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  • removed dirt from stop_fluff_blocks tag (forgot to remove after using for testing purposes)
  • ambient fluff particles are now aligned with fluffy dandelions' XZ offsets
  • Fluffy dandelion loot table fix
    • Fluffy dandelions now only drop themselves when broken with shears, nothing otherwise (as per the sprite changes a while back)
  • Added a block tag, just_dandy:stop_fluff_blocks
    • Blocks in this block tag will, when placed below a fluffy dandelion (the level of theoretical # of blocks below being configurable), cause the fluffy dandelion to no longer produce particles. By default, this tag is empty.
  • refactors, fix compat crash with World of Wonder
  • fixed beta Blueprint dependency to one that actually exists outside the maven, fixes startup crash
  • 1.21.1 port
  • Explosions (including air charges) make nearby fluffy dandelions release a minor flurry of seed particles in all directions
  • Introduced fluffy_blocks tag to take care of dandelion seed particles spawning from certain blocks when brushed, fixing a compat crash
  • Added a config option for dandelions to turn fluffy on their own using random ticks (disabled by default)
    • Added related Serene Seasons support (dandelions are spring/summer crops)
  • Tweaked the fluffy dandelion feature to include slightly more normal dandelions
  • Tweaked fluffy dandelion sprite
  • Added zh_cn lang. Thanks Junnaturefox!
  • implemented a temporary solution to brushes crashing the game when World of Wonder is not installed
    • the fact that it took this long for this to be discovered says a Lot about archaeology's relevance, oof. either way, thanks to tr1knight for pointing it out!
  • Accommodating for recent World of Wonder refactors, fixes crash
  • Shearing fuzzy dande-lions from World of Wonder also generates fluff particles
  • Breezy compat updated to account for new wind system
  • Added Breezy compat
    • When Breezy is installed, fluff particles obey wind instead of their typical patterns (adjusting dynamically for y-level)
  • Brushing potted dandelion blocks produces particles
  • Added es_mx translation (thanks CerealConJugo)
  • Updated Blueprint/Forge dependencies
  • Fixed all the worldgen gunk behind the scenes
  • Optional World of Wonder compat:
    • Bloom Meal works on fluffy dandelions (both by hand and by dispenser)
    • Dandelion Fluff blocks passively emit fluff particles
      • Fluff blocks emit more particles when brushed or broken
      • Fluff blocks also emit particles when exposed to Supplementaries bellows or Create encased fans
    • Dandelion Fields biomes have more fluffy dandelions than any other biome
  • Fixed fluffy dandelion loot tables. Don't know how I missed that :[
  • Fixed Create compat
  • Added uk_ua.json (thanks UnRoman!)
  • 1.20.1 port
    • (Special thanks to Bagel for providing a framework for worldgen changes from 1.19.2 to 1.20.1!)
  • Fixed Create compat
  • Initial release!

Project members

davigj

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Details

Licensed MIT
Published 2 years ago
Updated 5 days ago