The Immersive Music Mod

The Immersive Music Mod

Mod

118 new, biome dependent, songs!

Client AdventureGame MechanicsUtility

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  • Entire mod rewrite for better maintainability, lots of possible bug fixes

  • Removed unused songs

  • Added /timmhelp, a help command which prints all available commands added by the mod, along with a short description

  • Added /next as an alias for the skip command

  • Removed the possibility to skip to a specific sound event (it was barely unusable without knowing actual sound events added by the mod)

  • Added a display name to songs for a better display when using the /nowplaying command

  • Remove the configuration of the delay between songs in the menu, to be always just a few seconds

Ported by CrawKatt

Forge port source code: https://github.com/CrawKatt/timm

1.0.6 changelog from Pardys_ below;

  • Entire mod rewrite for better maintainability, lots of possible bug fixes

  • Removed unused songs

  • Added /timmhelp, a help command which prints all available commands added by the mod, along with a short description

  • Added /next as an alias for the skip command

  • Removed the possibility to skip to a specific sound event (it was barely unusable without knowing actual sound events added by the mod)

  • Added a display name to songs for a better display when using the /nowplaying command

  • Remove the configuration of the delay between songs in the menu, to be always just a few seconds

  • Entire mod rewrite for better maintainability, lots of possible bug fixes

  • Removed unused songs

  • Added /timmhelp, a help command which prints all available commands added by the mod, along with a short description

  • Added /next as an alias for the skip command

  • Removed the possibility to skip to a specific sound event (it was barely unusable without knowing actual sound events added by the mod)

  • Added a display name to songs for a better display when using the /nowplaying command

  • Remove the configuration of the delay between songs in the menu, to be always just a few seconds