• Fixed: Third-person camera distance modifications failing when loaded with OptiFine

Control Enhancements

  • Added: Configurable descent key binding
  • Improved: Movement controls now use player's key mappings
  • Refined: Happy Ghast movement handling

Multiplayer Fixes

  • Fixed: Rotation sync between passenger/non-passenger perspectives
  • No longer require Mixin
  • Add command: /camera_distance
  • Fixed model jittering when Happy Ghast moves after rotating in place
  • Fixed all Happy Ghasts' model rotations being overridden by one individual
  • Fixed Happy Ghast spinning endlessly due to pathfinding failures
  • Happy Ghast riders and players standing on it can no longer damage it
  • Fixed multiplayer issue: Players no longer fall when reconnecting after logging out while standing on Happy Ghast that wanders due to chunk loading by others
  • Fix: A transparent platform appears when removing the harness.

Control Improvements:

  • Happy Ghast now always faces player's viewing direction.
  • AD keys changed to strafe left/right movement.

Fixes:

  • Fixed Harness not removable with shears.
  • Fixed Happy Ghast not dropping Harness on death.
  • Fix: The problem that only one person can ride.
  • Fix: When mounting after wandering, the client and server facing directions may desync

Project members

sui_ke

Member

Details

Licensed MIT
Published 2 months ago
Updated 18 days ago