- Fixed: Third-person camera distance modifications failing when loaded with OptiFine
Control Enhancements
- Added: Configurable descent key binding
- Improved: Movement controls now use player's key mappings
- Refined: Happy Ghast movement handling
Multiplayer Fixes
- Fixed: Rotation sync between passenger/non-passenger perspectives
- No longer require Mixin
- Add command: /camera_distance
- Fixed model jittering when Happy Ghast moves after rotating in place
- Fixed all Happy Ghasts' model rotations being overridden by one individual
- Fixed Happy Ghast spinning endlessly due to pathfinding failures
- Happy Ghast riders and players standing on it can no longer damage it
- Fixed multiplayer issue: Players no longer fall when reconnecting after logging out while standing on Happy Ghast that wanders due to chunk loading by others
- Fix: A transparent platform appears when removing the harness.
Control Improvements:
- Happy Ghast now always faces player's viewing direction.
- AD keys changed to strafe left/right movement.
Fixes:
- Fixed Harness not removable with shears.
- Fixed Happy Ghast not dropping Harness on death.
- Fix: The problem that only one person can ride.
- Fix: When mounting after wandering, the client and server facing directions may desync