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Rollback the keybinding mixin, but lower its priority

1.Resolved the issue where fix1 caused other mods’ keybindings to stop working.

1.Fixed the priest target selection issue 2.Key binding compatibility improvements

  1. New units: Siege Tower, Battering Ram, Priest, Musketeer Cavalry
  2. Other fixes and improvements
  1. Fixed an issue where mounted archers could not be properly returned to the backpack.
  2. Patched a problem where cavalry unit speed was not synchronized with formation movement.
  1. Fixed compatibility with original horses
  2. Significantly improve performance under freecam view

Fixed an issue where certain unit configurations (such as horses) could not be recruited.

Improved follow teleportation logic to favor locations with smaller height differences.

Fixed an issue where cavalry would stop pathfinding when using the Shift command.

Fix the issue where AOE damage was not functioning properly

  1. Fixed an issue where items had a chance to be dropped or disappear when using F4
  2. Fixed the issue where the follow indicator under the player was not rendering
  3. Improved the command wheel to highlight the selected entity when opened
  4. In Survival mode, the command staff and command wheel no longer target friendly units for attack
  5. Optimized collision logic
  6. Other fixes and improvements
  1. Cavalry and horses have been reworked to use vanilla horses, improving compatibility.
  2. Manual compatibility improved; fixed text misalignment issues caused by fonts (e.g., when using ModernUI).
  3. Improved the "Hold Position" command — entities will now tend to return to their original position.
  4. Fixed an issue where some ranged units did not slow down while attacking.
  5. Reduced the volume of gunpowder unit sound effects.
  6. Removed friendly fire from siege weapons.
  7. Balance adjustments.
  8. Other fixes and improvements.

Details

Licensed ARR
Published 3 months ago
Updated 18 days ago