Bug Fixes
- Removed a rogue file
img.png
which caused issues with Mipmaps. - Fixed issues related to the Verdant Grimoire which caused certain images to not be present.
- Fixed an issue that prevented Astrylis not to activate on Fabric.
Config Additions (Same as NeoForge)
- Added brewEffectDuration config to control the fixed duration (in ticks) of all Brew effects. Default: 4800 ticks (4 minutes).
- Added brewAmplifierBonus config to apply a flat amplifier modifier to all Brews. Default: 0.
- Added mandrakeScreamRadius config to control how far the Mandrake’s scream reaches. Default: 5.0 blocks.
- Added mandrakeStunDuration config to set how long the Mandrake’s scream stuns players. Default: 60 ticks (3 seconds).
- Added nautiliteDuration config to define how long Nautilite remains active. Default: 2400 ticks (2 minutes).
- Added nautiliteEffectRadius config to set the effect radius of Nautilite. Default: 16 blocks.
- Added windsongDuration config to define how long Windsong remains active. Default: 600 ticks (30 seconds).
- Added windsongEffectRadius config to control Windsong’s projectile deflection radius. Default: 6 blocks.
- Added astrylisDuration config to define how long Astrylis remains active. Default: 1200 ticks (1 minute).
- Added astrylisBonemealInterval config to set the time between Astrylis bonemeal pulses. Default: 240 ticks (12 seconds).
- Added censerEffectRadius config to define the radius of all Censer-based effects. Default: 16 blocks.
- Added censerEffectDuration config to control how long the Censer’s effect lasts when lit. Default: 7200 ticks (6 minutes).
- Added radius config to control the Dreamcatcher’s phantom detection range. Default: 16 blocks.
- Added phantomIgniteDuration config to define how long phantoms are set on fire by the Dreamcatcher. Default: 100 ticks (5 seconds).
BugFixes
- Fixed an issue that prevented plants from being potted.
- Added a missing recipe for the Verdant Grimoire.
Bug Fixes
- Fixed biome order cycle issues that could cause worldgen crashes.
- Fixed the Celestial Bloom entry in the Verdant Grimoire not displaying correctly.
Config Additions
- Added brewEffectDuration config to control the fixed duration (in ticks) of all Brew effects. Default: 4800 ticks (4 minutes).
- Added brewAmplifierBonus config to apply a flat amplifier modifier to all Brews. Default: 0.
- Added mandrakeScreamRadius config to control how far the Mandrake’s scream reaches. Default: 5.0 blocks.
- Added mandrakeStunDuration config to set how long the Mandrake’s scream stuns players. Default: 60 ticks (3 seconds).
- Added nautiliteDuration config to define how long Nautilite remains active. Default: 2400 ticks (2 minutes).
- Added nautiliteEffectRadius config to set the effect radius of Nautilite. Default: 16 blocks.
- Added windsongDuration config to define how long Windsong remains active. Default: 600 ticks (30 seconds).
- Added windsongEffectRadius config to control Windsong’s projectile deflection radius. Default: 6 blocks.
- Added astrylisDuration config to define how long Astrylis remains active. Default: 1200 ticks (1 minute).
- Added astrylisBonemealInterval config to set the time between Astrylis bonemeal pulses. Default: 240 ticks (12 seconds).
- Added censerEffectRadius config to define the radius of all Censer-based effects. Default: 16 blocks.
- Added censerEffectDuration config to control how long the Censer’s effect lasts when lit. Default: 7200 ticks (6 minutes).
- Added radius config to control the Dreamcatcher’s phantom detection range. Default: 16 blocks.
- Added phantomIgniteDuration config to define how long phantoms are set on fire by the Dreamcatcher. Default: 100 ticks (5 seconds).
Port to NeoForge 1.21.1
New Features
- Celestial Blooms: A new herb found in Meadows, required for Celestial Rituals (formerly Moonlight Rituals).
Changes
- Celestial Rituals (previously Moonlight Rituals) now only require two Celestial Blooms planted near the Ritual Brazier.
- Moon Crystals renamed to Celestial Crystals. The Celestial Crystal Block's light emission has been reduced.
- Moon Berries renamed to Galeberries.
- Lunar Lily renamed to Astrylis. This plant now displays a message upon activation and informs the player that a Celestial Crystal is needed when using an incorrect item.
- Grimshade now transforms Candle Skulls into Wither Candle Skulls.
- Small Cauldron now supports
brewTime
andexperience
parameters. Defaults: standard brew time and 5.0 XP. Can be customized via datapacks. - Overfed Effect is now classified as a Neutral Effect.
