Changelog
Structures
- Added Vampire Lair (found in Dark Oak Forests)
- Added Arrow Ruins (found in Badlands)
- Added structures around Cinderella's Parlor
Blocks & Items
- Slight touch-up to Blood Bottle texture
NPCs & Stands
- Vampires can now be encountered inside their Lairs
- Added Brawler and Anubis Spec user mobs, but they do not yet spawn in Survival
- Bites the Dust now does consistent damage
Bug Fixes
- Fixed client-side eternal Timestops
- Fixed Purple Haze not attacking properly
- Fixed Purple Haze not rendering properly
- Resolved some Mixin conflicts
- C-Moon cr.M1 does damage again
Known Bugs
- Enemies can attack through dimensions (hit something -> D4C ult -> attacked by out-of-world ent)
- The Hand can erase Reinforced Deepslate
made Stand data, Spec data and advancements translatable added a light-on-fire action added (partial) translations for German Spanish Persian French Japanese Korean Dutch Norwegian Polish Russian Turkish Ukrainian Chinese overhauled the attack system most attacks have lower or even no cooldown anymore Cooldown Cancel is only accessible in creative now lots of updated internal Azurelib version, which should fix some rendering errors Blocks & Items added Training Dummy with damage indicators cannot be destroyed, can only be picked up with both hands empty damage indicator colors can be changed in client config damage indicator display range can be changed in server config like armor stand, can be equipped with a lobotomized Stand added Vampire Spawn Egg NPCs & Stands updated JCraft AI now supports Specs on mobs that can wield them approaches combat differently, doing far less inhumanly quick blocking added the Vampire, an example Spec user mob currently not findable in Survival, but will be added shortly can have its spec changed added attack icons for Horus Configs Cream can be disabled to void the items it destroys in server config added "Base AI Level" config option, which defaults to 15 (competitive level - knows all the game mechanics) Commands added /cooldown cancel, /cooldown reset, /cdc - all of which serve to reset the JCraft cooldowns of an entity Bug Fixes fixed game freezing issue and ree-nabled Stand user mobs in the nether fixed using Spec discs not updating HUD bars fixed crafting for Diego's Hat fixed the exclusive stands bug you should now be able to change your Stand skin when the option is enabled fixed infinite flight bug with Cream fixed the Iron's Spellbooks incompatibility fixed recipe for Valentine's pants fixed TW rotation bug fixed minor Road Roller UV issue fixed LifeGiver taking items from creative hotbar fixed HG tentacles activating on creative or spectator player fixed KC being able to create permanent Time Erase clones Known Bugs Enemies can attack through dimensions (hit something -> D4C ult -> attacked by out-of-world ent)
Changelog: The Cosplay Update
General
- Road Roller now explodes into its ingredients when destroyed
- overhauled the internal action and Stand Pose system, making development and datapacks easier
- Stands, Specs and Moves now have their own registry, enabling the creation of Add-Ons
- evolution items are now data driven as well
- added a general item throwing mechanic
- experimental and not accessible yet
- extended documentation with UML
- added Stand/Spec obtainment trigger, enabling new advancements
- Stand user mob follow range is now based on local difficulty
- Stand user mobs no longer drop diamond or netherite armor
- added (partial) translations for
- Arabic
- Chinese
- Dutch
- English
- German
- Hebrew
- Norwegian
- Persian
- Polish
- Spanish
- Turkish
Blocks & Items
- added craftable, non-functional steel ball
- functionality will come with Spin in the future
- added Compact Disc (burn a light blue glass pane)
- added Spec Discs (Compact Disc + Experience Bottle)
- made Stand Disc recipe much cheaper (Compact Disc + Stand Arrowhead + 7 polished meteorite blocks)
- Discs as well as Cosplay now have their own tab in Creative Mode
- updated model of DIO and Jotaro Cosplay
- added Cosplay for
- Johnny Joestar
- Gyro Zeppeli
- Pucci
- Jotaro (from Part 4)
- Heaven Attained DIO
- Risotto
- Kakyoin
- Doppio
- Diavolo
- Giorno
- Straizo
- Funny Valentine
- Diego
- Ringo
- Dio (from Part 1)
- Kira (3 variants)
- Cosplay is now fire-resistant if made from netherite
- added animation for Stone Mask activation
NPCs & Stands
- generalized bones of all stand models for future animation purposes
- C-Moon
- Gravitational Hop move now configurable via datapacks
- D4C
- updated model
- Horus
- ice branches now turn much slower, but have consistent damage on hit
- Mandom added (thanks to Xirc)
- only has two moves: countdown and rewind
- player can use spec moves while Mandom is out
- countdown can last between 6 and 30 seconds
- rewind can only be activated when countdown has been active for at least 6 seconds
- countdown saves entities within a 64 block radius and rewind resets them to their state they had when countdown activated
- mobs who move 200 blocks away from their countdown position escape rewind
- Metallica
- given a unique, much quieter stand summoning sound
- Invisibility move changed from crouch to aerial
- Purple Haze + Distortion
- updated model
- Shadow The World
- now has its own model
- Star Platinum
- updated model
- Star Platinum The World
- updated textures and animations
Configs
- added exclusive stands
- if
exclusiveStands
in the server config is set totrue
, no two players can have the same stand - OFF by default
- if
- added stand user sight
- if
standUserSight
in the server config is set totrue
, only players with stands can see other stands - OFF by default
- if
- added health to damage scaling
- if
healthToDamageScaling
in the server config totrue
, JCraft damage scale with the opponent's maximum health - ON by default
- if
- added damage scaling factor against non stand users
vsStandlessDamageMultiplier
in the server config which multiplies JCraft damage against standless non-player opponents- 2x by default
- added stand spawner option
- if
spawnerStands
in the server config is set totrue
, mobs spawned by spawners can have stands - ON by default
- if
Commands
- selection of Stands/Specs now are not of the form
HORUS
anymore, buthorus
orjcraft:horus
- this is due to the use of the new registries
- added
jpose
command (e.g.jpose help
) - removed
jcraft:none
from/spec set
, matching/stand set
; use/spec clear
instead
Bug Fixes
- fixed being able to jump while stunned
- fixed Metallica animations
- fixed stands passively being immune to arrows
- fixed Coffin being in the wrong Creative Tab
- Cinderella's Kiss enchantment is now undiscoverable
- rain now freezes in Timestop
- fixed Stands hitting creative/spectator players
- spectators can no longer have stands out
- fixed D4C's Dimension Hop return in other dimensions teleporting you below bedrock
- fixed use of Stand arrows on some entities, including remotely active stands and Sheer Heart Attack
- use tag
can_never_have_stand
to add living entities that shouldn't be able to have stands EVER
- use tag
- fixed problems with mods AdAstra and CarryOn via new
stands
tag
Known Bugs
- if exclusive stands are active, you can't change your stand skin via command
- Enemies can attack through dimensions (hit something -> D4C ult -> attacked by out-of-world ent) this bug is EVIL and has an unclear source >:( in the future, try looking at what sets the enemies target to null its obfuscated because of how goals are wrapped, but it's probably possible to figure out To add to this, the loading of chunks in D4Cs dimension should be done with tickets instead of a mass forceload
- Mobs don't spawn with stands in the Nether or End anymore; this is a stopgap solution to a bigger bug freezing the server
- using a SpecDisc on Vampire doesn't remove the blood bar
- using a SpecDisc on Anubis doesn't remove the bloodlust bar
Forge
Bug Fixes
- fixed commands not autocompleting correctly