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New features

  • N/A

Improvemnts

  • The playerAnimator mod is no longer required

API changes

  • N/A

Bugfixes

  • [Bugfix] Fixed a bug that could cause shockwave and heat stones to be lost upon death

Known issues

  • Temporarily disabled item renders for vaults and battery charger blocks (only 1.21.8)
  • Temporarily there is no fog from the curse effect (only 1.21.8)

New features

  • Added new element - colors

Improvemnts

  • Renamed effect "Clearing" to "Purification"

API changes

  • N/A

Bugfixes

  • [Bugfix] Fixed a bug where the passive skills of the mind master always worked for all players
  • [Bugfix] Fixed a bug where beta users could not see a warning about the release of a new version
  • [Bugfix] Fixed a bug related to piglings

Known issues

  • N/A

New features

  • N/A

Improvemnts

  • N/A

API changes

  • N/A

Bugfixes

  • [Bugfix] Fixed a bug that could cause shockwave and heat stones to be lost upon death

Known issues

  • N/A

New features

  • Added advanced passive skills for all elements
  • Each element has two passive skills: basic and additional
  • Both passive skills depend on the condition, they are individual for each element
  • Removed the basic passive skills that some elements had

Improvemnts

  • In the cursed world, night now reigns forever
  • The playerAnimator mod is no longer required

API changes

  • N/A

Bugfixes

  • [Bugfix] Fixed the description for some achievements
  • [Bugfix] Fixed the description for energium armor in keeper's book

Known issues

  • N/A

New features

  • N/A

Improvemnts

  • N/A

API changes

  • N/A

Bugfixes

  • [Bugfix] Fixed a bug that allowed duplicating energium ingots
  • [Bugfix] Fixed incorrect version checking

Known issues

  • N/A

New features

  • N/A

Improvemnts

  • N/A

API changes

  • N/A

Bugfixes

  • [Bugfix] Fixed a bug that caused ores to not be mined with the silk touch enchantment
  • [Bugfix] Fixed a bug that caused the sand master's armor to not fully disappear when the stone was deactivated

Known issues

  • N/A

New features

  • Added new dimension - cursed world
  • Added enchanted flint
  • The cursed forest has been moved to a new dimension - cursed world

Improvemnts

  • Added sound when crafting a rune in rune cutter
  • Changed energium shield crafting recipe (now requires planks instead of depleted energium ingots)
  • The stun effect now stops the player completely and slows down the use of weapons
  • The Curse effect no longer creates a fog effect
  • The curse effect stops working when you exit the cursed world

API changes

  • Colorful Powers API has been updated to 27.0
  • Rename 'SendClientPackageActivationStoneVFXProcedure' class to 'ActivationStoneTriggerProcedure'
  • Some add-ons designed for earlier versions of the mod (1.2.0-1.2.3) may not work on this version

Bugfixes

  • [Bugfix] Fixed a bug that allowed duplicating energium ingots
  • [Bugfix] Fixed incorrect version checking
  • [Bugfix] Fixed unlocking of some recipes

Known issues

  • N/A

New features

  • N/A

Improvemnts

  • Mod ported to NeoForge 1.21.8

API changes

  • N/A

Bugfixes

  • [Bugfix] Fixed a bug that caused the sand master's armor to not fully disappear when the stone was deactivated

Known issues

  • Temporarily disabled item renders for vaults and battery charger blocks (only 1.21.8)
  • Temporarily there is no fog from the curse effect (only 1.21.8)

New features

  • N/A

Improvemnts

  • N/A

API changes

  • N/A

Bugfixes

  • [Bugfix] Fixed a bug that caused the sand master's armor to not fully disappear when the stone was deactivated

Known issues

  • N/A

New features

  • N/A

Improvemnts

  • Reduced the chance and size of the cursed forest
  • The third abilities of the sun and music stones have been redesigned, now they can be used on yourself or another player.
  • Updated the texture of the energium shield
  • Updated the texture of the rune cutter interface

API changes

  • N/A

Bugfixes

  • N/A

Known issues

  • N/A

New features

  • N/A

Improvemnts

  • The stun effect will no longer constantly emit sound
  • Stun effect now lowers the player's stats
  • Improved AI of mobs

API changes

  • Admins now see the results of the pw command
  • The 'reset' argument of the 'pw' command now deletes runes without returning them to the player's inventory

