0.1.2
- Dragging multiple elements now moves in sync
 - Fixed deadlocks
 - Fixed a few lags-pikes when loading chunks
 - Fixed vanilla blocks being tagged as modded
 - Axes now destroy furniture faster
 - Improved search
 
0.1.1
- Fixed interactions blocked
 - Fixed sync issues on forge
 - Fixed texture issues when changing graphics settings mid-game
 - Fixed stretched textures when maxMipLevel > 0
 
0.1.0
- Added furniture states
- Elements can now be enabled/disabled based on furniture active state
 - This allows, for example, doors, traps, yapping animations, etc.
 
 - Added "Item Sprites" to display an item in the inventory rather than a sprite
 - Some special sounds are no longer played globally
 - Fixed out-of-sync model previews in the editor
 
0.0.9
- Fixed a crash
 
0.0.8
- Furniture now has an active state
- Reacts to redstone signals
 - Can be toggled with right-click (if enabled in the editor)
 - Can be toggled to also affect light
 
 - Comparator now reads inventory fill state
 - Optimized and threaded shape generation to avoid spikes at super complex models
- Only the selected block of multi-block furniture is now outlined when hovered
 
 - Beds now allow respawning
 - Fixed position when sleeping
 - Dismount position on sitting furniture is now way more reasonable
 - New worlds can now be copied without data loss
 - Destroying furniture now kicks off passengers
 - You can now hold ctrl to keep the screen open when crafting furniture
 - Crafting sounds
 - Added better furniture sorting to balance popular and new furniture
 
0.0.7
- Fixed interact not interacting on Forge
 - Fixed issues with mipmapping
 
0.0.6
- Added multi-selection
 - Fixed poses not being rotatable and the front is marked
 - Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
 - Fixed sounds playing twice
 - Fix cache degradation
 
0.0.5
- Fixed crashes and bugs
 - Fixed tiled rotated sprites
 - Users can now upload modified furniture
 - Missing sprites are no longer rendered (instead of ugly missing textures)
 - Fixed used resources and mods not tracked in the tooltip
 
0.0.4
- Fixes and improvements
 - Interact sounds and particles are now shared in multiplayer
 
0.0.3
- Added autosave
 - Added emission to materials and sprites
 - Improved transparent rendering
 - Improved ambient occlusion on transparent elements
 - Transparent elements no longer cull other elements
 - Fixed Artisans table is not dropping itself
 - Added some anti-z-fighting (Does not replace proper modeling!)
 - Sprites now support tile mode (mostly interesting for liquids and co)
 - Fixed Sodium incompatibility pausing animations
 
0.0.2
- Fixed a crash
 
0.0.1
Initial release
TODO
- Blockbench/JSON block and item model import
 - Datapack support
 - On flat elements (sprites mostly) the direction is picked oddly
 
Backend
- Non latin search not searching
 - Filter likes button and config
 
0.1.1
- Fixed interactions blocked
 - Fixed sync issues on forge
 - Fixed texture issues when changing graphics settings mid-game
 - Fixed stretched textures when maxMipLevel > 0
 
0.1.0
- Added furniture states
- Elements can now be enabled/disabled based on furniture active state
 - This allows, for example, doors, traps, yapping animations, etc.
 
 - Added "Item Sprites" to display an item in the inventory rather than a sprite
 - Some special sounds are no longer played globally
 - Fixed out-of-sync model previews in the editor
 
0.0.9
- Fixed a crash
 
0.0.8
- Furniture now has an active state
- Reacts to redstone signals
 - Can be toggled with right-click (if enabled in the editor)
 - Can be toggled to also affect light
 
 - Comparator now reads inventory fill state
 - Optimized and threaded shape generation to avoid spikes at super complex models
- Only the selected block of multi-block furniture is now outlined when hovered
 
 - Beds now allow respawning
 - Fixed position when sleeping
 - Dismount position on sitting furniture is now way more reasonable
 - New worlds can now be copied without data loss
 - Destroying furniture now kicks off passengers
 - You can now hold ctrl to keep the screen open when crafting furniture
 - Crafting sounds
 - Added better furniture sorting to balance popular and new furniture
 
0.0.7
- Fixed interact not interacting on Forge
 - Fixed issues with mipmapping
 
0.0.6
- Added multi-selection
 - Fixed poses not being rotatable and the front is marked
 - Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
 - Fixed sounds playing twice
 - Fix cache degradation
 
0.0.5
- Fixed crashes and bugs
 - Fixed tiled rotated sprites
 - Users can now upload modified furniture
 - Missing sprites are no longer rendered (instead of ugly missing textures)
 - Fixed used resources and mods not tracked in the tooltip
 
0.0.4
- Fixes and improvements
 - Interact sounds and particles are now shared in multiplayer
 
0.0.3
- Added autosave
 - Added emission to materials and sprites
 - Improved transparent rendering
 - Improved ambient occlusion on transparent elements
 - Transparent elements no longer cull other elements
 - Fixed Artisans table is not dropping itself
 - Added some anti-z-fighting (Does not replace proper modeling!)
 - Sprites now support tile mode (mostly interesting for liquids and co)
 - Fixed Sodium incompatibility pausing animations
 
0.0.2
- Fixed a crash
 
0.0.1
Initial release
TODO
- Blockbench/JSON block and item model import
 - Datapack support
 - On flat elements (sprites mostly) the direction is picked oddly
 
Backend
- Non latin search not searching
 - Filter likes button and config
 
0.1.0
- Added furniture states
- Elements can now be enabled/disabled based on furniture active state
 - This allows, for example, doors, traps, yapping animations, etc.
 
