What's Changed
- update to 1.21.8 by @st0x0ef in https://github.com/SamB440/huge-structure-blocks/pull/13
New Contributors
- @st0x0ef made their first contribution in https://github.com/SamB440/huge-structure-blocks/pull/13
Full Changelog: https://github.com/SamB440/huge-structure-blocks/compare/1.1.4...1.1.5
- Added 1.21.5 support Full Changelog: https://github.com/SamB440/huge-structure-blocks/compare/1.1.3...1.1.4
What's Changed
- Project has been changed to use architectury loom allowing
fabric
andneoforge
to exist as submodules on one branch. This should speed up development. - Add a creative tab for structure items by @SamB440 in https://github.com/SamB440/huge-structure-blocks/pull/9
Full Changelog: https://github.com/SamB440/huge-structure-blocks/compare/1.1.2...1.1.3
What's Changed
- Updated to 1.21 by @cputnam-a11y in https://github.com/SamB440/huge-structure-blocks/pull/4
Full Changelog: https://github.com/SamB440/huge-structure-blocks/compare/1.1.1...1.1.2
- Added support for 1.20.5+
- Support 1.20.3+, Gradle 8.5
Only NeoForge is now supported.
- Support 1.20.3+, Gradle 8.5.
- Optimised corner search algorithm to be several seconds faster than vanilla.
- Increased corner search distance to 512.
- Removed jigsaw depth limit.
- Removed 128 block distance limit from structures/pools.
- Added 1.19 support
- Updated to 1.18.1
- Allowed loading alongside Carpet (not sure why you'd want this though)
- Disallow loading with Tale of Kingdoms present (has this mod in-built)
- Forge mod loader support
This release is for Forge only.
- Added 1.19 support