Changelog
- moved config file to imbleeding folder
- removed 2 config options: armorBleedingProtection and toughnessBleedingProtection
- added new attribute: Bleeding Protection (works the same as armorBleedingProtection and toughnessBleedingProtection combined together, but is visible on armors)
- it is now possible to specify bleeding protection for each armor part individually (new file will appear in your config after entering and leaving world, cannot be accessed via mod menu)
- added new item tag: weapons_pierce_bleeding_protection (items from this tag ignore some bleeding protection)
- added 2 config options:
- sharpWeaponBleedProtPiercing - 0.15 means that 15% of bleeding protection will be ignored when using weapon from weapons_pierce_bleeding_protection tag
- anyWeaponBleedLengthIncrease - 0.10 means that calculated bleeding will be increased by 10% when using any damageable tool (same behaviour was before, but hardcoded, and the value was 0.17)
- (probably) fixed "Accessing legacy random source from multiple threads" crash while having particles set to decreased in video settings
- player always gets slowness for 30s when Broken expires or is removed
- honey bandage removing poison is no longer hardcoded
- herbal balm removes poison
- removed 4 item tags (items_remove_bleeding, items_remove_health_loss etc.)
- effect removal is now done via Unremovable Effects (data/unremovableeffects/items_remove_status_effects/)
- added option to disable blood particles server sided
Dependencies
Files
imbleeding-6.2.1+1.21.jar(97.7 KiB) Primary Download
Details
Licensed MIT
Published a year ago
Updated 23 days ago