- Ghost Ferns can now naturally generate in Dark Forest biomes.
Bug Fixes
- Reworked ticker system to ensure proper saving and loading for all enchanted plants.
- Mortar and Pestle now has the correct durability.
Changelog
- Fixed Mandrake Stew item stacking
- Moonlight Ritual has been completely redone
- Modded hoes can now tilt infused dirt
- Fixed issues with salt oasis and barren hut
Changelog
- Fix an issue that causes lag when the Censer is activated with the Undead Veil effect.
Hexalia 1.2.5
Patch x.5: Censer & Brewing
New Content
- Added a new Censer Block Applies effects based on herb combinations:
Siren Kelp + Spirit Bloom → Fireproof. Ghost Fern + Spirit Bloom → Undead become passive. Ghost Fern + Siren Kelp → Boosts animal growth. Dreamshroom + Spirit Bloom → Anvils use less XP. Dreamshroom + Siren Kelp → Improves fishing luck. Dreamshroom + Ghost Fern → Creates an item suction zone (attracts to player/hopper if Windsong is nearby).
- Added a new flower, the **Dahlia **, which can be found in Flower Forests. (feature added as a nod to @bip for their support) :star:
- Added the Wither Skull Candle block.
- Added a new brew, the Brew of Arachnid Grace, it grants wall climbing, cobweb immunity, and poison resistance.
Changes
- Updated Mandrake Crop model, texture, item, and sound effect
- Updated all mob effect icon textures.
- Removed climb wall effect from the Slimewalker effect. The change to constantly bounce has been reversed, now the user will only bounce if they sneak.
- Revamped Brew Shelf, which is now only known as Shelf, to store and display up to 6 brews/potions, this includes Lingering and Splash potions.
- Updated textures for** Elemental Nodes**, Mandrake, and** Tree Resin**.
- The Hex Focus now stacks to 1
- Re-textured **Ghost Fern ** block with a new model.
- Purifying Salts now usable 6 times but requires 2 crushed herbs to craft
- Infused Farmland triggers growth-inducing bubbles during rain.
- Sage Pendant recipe now requires Moon Crystal and has updated texture
Bug Fixes
General Fixes:
- Fixed Moonlight Rituals not activating outside nighttime
- Fixed modded crops not planting in Infused Farmland
- Fixed mobs detecting players with Ghost Veil while sneaking
- Fixed Purifying Salts advancement trigger
- Fixed Mandrakes stunning creative mode players
Hexalia 1.2.4
Ritual & Recipe Updates
- Ritual Brazier Tweaks
- Moonlight Ritual now works correctly at night.
- Hex Focus activation required for Ritual Braziers.
- Added feedback messages on ritual success/failure.
- Recipes converted from hard-coded to .json for flexibility.
- Ritual recipes now viewable in JEI/REI and Verdant Grimoire.
World Generation & Structures
- Bayou Hut & Salt Oasis Overhaul – has been overhauled.
- Salt Oasis → Barren Hut – Now an abandoned hut with Salt Blocks, Saltsprouts, and unique loot.
Compatibility & Enhancements
- Serene Seasons support added for seasonal integration.
- New block tags:
CLIMBABLE
,CAVE_VINES
,FLOWER_POTS
,DIRT
. - JEI Enhancements: Added recipe info for Wild Sunfire Tomatoes, Wild Mandrakes, Chillberry Bushes, and Saltsprout.
- Recipe catalysts registered: Ritual Table, Ritual Brazier, Small Cauldron.
- Any "salt" item, from any mod, can be used in Ritual Braziers.
Bug Fixes
General Fixes:
- Fixed signs not dropping loot correctly.
Forge-Specific:
- Fixed missing recipes for String (Mortar & Pestle), Cobweb (Fiber), and Leather (Salt Processing).
- Fixed sign collision issues.
Fabric-Specific:
- Fixed advancements and DataGen issues.
- Fixed Saltsprouts not dropping loot correctly.
- Added implementation with Patchouli with a new guide book.
- Fixed issues related to rendering of certain blocks and custom boats.
Hexalia 1.2.2
- Fixed an issue that prevented Water Node, Earth Node, and Fire Node from being obtained through transmutation.
- (Forge) Fixed the loot table for the Ancient Seed; it can now be correctly found in Jungle Biome chests and obtained from a Sniffer digging.
Hexalia 1.2.1
- Add new Tags to ensure compatibility with other mods.
- Add ru_ru.json thanks to Горчица
- Fixed loot table for the Salt Block