Bugfixes

  • [Bugfix] Fixed a bug that could cause the cursed keeper to misbehave in battle
  • [Bugfix] Fixes to the localization of runes in some languages

Known issues

  • N/A

New features

  • Added new elements - heat and shockwave
  • Added runologist
  • Added runologist's house to villages
  • Added rune cutter
  • Added three types of runes - blue, red and green
  • Added unknown rune
  • Added the energium shield
  • Added achievement - Runes of the Ancients
  • Added Chinese (Simplified) language

Improvemnts

  • The fourth ability can be activated if the green rune is active
  • Redesigned the second and third abilities of the magnet element
  • Now Magnet Master can place two magnets of different polarities (blue - repels, red - attracts)
  • Master of Gravity no longer takes fall damage
  • Increased the chance to drop an energium upgrade smithing template from the energium vaults
  • Enchanted books will now drop less frequently in energium vaults
  • Unknown runes now drops instead of enchanted books in cursed vaults
  • The keeper's box can now hold more than 48 elements

API changes

  • Colorful Powers API has been updated to 26
  • Added new rune-related tags
  • Added a warning about using beta versions of the mod, and if Modrinth has a newer version
  • Compatibility of add-ons developed for earlier versions of the mod (1.1.6-1.1.8) is preserved

Bugfixes

  • [Bugfix] Fixed a bug that caused ores to not be mined with the silk touch enchantment
  • [Bugfix] Fixed item rendering on some blocks (1.21.5 only)

Known issues

  • N/A

New features

  • N/A

Improvemnts

  • N/A

API changes

  • N/A

Bugfixes

  • [Bugfix] Fixed a bug that caused the heat and shockwave stone abilities to not work
  • [Bugfix] Fixed a bug that caused green rune abilities to not work

Known issues

  • N/A

New features

  • N/A

Improvemnts

  • In the rune cutter, it is now possible to improve runes that have levels
  • Now the runes can be removed by pressing SHIFT + U
  • Changed the item inside the cursed vault to an unknown rune
  • The runologist's got new deals
  • Now, when crafting energium dust, the player gets it in the amount of 4 pieces instead of 1

API changes

  • Completely redesigned the version checking system to now include checking for updates from the Modrinth website
  • Adding missing runes to tags

Bugfixes

  • [Bugfix] Fixed a bug that caused the keeper's book to not work
  • [Bugfix] Fixed item rendering on some blocks (1.21.5 only)

Known issues

  • N/A

New features

  • Added runes information to the keeper's book
  • Added new elements information to the keeper's book
  • Added Chinese (Simplified) language

Improvemnts

  • Removed empty rune, now an unknown rune in its place

API changes

  • N/A

Bugfixes

  • [Bugfix] Fixed a bug that caused star points to be wasted for nothing when using the second and third heat master abilities
  • [Bugfix] Fixed a bug that caused the tooltip to display incorrectly when using invisibility and healing runes

Known issues

  • N/A

New features

  • Added new elements - heat and shockwave
  • Added five green type runes
  • Added achievement - Runes of the Ancients

Improvemnts

  • The keeper's box can now hold more than 48 elements
  • Now the runologist can level up the runes
  • The ability to buy first-level runes from a runologist has been removed
  • A empty rune can now be manifested by pressing RMB
  • Empty runes now drops instead of enchanted books in cursed vaults
  • The rune panel will now hide if there are no active runes
  • Enchanted books will now drop less frequently in energium vaults
  • Updated runes textures

API changes

  • Colorful Powers API has been updated to 26
  • Added missing rune-related tags

Bugfixes

  • [Bugfix] Fixed a bug that caused the effects of red runes to not reset after death

Known issues

  • N/A

New features

  • Added runologist
  • Added runologist's house to villages
  • Added red runes
  • Added empty rune

Improvemnts

  • The fourth ability can be activated if the green rune is active.
  • The energium shield can now be enchanted to isolation

API changes

  • N/A

Bugfixes

  • [Bugfix] Fixed a bug that caused ores to not be mined with the silk touch enchantment

Known issues

  • N/A

Links


Project members

Auranite Studio

Auranite Studio

Organization

Details

Licensed GPL-3.0-only
Published 2 years ago
Updated 7 days ago