Green Resurgence Utils

Mod

Utility mod for a post-appocalytic server project, currently add blocs from ressource pack, structure placer items, revamp of some vanilla code to allow better placement of jigsaw structures

Client and server

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  • Added a camo block wich mimic near blocks on placement (for easier structure jigsaw replacement)
  • Changed AGAIN mixin cancelling for accomodate conquest leaves changes
  • Added some fixes to undo the changes Conquest decided to force on every grass and leaves of the game without any toggle options.
  • Added a utility command to easly replace blocs palettes
  • Added dynamic lights compatibility (lights on create contraptions, cone lights for trains and a personal flashlight)

Added a modulable equipment and skin system

  • Updated compatibility for Player Sheet 1.2.0
  • Replaced the Player Sheet Wardrobe Gui instead of having another in parallel
  • Fixed some bugs, added some blogs
  • Removed all the character, skin and clothing system to port it in an external mod : character_sheet
  • Implemented Character Sheet's api
  • Reworked cosmetic armor model definition
  • Completly reworked the character and skin system: All is stored in game, possibility to swap characters
  • Added blocks
  • Reworked HUD
  • Added Stats Gui

-Bug Fixes -Lang Cleanup -New Blocks and items -Armor Tinkerer -Crumbeling block -Moved hardcoded values to config

  • Added a op command for guilds
  • Changed internal working of guild guis
  • Added models

Started Reworking the faction system Fixed bugs

New Survival inventory system ( still WIP for some GUI)

-Fixed Player Size -Removed player scaling on X-Z axis -Added stats System -Added Dynamic Shelf block

  • Reworked the generic blocks system to be more flexible
  • Added some furnitures
  • Added shadow block
  • Skin and clothing system should be mostly fonctional now, added Size and body shapes too.
  • Added more furnitures, moslty lamps and Neon but also building blocks with variants textures

-Added custom skin system -Added a lot of decorative blocs -Added a lootable item-block

  • Fixed and finish the global faction inventory
  • Implemented Energy API
  • Added some blocs and fixed some models
  • Added helper commands for recipes
  • Added JSON Crafting System with different crafting blocs possibles
  • Added Whitelist system for blocs editable in factions
  • Changed Faction system to add a sub land, to allow for next feature:
  • Added centralized inventory by faction subland: storage can be incrased with chests placed on the perimeter and 'V' allow to see all items
  • Crafting machines check player inventory AND centralized faction inventory for items
  • Fixed a lot of client sync issues

-Added a lot of decorative blocs -made the lootable system data driven -started working on the clothing system

Reworked the lootable bloc system Added more materials Added an offset settings on the image frame Fixed some gui issues on Item Block

Added an Item Viewer Block Added an Image Viewer Block Added some foundation to allow OwO Gui systeme to handle mutliple inventories in a gui Added some decoration blocs

-Added a system of Faction and build zone: -Auto-switch between gm 2 & gm0 on zone entrance and exit -Allow build for authorized players from a faction

-Allowed triple door to float in air -Fixed some LootBlock rendering issues -Fixed structure box rendering issues


Project members

Diamssword

Member

Details

Licensed MIT
Published 2 years ago
Updated 7 days ago