Added Keybinds for giving up while incapacitated (ctrl+delete on neoforge, delete on fabric by default)
Fixed a bug where the revive progress bar wouldn't reach the end.
Added a GUI rendered down counter
With client configs to toggle it, toggle the colors, and change its position
Added ShouldDieOnOverkillDamage - on by default, if the player takes more damage than your max health and current health combined, they die immediately instead of being incapacitated
Added DANGERManipulateGoalToAvoidDownPlayers, to prevent mobs from targetting down players.
Removed the GlowingWhileDown, added the effect to the incapEffectData config
Added optional config to allow you to add potion effects to players when they're revived.
Adding blame to incapacitation and revive messages
These messages also don't display if the death messages gamerule is disabled
ShouldBlameIncapacitations and ShouldBlameRevives in the config control if the blame mechanic is used.
Commands should no longer necessarily require a player selector, if a player is running it.
All Comma Separated Value configs are now tags
InstantKills -> damage_type > no_incap.json
FoodReviveList -> item > revive_food.json
FoodAdrenalineList -> item > adrenaline_food.json
FoodHealList -> item > healing_food.json
Additionally added:
damage_type > no_mercy.json - When the merciful config is on, what damage types bypass the invulnerability (for damage that shouldn't be ignored such as falling in the void)
entity_type > not_for_hunting.json - When Hunter is enabled, what entities shouldn't count?
The Hunter config is now an integer instead of a boolean
Disabled when set to 0
Any number above 0 is the amount of kills a user needs to get while down to self-revive