IU Additions is an addon for Industrial Upgrade.

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Integrations: DivineRPG, Forestry, AstralSorcery, CraftTweker, PowerUtilities;

CraftTweaker documentation can be found in the repository.

Tweaks: configurable upgrade modules, weapons, armors, machines;

Tweaks expect you to change the values in the config to the ones you want, by default there is little to no change.

Auto Hunter Boss Support

Correct LootTable example: repo

Auto Hunter boss support allows you to spawn bosses and gain loot from them. But because most of the modded loot tables have incorrect structure you will often see that the mechanism doesn't generate any loot despite the feature being on. The only fix is to modify the loot table, so that it's structure is correct. An example of a boss loot table is in the repo

Draconic Evolution Integration:

New Converters:

Spectral Converter - bidirectional EF to RF. Capable of transferring energy directly to and from DE energy core bypassing any limiters. Place it near your core (default range 16 blocks), ensure that the core is built and active and wait for the converter to detect it, choose the mode in which you want to operate and you're good to go.

Spectral Quantum Converter bidirectional QE to RF, the rest of the story is the same as it's EF version.

DE converters require Draconic Evolution and PowerUtilities[IU] to be installed.

Draconic Energy Shield module for Nano, Advanced Nano, Quantum and Spectral armor sets. You can install up to 4 modules into a piece of armor.

You can install up to 4 modules into a piece of armor. The higher the armor tier - the higher the recovery rate and shield capacity.

Some specs with all 4 modules installed and a complete set:

Nano: 57 AP, on one full charge restores a maximum of 333 points, giving you ~6 full charges

Advanced Nano: 116 AP, on one full charge restores a maximum of 909 points, giving you ~8 full charges

Quantum: 288 AP, on one full charge restores a maximum of 2666 points, giving you ~9 full charges

Spectral: 500 AP, on one full charge restores a maximum of 12000 points, giving you ~24 full charges

AP - Armor Points

Botania Integration:

Mana converter - bidirectional Mana to EF.

When in MN=>EF mode: Draws mana from adjacent mana pools, mana buffers, other converters, except for the top side. Mana pools supported: Botania, Botaniverse, Botanic Additions. Mana buffers supported: Extra Botany

Accepts mana from spreaders

Can't accept mana from sparks

It then converts the mana it received according to I:"coefficient mana to ef" in the config into energy for further use.

By default 1 Mana yields 50EF

When EF=>MN mode:

Accepts EF energy and converts it into mana using this ratio I:"coefficient ef to mana" in the config.

The mana can then be extracted via spark with recessive augment, placed on top of the converter. As well as exported to adjacent mana pools, mana buffers, other converters, only from the top side.

The transfer rate to adjacent blocks depends on converter's power tier that can be increased via transformer upgrades, the higher the tier - the higher the potential I/O. It is also capped by internal energy/mana buffer, that can be increased with Energy Upgrades

The converter can be configured to only use either mode, both, or neither in the config. By default it allows only MN=>EF mode because of my view on balance. In my opinion as well as botania's devs the whole point of the mod is to use it's generating flowers, not just get unlimited mana from some other energy. But you are free to do whatever you wish.

By default 50EF yield 1 Mana

Botania converters requires Botania and PowerUtilities[IU] to be installed. Botanic Additions, Extra Botany and Botaniverse are optional, although i highly recommend you throw Botaniverse in your pack as well.

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Licensed GPL-3.0-only
Published 2 months ago
Updated 11 days ago