additions
- rudimentarily added the spell printer, which lets people share spells
- added the freeze component
- added the shift component, which moves blocks like a piston
- added the launch component, which turns blocks into falling equivalents that deal damage and have special properties
- added the rotate component, which returns a vector rotated around a given axis
- added the as of now unobtainable creative shock status effect
- added advancements related to earth-bending
changes
- reduced stellgian knowledge toast spam
- fixed the soul oak button inventory model
- the ignite component and the freeze components now accept an entity argument as an alternative to the position argument
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added a component that sets comparator output of an autocaster
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added a soul crosshair for casting items, shape selectable in the config
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added the /soul command to quickly add soul to containers in the inventory
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added premade spells to the creative inventory spells tab
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gave the stellge caster proper textures and an additional spell choice
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added more spellcasting advancements
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gave the vault blocks textures
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gave the component bag and soul actuator textures
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gave the stellge a loot table
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fixed premade spells not setting their data correctly. Premade spells should now appear correctly in octangula loot.
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fixed delegate rotation being offset by 180°
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fixed a crash that would happen if a spell was recursive
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fixed a storage item dupe exploit
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fixed chorus fruit not getting restricted by the restrictor
- added the component bag item, a loot bag that always contains a not yet unlocked component
- fixed some status effect bugs, including crashes on dedicated
- lots of fixes and improvements from playtesting
- added caster armor recipes
- fixed soulforge NBT ingredients and recipe recognition
- added enchantability to custom items
- added chiseled bookshelf compatibility to lore books
- properly added modded blocks and items to vanilla and convention tags
- added another enchantment
- fixed soul saver enchantment on spellcradles and casters
- experimenting with the null dimension
additions
- many new spell components
- lots of new lore and modonomicon entries
- soulforge model
- vault blocks and restrictor block entity
- added a questline for unlocking endgame content
- added craftable cosmetic masks
- gave the madness status effects textures
changes
- fixed molten gold solidifying into infinite gold
- added caster armor models
- added the soulbore
- condensed spell storage format
- added several new spell components, including activate, transmute and logistics
- casting a spell that is too complex now punishes the caster (configurable)
- the smithery is now automatable with hammers in dispensers
- storage sizes of various storage-type items have been adjusted
- added several advancements for casting special spells
- added casting muzzle particles
- added more hammers and rebalanced existing ones
- added attractors, rechargeable soul storage items
- added pondering ones orb
- experimental soulforge implementation
- fixed some client and dedicated server crashes
- fixed odd nearest entity behavior
- fixed and added translation of new components
- fixed some dedicated server crashes
- added textures for spell components
- dedicated servers shouldnt crash anymore, at least not instantly
- added spell components for weather and time manipulation
- delegate casting barebones implementation attempt (do NOT try!)
- added lots of new spell components
- added variable storage items
- added the autocaster block
- gave caster boots a trigger (chat)
- gave the glove a better spell selection ui
should no longer immediately crash on dedicatedscratch that, it still does, sorry
- added several new spell components and the list spell signal type
- added caster armor
- got rid of most of the missing textures
- fixed octangulas not spawning with the spellmaker setpiece
- lots of spellmaker UI improvements
- lots of small quality improvements, like dispenser behaviors for molten gold and being able to strip soul oak logs and wood
additions
- component pouch
- gem blocks
- functionality for more gems
- a config and modmenu integration
changes
- slowed lead poisoning and madness gain
- nerfed pendants and emeralds
- added lore items to loot tables
- enhanced spellmaker ui
- dependencies are now in fabric.mod.json
- spellmaker renderer
- barebones null dimension
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