 - Added "Item Sprites" to display an item in the inventory rather than a sprite
 - Some special sounds are no longer played globally
 - Fixed out-of-sync model previews in the editor
 
0.0.9
- Fixed a crash
 
0.0.8
- Furniture now has an active state
- Reacts to redstone signals
 - Can be toggled with right-click (if enabled in the editor)
 - Can be toggled to also affect light
 
 - Comparator now reads inventory fill state
 - Optimized and threaded shape generation to avoid spikes at super complex models
- Only the selected block of multi-block furniture is now outlined when hovered
 
 - Beds now allow respawning
 - Fixed position when sleeping
 - Dismount position on sitting furniture is now way more reasonable
 - New worlds can now be copied without data loss
 - Destroying furniture now kicks off passengers
 - You can now hold ctrl to keep the screen open when crafting furniture
 - Crafting sounds
 - Added better furniture sorting to balance popular and new furniture
 
0.0.7
- Fixed interact not interacting on Forge
 - Fixed issues with mipmapping
 
0.0.6
- Added multi-selection
 - Fixed poses not being rotatable and the front is marked
 - Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
 - Fixed sounds playing twice
 - Fix cache degradation
 
0.0.5
- Fixed crashes and bugs
 - Fixed tiled rotated sprites
 - Users can now upload modified furniture
 - Missing sprites are no longer rendered (instead of ugly missing textures)
 - Fixed used resources and mods not tracked in the tooltip
 
0.0.4
- Fixes and improvements
 - Interact sounds and particles are now shared in multiplayer
 
0.0.3
- Added autosave
 - Added emission to materials and sprites
 - Improved transparent rendering
 - Improved ambient occlusion on transparent elements
 - Transparent elements no longer cull other elements
 - Fixed Artisans table is not dropping itself
 - Added some anti-z-fighting (Does not replace proper modeling!)
 - Sprites now support tile mode (mostly interesting for liquids and co)
 - Fixed Sodium incompatibility pausing animations
 
0.0.2
- Fixed a crash
 
0.0.1
Initial release
TODO
- Blockbench/JSON block and item model import
 - Datapack support
 - On flat elements (sprites mostly) the direction is picked oddly
 
Backend
- Non latin search not searching
 - Filter likes button and config
 
0.0.9
- Fixed a crash
 
0.0.8
- Furniture now has an active state
- Reacts to redstone signals
 - Can be toggled with right-click (if enabled in the editor)
 - Can be toggled to also affect light
 
 - Comparator now reads inventory fill state
 - Optimized and threaded shape generation to avoid spikes at super complex models
- Only the selected block of multi-block furniture is now outlined when hovered
 
 - Beds now allow respawning
 - Fixed position when sleeping
 - Dismount position on sitting furniture is now way more reasonable
 - New worlds can now be copied without data loss
 - Destroying furniture now kicks off passengers
 - You can now hold ctrl to keep the screen open when crafting furniture
 - Crafting sounds
 - Added better furniture sorting to balance popular and new furniture
 
0.0.7
- Fixed interact not interacting on Forge
 - Fixed issues with mipmapping
 
0.0.6
- Added multi-selection
 - Fixed poses not being rotatable and the front is marked
 - Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
 - Fixed sounds playing twice
 - Fix cache degradation
 
0.0.5
- Fixed crashes and bugs
 - Fixed tiled rotated sprites
 - Users can now upload modified furniture
 - Missing sprites are no longer rendered (instead of ugly missing textures)
 - Fixed used resources and mods not tracked in the tooltip
 
0.0.4
- Fixes and improvements
 - Interact sounds and particles are now shared in multiplayer
 
0.0.3
- Added autosave
 - Added emission to materials and sprites
 - Improved transparent rendering
 - Improved ambient occlusion on transparent elements
 - Transparent elements no longer cull other elements
 - Fixed Artisans table is not dropping itself
 - Added some anti-z-fighting (Does not replace proper modeling!)
 - Sprites now support tile mode (mostly interesting for liquids and co)
 - Fixed Sodium incompatibility pausing animations
 
0.0.2
- Fixed a crash
 
0.0.1
Initial release
TODO
- Blockbench/JSON block and item model import
 - Datapack support
 - On flat elements (sprites mostly) the direction is picked oddly
 - Better dismounting
 - Give elements a mask based on the active state
- This automatically allows for doors and stuff
 - This requires two sets of collisions and models
 - Needs a preview button
 
