Hybrid Aquatic

Hybrid Aquatic

Mod

Hybrid Aquatic is a Fabric mod that enhances your underwater Minecraft experience! Explore improved rivers, swamps, oceans, and undersea caves containing a variety of new creatures and blocks to liven up your world!

Client and server AdventureEquipmentFood MobsWorld Generation

1.48M downloads
653 followers
Follow Save

[1.20.1-Fabric] Hybrid Aquatic 1.5.0

Changelog

Warning! This update affects how certain entities move. Existing aquariums may run into some issues.

Blocks:

  • Added Pearl Block
  • Added Black Pearl Block
  • Added Glowslime Block
  • Added Dunegrass
  • Added Tall Dunegrass
  • Added Green Anemones
  • Added Bull Kelp
  • Added Leaf Coral blockset
  • Added Rose Coral blockset
  • Retextured Button Coral blockset
  • Retextured Sea Lettuce
  • Retextured Sargassum
  • Adjusted settings for Floating Sargassum
  • Adjusted settings for Water Lettuce
  • Adjusted luminosity of certain light blocks
  • Adjusted crate loot tables
  • Adjusted mining speed for some blocks
  • Disabled glowing plankton

Entities:

  • Added Otters
  • Added Octopus
  • Added Hound Shark
  • Added Mackerel
  • Added Herring
  • Added Barracuda
  • Added Seadragons
  • Added Wrasse
  • Added Pupfish
  • Added Karcinogen
  • Added Karcinoid
  • Added random patterns to Manta Rays
  • Added random color variations to Starfish
  • Reworked Karkinos boss fight
  • Introduced a Boids mechanic to some schooling fish
  • Adjusted entity movement logic
  • Adjusted entity spawning logic
  • Adjusted entity schooling logic
  • Renamed and reorganized a lot of creatures
  • Reworked variant system from scratch
  • Improved creature visuals

Items:

  • Added Prismarine Rod, dropped by Elder Guardians
  • Added crafting recipe for Tridents (Two prismarine rods + Three shark teeth)
  • Removed (most) excessive fish items

World Generation:

  • Made deep oceans deeper
  • Adjusted water color in some biomes
  • Added deep sea trenches (Wont work with other deeper ocean mods)
  • Added dunegrass to beaches
  • Added bull kelp to oceans
  • Moved sargassum plants from deep lukewarm oceans to lukewarm oceans
  • Moved thermal vents to deep sea trenches and undersea caverns
  • Removed kelp and seagrass from all deep ocean biomes
  • Reduced frequency of red algae

Effects:

  • Renamed Spininess effect to Thorns effect
  • Adjusted Thalassophobia effect strength
  • Made Corrosion effect stack
  • Removed underwater fog

Enchantments:

  • Removed Live Catch (use the Fishing Real mod instead)

Compatibility:

  • Updated compatibility with most mods
  • Added compatibility with Fishing Real

Bug Fixes:

  • Fixed fishing nets placing creatures inside solid blocks
  • Fixed shark teeth not dropping when blocking a shark attack with a shield
  • Fixed sharks struggling to chase targets vertically
  • Various other fixes and optimizations

Files

[1.20.1-Fabric] Hybrid Aquatic 1.5.0.jar(3.14 MiB) Primary Download

Project members

Hybrid Labs

Hybrid Labs

Organization

Details

Licensed ARR
Published 2 years ago
Updated 4 days ago