Changelog
Uncategorized
- Overlay#render now takes a Gui instead of ForgeGui
- renamed NetworkHelper to ExtraStreamCodecs to better represent its purpose
- renamed CountEnchantment to EnchantmentCountEffect
- renamed publish_config.json$fml_version -> loader_version
- renamed BaseAttributeUUIDs to BaseAttributeLocations
Moved
- ExtraCodecs.BONUS -> Bonus.CODEC
- WearableSlot's #is method to take a Holder<WearableSlot> instead of Supplier<WearableSlot>
- BaseAttributeUUIDs from ./item to ./util/attribute
Removed
- ExtraCodecs.DATA_SOURCE in favour of DataSource.CODEC
- IUltimateEnchantment. use EnchantmentHelper#ultimate instead and add it to the tradable tag
- IDatagenElement as it wasn't useful anymore
- IArmorEnchantment, IToolEnchantment, IWeaponEnchantment
- StatBoost and ArmorStatBoost enchantment in favour of EnchantmentAttributeEffect
- ExtraCodecs.COMPONENT in favour of ComponentSerialization.CODEC
- Capability Provider and Abstract Capability
- ExtraCodecs.EFFECT in favour of MobEffectInstance.CODEC
- requests. handle that yourself
- attribute modifier registry as it was not usable anymore
- TextHelper#makeDescriptionId(Item). use Item#getDescriptionId already
- AbstractTridentClass
- ExtraEnchantmentCategories as EnchantmentCategories have been removed
- SimpleToolEnchantment. use EquipmentSlotGroup.HAND instead
- ARROW_COUNT attribute
- MiscHelper#getSlotForStack. use ItemStack#getEquipmentSlot instead
- ExtendedCalculationEnchantment in favour of EnchantmentEntityEffect
- ExtendedAbilityEnchantment in favour of EnchantmentEntityEffect
- EffectApplicationEnchantment in favour of ApplyMobEffect
- BasedAttributeUUIDs. use IAttributeExtension#getBaseId instead
- SimplePacket. use Neoforge's registration instead
- SyncCapabilityToPlayer and -Block Packets
- DATA_SOURCE_TYPES registry as it wasn't used anymore
Added
- TextureProvider. creates textures
Links
Details
Licensed ARR
Published a year ago
Updated 8 hours ago