Hybrid Aquatic

Hybrid Aquatic

Mod

Hybrid Aquatic is a Fabric mod that enhances your underwater Minecraft experience! Explore improved rivers, swamps, oceans, and undersea caves containing a variety of new creatures and blocks to liven up your world!

Client and server AdventureEquipmentFood MobsWorld Generation

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  • Hotfix for 1.5.2 crash involving green anemones, should work fine now
  • Fixed crash caused by otters not having defined food items
  • Fixed crash caused by otters not having a defined baby
  • Fixed crash caused when fishing without a lure
  • Fixed crash caused by messages in bottles
  • Fixed missing entity tags
  • Fixed blowfish not behaving properly
  • Fixed crustaceans and critters looping footstep sounds when climbing
  • Fixed texture issue on Lined Surgeonfish
  • Added compatibility with Climate Rivers
  • Added (some) compatibility with Still Life
  • Significantly improved animations on sharks and most fish
  • Slightly improved bull shark model
  • Nerfed barracuda movement speed when aggressive
  • Retextured crates and added a new Bamboo Crate
  • Made anemones placeable on all block faces
  • Ported to 1.21.1
  • Some more translation work
  • Critters & Crustaceans can now walk on walls
  • Reduced otter aggression
  • Fixed some animations
  • Fixed some bugs
  • Improved compatibility with Alex's Caves
  • Some more translation work
  • Critters & Crustaceans can now walk on walls
  • Reduced otter aggression
  • Fixed some animations
  • Fixed some bugs

Warning! This update affects how certain entities move. Existing aquariums may run into some issues.

Blocks:

  • Added Pearl Block
  • Added Black Pearl Block
  • Added Glowslime Block
  • Added Dunegrass
  • Added Tall Dunegrass
  • Added Green Anemones
  • Added Bull Kelp
  • Added Leaf Coral blockset
  • Added Rose Coral blockset
  • Retextured Button Coral blockset
  • Retextured Sea Lettuce
  • Retextured Sargassum
  • Adjusted settings for Floating Sargassum
  • Adjusted settings for Water Lettuce
  • Adjusted luminosity of certain light blocks
  • Adjusted crate loot tables
  • Adjusted mining speed for some blocks
  • Disabled glowing plankton

Entities:

  • Added Otters
  • Added Octopus
  • Added Hound Shark
  • Added Mackerel
  • Added Herring
  • Added Barracuda
  • Added Seadragons
  • Added Wrasse
  • Added Pupfish
  • Added Karcinogen
  • Added Karcinoid
  • Added random patterns to Manta Rays
  • Added random color variations to Starfish
  • Reworked Karkinos boss fight
  • Introduced a Boids mechanic to some schooling fish
  • Adjusted entity movement logic
  • Adjusted entity spawning logic
  • Adjusted entity schooling logic
  • Renamed and reorganized a lot of creatures
  • Reworked variant system from scratch
  • Improved creature visuals

Items:

  • Added Prismarine Rod, dropped by Elder Guardians
  • Added crafting recipe for Tridents (Two prismarine rods + Three shark teeth)
  • Removed (most) excessive fish items

World Generation:

  • Made deep oceans deeper
  • Adjusted water color in some biomes
  • Added deep sea trenches (Wont work with other deeper ocean mods)
  • Added dunegrass to beaches
  • Added bull kelp to oceans
  • Moved sargassum plants from deep lukewarm oceans to lukewarm oceans
  • Moved thermal vents to deep sea trenches and undersea caverns
  • Removed kelp and seagrass from all deep ocean biomes
  • Reduced frequency of red algae

Effects:

  • Renamed Spininess effect to Thorns effect
  • Adjusted Thalassophobia effect strength
  • Made Corrosion effect stack
  • Removed underwater fog

Enchantments:

  • Removed Live Catch (use the Fishing Real mod instead)

Compatibility:

  • Updated compatibility with most mods
  • Added compatibility with Fishing Real

Bug Fixes:

  • Fixed fishing nets placing creatures inside solid blocks
  • Fixed shark teeth not dropping when blocking a shark attack with a shield
  • Fixed sharks struggling to chase targets vertically
  • Various other fixes and optimizations
  • Added new item tags in preparation for Hybrid Delights
  • Fixed bug with fishing hooks not working
  • Fixed missing entries for the Tide Mod journal
  • A few fish now seek revenge when attacked
  • Added new item tags in preparation for Hybrid Delights
  • Fixed Diving Armor model being too small (Hopefully)
  • Fixed bug with fishing hooks not working
  • Fixed missing entries for the Tide Mod journal
  • A few fish now seek revenge when attacked
  • Fixed a crash caused by the wrong version of Reach Entity Attributes
  • Added missing language entry for John Dory
  • Added missing entries for the Tide Mod journal
  • Fishing hooks can now be applied with the Tide Mod's Angling Table
  • Some fish will now stay near the surface or the seabed
  • Cleanup and tweaks
  • Removed plushies due to causing a crash with Sinytra
  • Added missing language entry for John Dory
  • Added missing entries for the Tide Mod journal
  • Fishing hooks can now be applied with the Tide Mod's Angling Table
  • Some fish will now stay near the surface or the seabed
  • Cleanup and tweaks

Project members

Hybrid Labs

Hybrid Labs

Organization

Details

Licensed ARR
Published 2 years ago
Updated 4 days ago