Izzy's Enchantments

Izzy's Enchantments

Mod

This datapack adds 50+ new and unique enchantments to the game!

Server AdventureEquipmentGame MechanicsMagicUtility

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Got tired of the old default collection of enchantments in Minecraft? Want to explore a whole new world of possibilities involving those little magic books? You just found what you were looking for!

This datapack adds a ton of enchantments to the game, more specifically 55 new enchantments.

Enchantments

Aerodynamic - Elytras - II - During flight, decreases the gravity of the wearer.

Arcane - Axes, Swords - III - Increases the amount of experience points dropped by a mob when killed

Armored - Elytras - IV - Makes the elytra give armor points when worn.

Curse of Attention - Armor - I - Treasure - Every neutral mob (bees, endermen, iron golems, wolves) gets aggressive towards the wearer.

Barrier - Shields - III - Treasure - Blocks the projectile closest to the user, blocking more projectiles per second according to the level of the enchantment.

Beheading - Axes - III - Treasure - Entities like zombies, skeletons, piglins, wither skeletons, creepers and their variants have a small chance to drop their head when killed.

Blazeborn - Crossbows - I - Transforms regular arrows into 3 blaze fireballs that fire consecutively.

Bloodlust - Axes - II - Regenerates a small amount of life from the attacker upon hitting a living entity.

Clear Sight - Helmets - I - Grants the wearer night vision in dark places, along with making them immune to blindness and darkness.

Curse of Concealing - Any enchantable item - I - Treasure - Hides the item's tooltip.

Cushion - Elytras - IV - Makes the wearer take less damage from falling or hitting a wall with the elytra.

Cyclone - Maces - I - Has a small chance to give the attacker a wind charge upon each hit.

Double Jump - Boots - II - Treasure - The wearer is able to jump while in-air upon sneaking.

Ender - Chestplates - I - Treasure - Upon being hit, the wearer teleports to a random block nearby.

Evoking - Maces - I - Treasure - Smash attacks summon a ring of evoker fangs around the hit entity.

Flammable - Crossbows - I - Transforms regular arrows into firework rockets.

Curse of Fragility - Any breakable item - II - Treasure - Makes the cursed item break faster than regular.

Freezing - Bows - I - Shoots freezing arrows instead of regular ones, which apply slowness to the target.

Frenzy - Axes, Swords - I - Increases attack speed after each consecutive hit.

Curse of Fright - Helmets - I - Treasure - Gives weakness and slowness to the wearer upon being hit, along with dealing damage if in the dark.

Frost Aspect - Swords, Axes and Maces - II - Applies slowness to the targed and deals more damage to fire-based mobs or while in cold biomes.

Frost Protection - Armor - IV - Makes the wearer take less damage from freezing.

Heavy Feet - Boots - I - Upon hitting the ground after falling from at least 7 blocks, creates a small explosion, damaging entities around.

Homing - Crossbows - I - Treasure - Shoots homing missiles instead of arrows, focusing on mobs instead of players.

Curse of Ineffectiveness - Armor - II - Treasure - Causes the armor to give less armor points than it's supposed to.

Curse of Infesting - Pickaxes - II - Treasure - Breaking stone-like blocks has a small chance to spawn a silverfish, the same applies to endstone-like blocks and purpur blocks, but with endermites instead.

Intimidation - Helmets - II - Attacking an entity has a small chance to inflict weakness and mining fatique to them, the same applies if the entity attacks the wearer, but with a larger chance.

Last Leap - Boots - I - Falling into the void in the End dimension will launch the user up into the air, consuming an amount of durability.

Launching - Maces - I - Treasure - Hitting an entity on the ground will throw them up into the air, hitting an entity that is in-air will massively increase knockback.

Lethal - Axes, Swords - II - Each hit has a small chance of dealing more damage.

Curse of Limitation - Tools - III - Treasure - Decreases both block and entity interaction range while held.

Magic Protection - Armor - IV - Increases protection against magic such as wither, potions, thorns or sonic boom attacks.

Magma Walker - Boots - II - Causes lava to turn into magma, which turns back into lava after a few seconds.

Metamorphosis - Tools - I - Treasure - Transforms the tool into a sword, pickaxe, axe, shovel or hoe, depending on the user's current action, but still keeps the same durability of the item that was initially enchanted.

Midas - Hoes - II - Treasure - Has a small chance to transform carrots into golden carrots when harvested and apples into golden apples when breaking leaves.

Momentum - Axes, Swords - III - Increases attack speed.

Panic - Leggings - II - Applies speed to the wearer after being attacked.

Penetration - Axes, Swords - III - Attacks ignore armor partially.

Propulsion - Maces - II - Upon hitting a block, creates a wind charge explosion that throws nearby entities up into the air in exchange of some durability.

Reach - Tools - III - Increases both block and entity interaction range when held.

Replanting - Hoes - I - Automatically replants harvested crops if the player has the needed item to plant it.

Curse of Revealing - Armor - I - Treasure - Applies glowing to the wearer.

Scorching - Tridents - I - Ignites the trident when thrown and ignites the target when hit.

Sea's Blessing - Tridents - I - Treasure - Gives conduit power to the user when held in water.

Shockwave - Maces - I - Treasure - Creates a shockwave after a smash attack, going outwards from where the target was hit.

Sifting - Shovels - II - Breaking blocks such as dirt, sand, gravel and their variants has a chance to drop extra loot you wouldn't normally get.

Curse of Sluggishness - Armor - I - Treasure - When worn, decreases the user's movement speed.

Sturdy - Armor - III - Increases knockback resistance when worn.

Supersonic - Crossbows - I - Treasure - Transforms regular arrows into a warden's sonic boom attack, penetrating every block except for wool.

Thunder - Maces - I - Treasure - Upon causing a smash attack, summons a lightning bolt at the target.

Tide - Tridents - I - Treasure - Causes a water explosion at the target after being hit from a thrown trident.

Trampoline - Boots - I - Increases the wearer's jump strength as well as making them bounce when hitting the ground.

Unveil - Helmets - II - Treasure - Allows the user to see invisible entities.

Vitality - Chestplates - V - Gives the user more hearts when worn.

Wanderer - Boots - III - Makes the wearer walk faster on terrain-type blocks, such as grass, dirt, path or stone.


Project members

Iz1mu_

Member

Details

Licensed MIT
Published a year ago
Updated 10 months ago