove a better spell selection ui
  • should no longer immediately crash on dedicated scratch that, it still does, sorry
  • added several new spell components and the list spell signal type
  • added caster armor
  • got rid of most of the missing textures
  • fixed octangulas not spawning with the spellmaker setpiece
  • lots of spellmaker UI improvements
  • lots of small quality improvements, like dispenser behaviors for molten gold and being able to strip soul oak logs and wood

additions

  • component pouch
  • gem blocks
  • functionality for more gems
  • a config and modmenu integration

changes

  • slowed lead poisoning and madness gain
  • nerfed pendants and emeralds
  • added lore items to loot tables
  • enhanced spellmaker ui
  • dependencies are now in fabric.mod.json
  • spellmaker renderer
  • barebones null dimension

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Project members

oxytocina

Member

mpauly251104

Member

Details

Licensed LGPL-3.0-only
Published 3 months ago
Updated 9 days ago