Keyboard Detector

Keyboard Detector

Mod

Detect any keypresses to enable more possibilities for key events!!!

Client and server TechnologyUtility

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KeyboardDetector 1.0.0

Changelog

Keyboard Detector Command Usage Guide

  1. /keyboarddetector iskeydown

Function: Detects whether a single key is pressed.

Usage: /keyboarddetector iskeydown <PlayerID> <KeyAscii>

Example: /keyboarddetector iskeydown @p 49

Detects if the player presses the '1' key.

When placed in a repeating command block:

Returns true and outputs a redstone signal while '1' is held.

Returns false with no redstone output when released.

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  1. /keyboarddetector matchgroup

Function: Detects simultaneous multi-key presses (keys are processed without mutual interference).

Usage: /keyboarddetector matchgroup <PlayerID> <KeyAscii1>,<KeyAscii2>,... <keepStatic>

Example: /keyboarddetector matchgroup @p 49,50,51 false

Detects if the player presses '1', '2', and '3' concurrently.

When placed in a repeating command block:

Returns true/redstone signal only when all specified keys are pressed simultaneously.

If <keepStatic> is set to true:

Maintains true/redstone signal after keys are released until manually reset.

=============================================================================

  1. /keyboarddetector flush

Function: Clears all stored key-press records (used when <keepStatic> is true).

Example:

After executing /keyboarddetector matchgroup @p 49,50,51 true in a loop:

Pressing/releasing '1','2','3' maintains a persistent signal.

Executing /keyboarddetector flush will:

Immediately terminate the redstone signal.

Reset detection until the next valid simultaneous key press.

Files

keyboarddetector-1.0.0.jar(16.81 KiB) Primary Download

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NoNamer8192

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Lumine1909

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sensen1234

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Details

Licensed Apache-2.0
Published a month ago
Updated 9 days ago