 
Backend
- Non latin search not searching
 - Filter likes button and config
 
0.0.8
- Furniture now has an active state
- Reacts to redstone signals
 - Can be toggled with right-click (if enabled in the editor)
 - Can be toggled to also affect light
 
 - Comparator now reads inventory fill state
 - Optimized and threaded shape generation to avoid spikes at super complex models
- Only the selected block of multi-block furniture is now outlined when hovered
 
 - Beds now allow respawning
 - Fixed position when sleeping
 - Dismount position on sitting furniture is now way more reasonable
 - New worlds can now be copied without data loss
 - Destroying furniture now kicks off passengers
 - You can now hold space to keep the screen open when crafting furniture
 - Crafting sounds
 - Added better furniture sorting to balance popular and new furniture
 
0.0.7
- Fixed interact not interacting on Forge
 - Fixed issues with mipmapping
 
0.0.6
- Added multi-selection
 - Fixed poses not being rotatable and the front is marked
 - Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
 - Fixed sounds playing twice
 - Fix cache degradation
 
0.0.5
- Fixed crashes and bugs
 - Fixed tiled rotated sprites
 - Users can now upload modified furniture
 - Missing sprites are no longer rendered (instead of ugly missing textures)
 - Fixed used resources and mods not tracked in the tooltip
 
0.0.4
- Fixes and improvements
 - Interact sounds and particles are now shared in multiplayer
 
0.0.3
- Added autosave
 - Added emission to materials and sprites
 - Improved transparent rendering
 - Improved ambient occlusion on transparent elements
 - Transparent elements no longer cull other elements
 - Fixed Artisans table is not dropping itself
 - Added some anti-z-fighting (Does not replace proper modeling!)
 - Sprites now support tile mode (mostly interesting for liquids and co)
 - Fixed Sodium incompatibility pausing animations
 
0.0.2
- Fixed a crash
 
0.0.1
Initial release
TODO
- Blockbench/JSON block and item model import
 - Datapack support
 - On flat elements (sprites mostly) the direction is picked oddly
 - Better dismounting
 - Give elements a mask based on the active state
- This automatically allows for doors and stuff
 - This requires two sets of collisions and models
 - Needs a preview button
 
 
Backend
- Non latin search not searching
 - Filter likes button and config
 
0.0.7
- Fixed interact not interacting on Forge
 - Fixed issues with mipmapping
 
0.0.6
- Added multi-selection
 - Fixed poses not being rotatable and the front is marked
 - Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
 - Fixed sounds playing twice
 - Fix cache degradation
 
0.0.5
- Fixed crashes and bugs
 - Fixed tiled rotated sprites
 - Users can now upload modified furniture
 - Missing sprites are no longer rendered (instead of ugly missing textures)
 - Fixed used resources and mods not tracked in the tooltip
 
0.0.4
- Fixes and improvements
 - Interact sounds and particles are now shared in multiplayer
 
0.0.3
- Added autosave
 - Added emission to materials and sprites
 - Improved transparent rendering
 - Improved ambient occlusion on transparent elements
 - Transparent elements no longer cull other elements
 - Fixed Artisans table is not dropping itself
 - Added some anti-z-fighting (Does not replace proper modeling!)
 - Sprites now support tile mode (mostly interesting for liquids and co)
 - Fixed Sodium incompatibility pausing animations
 
0.0.2
- Fixed a crash
 
0.0.1
Initial release
Bugs
- On flat elements (sprites mostly) the direction is picked oddly
 
TODO
- Blockbench/JSON block and item model import
 - Datapack support
 - Only play the closest sound + particles and those stacked?
 
0.0.6
- Added multi-selection
 - Fixed poses not being rotatable and the front is marked
 - Added ctrl-A (select all) and ctrl-D (duplicate) shortcut
 - Fixed sounds playing twice
 - Fix cache degradation
 
0.0.5
- Fixed crashes and bugs
 - Fixed tiled rotated sprites
 - Users can now upload modified furniture
 - Missing sprites are no longer rendered (instead of ugly missing textures)
 - Fixed used resources and mods not tracked in tooltip
 
0.0.4
- Fixes and improvements
 - Interact sounds and particles are now shared in multiplayer
 
0.0.3
- Added autosave
 - Added emission to materials and sprites
 - Improved transparent rendering
 - Improved ambient occlusion on transparent elements
 - Transparent elements no longer cull other elements
 - Fixed Artisans table is not dropping itself
 - Added some anti-z-fighting (Does not replace proper modeling!)
 - Sprites now support tile mode (mostly interesting for liquids and co)
 - Fixed Sodium incompatibility pausing animations
 
0.0.2
- Fixed a crash
 
0.0.1
Initial release
Bugs
- On flat elements (sprites mostly) the direction is picked oddly
 
TODO
- Blockbench/JSON block and item model import
 - Datapack support
 - Only play the closest sound + particles and those stacked?
 
