- Completely rewrote mod to be server sided
- Removed NBT data syncing as it was unnecessary
- Fixed a crash caused by client code in the teleport sync mixin
- No longer dependant on Fabric API
The client side interpolation removal caused more issues than it solved, and would commonly cause entity stuttering, especially on players with poor connections. All client side code was removed from the mod in favor of a smoother experience.
- (Server) Player and Entity NBT data updates are now synced instantly to clients
- (Server) Melee entity ground pathfinding while targetting is now slightly smarter and more responsive
- (Server) Fixed dying players desync from the server
- (Server) Fixed a teleport desync issue caused by this mod on vanilla clients
- (Client) Default interpolation for player movement to smooth out slower connections
- Added a server config to enable or disable fixes.
- (Client) Interpolation heavily reduced if mod is singleplayer or the mod is loaded on the server (Disabled otherwise to not flag anti-cheats on servers)
- (Server) Entities will now send changes every tick, compatible with vanilla clients. The effect is smoother if the client has the mod aswell.