Filter loader...
Filter versions...

fixed goop not actually working on servers

  • changes to "sensible blood" Resourcepack
    • pigs no longer bleed purple
    • changed warden blood color
  • added "limitDamage" Field to Damage Emitters
  • updated yayConfig
  • updated yayconfig

I essentially remade the mod and improved a bunch of stuff

  • The Mod is no longer purely a library; it adds some Optional Built-In Effects now!
  • Calculations have been optimized
  • More accurate surface detection and Puddle placement
  • Improved Rendering
    • Puddle and drip Scale changes are now smooth instead of jittery
    • Fancy Goop now has dynamic faces on walls and ceilings as well
  • Changed Emitter API to be Datadriven using Json files in Resourcepacks
    • You no longer need to make a mod with goop as a dependency! You can add your own emitters using mostly simple Json. Here's a Guide on this.
  • Added Client Only Mode
    • If the Server doesn't have Goop installed, Damage Emitters will still somewhat work. Vanilla doesn't send enough data to clients to make advanced emitters work, unfortunately.
  • Added Censor Mode Setting
  • Added Random Rotation Setting
  • Added Keybind for clearing all Goop
  • Improved Surface Detection (Goop now sticks to non-full block surfaces like slabs)
  • goop is no longer offset weirdly in negative coordinates
  • Goop now works on all minor 1.20 versions
  • Added "Dev" Attribute to Emitters
    • Dev Emitters will be hidden from players that don't have the "Show Dev Emitters" Client Setting enabled.
    • All Example emitters are marked as dev emitters; They will no longer only be registered in dev environments
  • Added "Show Dev Emitters" Client Setting
  • Added "Drip" Attribute to Emitters
    • Allows disabling dripping for specific Emitters
  • Added "Deformation" Attribute to Emitters
    • Allows disabling deformation for specific emitters

Note: Goop Will be updated to 1.20.2 along with Ultracraft, once that mods Version 2.0s Content is finished

Features

  • Goop Particles; basically puddles that conform to the floor, walls, ceiling.
    • Size and Color are easily modifiable
    • Texture and Behavior can be modified with some advanced trickery ("Effect Overrides")
    • Emitters can be flagged as "Mature Content" giving Players the option to censor it using a client Setting.
  • Damage Emitters
    • Designate an Entity Type to emit Goop when damaged.
    • Parameters can be made dependant on damage amount
  • Projectile Emitters
    • Designate a Projectile Entity Type to emit goop on impact
  • Landing Emitters
    • Designate an Entity Type to emit goop when landing from a fall or jump
    • Parameters can be made dependant on fall height
  • Death Emitters
    • Designate an Entity Type to emit goop upon death
  • Water Handling (define how an emitter should handle contact with Water)
  • Client Settings
    • Rain can wash away goop directly under the sky
    • Censor Emitters flagged as "Mature Content" (intended for people that dislike ketchup and or jam)
    • Limit how much goop can exist at once
    • Make Goop Permanent so it doesn't just fade away after a certain amount of time.

Project members

absolutelyaya

Owner

Details

Licensed MIT
Published 2 years ago
Updated 4 months ago