Glowroot Caves 1.0.8.7

Changelog

Changelog 1.0.8.7:

  • One year and 1/2 anniversary of Glowroot!
  • Finally retextured Glowrooted Stone's top and side textures to look good.
  • Changed the ambient biome music to be MUCH QUIETER and also slowed down.
  • Any variant of glowroot flora (flowers/grass/plants/and even combined blocks,) that are broken inside of a glowroot cave and planted on a variant of glowroot stone, can eventually re-grow in the same place. There is a new gamerule, Regrowthchance, that determines the actual percent chance of the flora actually being replaced. It is naturally set to 100. Lower values = smaller chances of regrowing.
  • Edited the quadcopter's ai to re-target enemies quicker and also have a "warning signal" before attacking.
  • Increased quadcopter and glowroot golem spawning.
  • Changed tons of mining strengths of blocks (Chrysoprase crystal blocks are now slightly faster to mine, and Glowroot Stone blocks/some ores now only need a stone pickaxe to break, rather than iron for all.)
  • Fixed the glowroot golem's drill texture variant to match the new updated textures, along with the glowroot zombie.
  • Removed Melted Chrysoprase Buckets from the creative menu, as they are still WIP
  • Retextured a few left-over block/item textures.
  • Fixed particles when mining certain custom-model blocks.
  • Changed the advancement screen background
  • Changed a few recipes to be easier for progress.
  • Fixed a few issues/minor bugs

Files

glowroot1.0.8.7.jar(19.89 MiB) Primary Download

Project members

pexuls

Owner

Details

Licensed ARR
Published 2 years ago
Updated a month ago