Hbm's Nuclear Tech - Rewrite Edition

Hbm's Nuclear Tech - Rewrite Edition

Mod

A mod all about nuclear physics and even nuclear-er explosions, now coming to you in 1.20.1!! Courtesy of your funny lil programmer guy, Mudz ;3

Client and server AdventureEquipmentGame Mechanics MobsTechnologyUtilityWorld Generation

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What's Changed

New Contributors

Full Changelog: https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/compare/v1.8.21-alpha...1.40.0-alpha

What's Changed

New Contributors

Full Changelog: https://github.com/DirtWithWaterz/hbm-ntm-1.20.1-forge/compare/v0.26.0-alpha...v1.8.21-alpha

Shredder Bug Fixes

fixed a floating precision error that caused bugs in the shredder and batteries making them incompatible with fe.

Added shredder sounds renamed press operate sound

fixed shredder desh blades functionality

added en_us for electronium cube

1.8.15-alpha+1.20.1-47.2.20

BARE WITH ME I HATE WRITING FOR PUBLIC RELEASES (someone please dm me if you wanna write these I am actually so bad at it)

Shredder Commit

Added and fully implemented Shredder

Added all battery items

Added all shredder blades

Added Thorium ore, shale, raw, & ingot

implemented the forge energy system

implemented new Watts energy system (It's a new energy system created by me to replace the old HE, I felt it'd be nicer to have a slightly more grounded energy system)

  • 1 Wh (watt-hour) = 3600 J (currently hooked into mekanism joules (though mekJ and J are not the same**) to be the same, will be configurable in the future)
  • 1 W = 1 J/s
  • running a machine at 1 W for one hour will consume 1 Wh
  • if you look up the relation between Wh and W for the real world, this is essentially the same but scaled down to minecraft time, meaning 1 W is 1 J per minecraft scaled second. one scaled second in minecraft = 0.27777... ticks, so after one tick, (W*3.6)/3600 = Wh consumed.
  • 1 Wh = 1440 FE
  • this will all likely change and be configurable in the future, I AM AWARE THAT THESE NUMBERS ARE HUGE AND RIDICULOUS- I may make them smaller later :3

created a new energy system dubbed "Watts/Watt-hours"

updated jei to support shredder

edited item entity radiation to radiate more when on the ground, (total item rads/2 instead of /10)

fixed a bug where all ores required an iron pickaxe or higher level to mine

fixed a bug where geiger-counter gui elements stopped displaying correctly

fixed a small spelling mistake in the printed geiger-counter data lines

fixed a bug where pistons could push burner press parts

fixed a bug where burner press structural parts were visible in jei

fixed a bug where dead grass was considered "glass" instead of "grass" (fml -_-)

updated burner press model positions

updated ko_kr.json by White on my discord <3

added ru_ru.json by intel.core.i9.13900k on my discord <3

1.8.10-alpha+1.20.1-47.2.20

My Discord

First Public Release on Modrinth~

  • Radiation System:
    • Players and mobs accumulate radiation from the environment and inventories.
    • Radiation causes lethal status effects and mutates mobs.
    • Radiation is pocket-based, meaning sealed rooms prevent radiation leakage.
    • Radiation is blocked by radiation resistant blocks depending on their density and thickness.
    • Anything radioactive will contaminate the environment around it (excluding players).
    • Players are capable of shielding themselves from radiation using hazmat suits and other armors with radiation resistance.
    • Radioactive chunks decay blocks at a slow rate.
  • Items:
    • Metals: Uranium, Beryllium, and Titanium.
    • Geiger Counter: Detects environmental and inventory radiation, as well as player resistance and all that fun stuff it used to.
    • Reacher: When held, reduces the incoming radiation of the other hands held item by its square root.
    • Iron Plate Stamp: For stamping iron into plates!
    • Filters: All filter items. (excluding piss rag, I think that's all)
  • Armors: (Updated textures and models!!)
    • Hazmat: For radiation protection.
    • Advanced Hazmat: For advanced radiation protection.
    • High-Performance Hazmat: For high-performance radiation protection.
    • M65 Gasmask: For when gas and other hazards are a concern. (don't forget your filter)
  • Blocks:
    • All the metal related blocks. (ore, raw, smelted, deepslate)
    • Dead Grass
    • Test Radiation Resistant Block
    • Burner Press: fully implemented. (and solid ;3)
    • Radiation Decontaminator: decontaminates you.
    • Waste Block: it will radiate you muchly. (best stored behind multiple feet of concrete)
  • Entities:
    • Nuclear Creeper: No mushroom clouds yet, but there will be soon!
  • Sounds:
    • Geiger clicks.
    • Burner Press stamps.
    • what more could you ask for?
  • Advancements:
    • Technically all implemented, but not called, or written into en_us
    • Yay, Radiation! (only one being used at this time)
  • Client:
    • JEI Integration

Project members

DirtWithWaterz

Member

therealm18

Member

Details

Licensed GPL-3.0-only
Published 3 months ago
Updated 20 days ago