Changelog
- Added Keybinds for giving up while incapacitated (ctrl+delete on neoforge, delete on fabric by default)
- Fixed a bug where the revive progress bar wouldn't reach the end.
- Added a GUI rendered down counter
- With client configs to toggle it, toggle the colors, and change its position
- Added ShouldDieOnOverkillDamage - on by default, if the player takes more damage than your max health and current health combined, they die immediately instead of being incapacitated
- Added DANGERManipulateGoalToAvoidDownPlayers, to prevent mobs from targetting down players.
- Removed the GlowingWhileDown, added the effect to the incapEffectData config
- Added optional config to allow you to add potion effects to players when they're revived.
- Adding blame to incapacitation and revive messages
- These messages also don't display if the death messages gamerule is disabled
- ShouldBlameIncapacitations and ShouldBlameRevives in the config control if the blame mechanic is used.
- Commands should no longer necessarily require a player selector, if a player is running it.
- All Comma Separated Value configs are now tags
- InstantKills -> damage_type > no_incap.json
- FoodReviveList -> item > revive_food.json
- FoodAdrenalineList -> item > adrenaline_food.json
- FoodHealList -> item > healing_food.json
- Additionally added:
- damage_type > no_mercy.json - When the merciful config is on, what damage types bypass the invulnerability (for damage that shouldn't be ignored such as falling in the void)
- entity_type > not_for_hunting.json - When Hunter is enabled, what entities shouldn't count?
- The Hunter config is now an integer instead of a boolean
- Disabled when set to 0
- Any number above 0 is the amount of kills a user needs to get while down to self-revive
Files
incapacitated-neoforge-1.21.1-2.0.0.jar(106.07 KiB) Primary Download
Details
Licensed MIT
Published 2 years ago
Updated 5 days ago