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1.Added worker units and workstations. 2.Other fixes and improvements.

  1. Pathfinding improvements: entities can now climb ladders, and the pathfinding range can be adjusted in the configuration (requires deleting the old config file first).
  2. Added compatibility with the vanilla pet system: pets and enemy units will now actively attack each other and will not become hostile to allies.
  3. New unit: nest of bees.
  4. Other fixes and improvements.

Rollback the keybinding mixin, but lower its priority

1.Resolved the issue where fix1 caused other mods’ keybindings to stop working.

1.Fixed the priest target selection issue 2.Key binding compatibility improvements

  1. New units: Siege Tower, Battering Ram, Priest, Musketeer Cavalry
  2. Other fixes and improvements
  1. Fixed an issue where mounted archers could not be properly returned to the backpack.
  2. Patched a problem where cavalry unit speed was not synchronized with formation movement.
  1. Fixed compatibility with original horses
  2. Significantly improve performance under freecam view

Fixed an issue where certain unit configurations (such as horses) could not be recruited.

Improved follow teleportation logic to favor locations with smaller height differences.

Fixed an issue where cavalry would stop pathfinding when using the Shift command.

Fix the issue where AOE damage was not functioning properly


Project members

ydmsama

Member

Details

Licensed ARR
Published 4 months ago
Updated 15 days ago