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removed dirt from stop_fluff_blocks tag (forgot to remove after using for testing purposes)
ambient fluff particles are now aligned with fluffy dandelions' XZ offsets
Fluffy dandelion loot table fix
Fluffy dandelions now only drop themselves when broken with shears, nothing otherwise (as per the sprite changes a while back)
Added a block tag, just_dandy:stop_fluff_blocks
Blocks in this block tag will, when placed below a fluffy dandelion (the level of theoretical # of blocks below being configurable), cause the fluffy dandelion to no longer produce particles. By default, this tag is empty.
refactors, fix compat crash with World of Wonder
fixed beta Blueprint dependency to one that actually exists outside the maven, fixes startup crash
1.21.1 port
Explosions (including air charges) make nearby fluffy dandelions release a minor flurry of seed particles in all directions
Introduced fluffy_blocks
tag to take care of dandelion seed particles spawning from certain blocks when brushed, fixing a compat crash
Added a config option for dandelions to turn fluffy on their own using random ticks (disabled by default)
Added related Serene Seasons support (dandelions are spring/summer crops)
Tweaked the fluffy dandelion feature to include slightly more normal dandelions
Tweaked fluffy dandelion sprite
Added zh_cn lang. Thanks Junnaturefox!
implemented a temporary solution to brushes crashing the game when World of Wonder is not installed
the fact that it took this long for this to be discovered says a Lot about archaeology's relevance, oof. either way, thanks to tr1knight for pointing it out!
Accommodating for recent World of Wonder refactors, fixes crash
Shearing fuzzy dande-lions from World of Wonder also generates fluff particles
Breezy compat updated to account for new wind system
Added Breezy compat
When Breezy is installed, fluff particles obey wind instead of their typical patterns (adjusting dynamically for y-level)
Brushing potted dandelion blocks produces particles
Added es_mx translation (thanks CerealConJugo)
Updated Blueprint/Forge dependencies
Fixed all the worldgen gunk behind the scenes
Optional World of Wonder compat:
Bloom Meal works on fluffy dandelions (both by hand and by dispenser)
Dandelion Fluff blocks passively emit fluff particles
Fluff blocks emit more particles when brushed or broken
Fluff blocks also emit particles when exposed to Supplementaries bellows or Create encased fans
Dandelion Fields biomes have more fluffy dandelions than any other biome
Fixed fluffy dandelion loot tables. Don't know how I missed that :[
Fixed Create compat
Added uk_ua.json (thanks UnRoman!)
1.20.1 port
(Special thanks to Bagel for providing a framework for worldgen changes from 1.19.2 to 1.20.1!)
Fixed Create compat