- Added Exercise Fatigue
- Added a small (hopefully) working fix to add Paracol mod compatibility (Breakfalls), thanks to @slepperz on discord for pointing out this error
- Added compatibility layer command (/toggle-compatibility), should fix mods like graveyard etc to work
- Small Bug Gixes
- 1.21.1 Port of 1.2.1
Added:
- PainKillers
- Antibiotics
After taking your antibiotics you would not be able to get sick for the duration of antibiotics.
After taking PainKillers you'll be immune to any type of wound and will gain +5 hp, You'll lose that 5 hp in the last 15 seconds of the painkillers duration spread out.
- 1.19.2 Port of 1.2.0
- Added new injury types (eg. Burns, Lacerations)
- Added a functionality that the more armor protection you have the lesser the chance of getting an injury
- Fixed not being able to catch a cold
- More goddamn bug fixes
- Tiny balance fixes because Persephasa on curseforge.com said it's too unforgiving </3
- small fixes
- Small Balance Changes
- Minor Bug Fixes
- Added a possibility to Disable Fatigue, Revive and Temperature Mechanic (Using eg. /toggle-revive command, requires permission level 1)
I'm so sorry for last week bugs, I didn't know they even existed!, also I have a lot of free time now so I will try my best to update the mod frequently
- Made Dying Effect More Intuitive by giving the effect when you died so you can still get away with 1 hp but if you die you get one more chance if you get revived
- Salmonella Gives Nausea and Weakness
- Updated Wounds icon to be mroe Pixel consistent
- Added health ui using the H button
- Health UI also applies to Players when right clicking whilst they are also not dying!
- Fixed more fking bugs
- Fixed Some Bugs
- Added Polish Language

