Knights & Heraldry

Knights & Heraldry

Mod

Historically authentic European weapons and armour mod

Client and server EquipmentGame Mechanics

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Knights & Heraldry 0.5.2

Changelog

Added:

  • Compatibility with Sinytra Connector (Forge)
  • Remove Deflect chance Bodkin arrow: -20%
  • Add Deflect Chance Swallowtail arrow: +5%

Changed:

  • Added support for StoneyCore 0.4.0
  • Moved blackpowder to StoneyCore
  • Moved smithing hammer to StoneyCore
  • Handgonne projectile speed: 1.9 → 4.3
  • Arquebus projectile speed: 2.8 → 5.9
  • KH Axes now can act like axes
  • Item Group: Tools and Weapons → Weapons
  • Text in item groups now are translatable
  • Slow movement while recharging it will be by default instead of Realistic Combat
  • Arquebus base damage: 18 → 21
  • Deflect chance has been changed for all the armors
  • Deflect equipment now affects all arrows (To make it work with modded arrows, you need to change it in datapack)
  • Handgonne and Arquebus now will work if it’s raining in a not raining biome.

Fixed:

  • Textures has been changed due to an issue
  • Banners in surcoat has a part bad applied
  • Crash with swallowtail arrow
  • Some item render issues

Technical Changes:

  • Changed all the registry items, so it uses architectury
  • Changed all the registry sound events, so it uses architectury
  • Changed all the registry effects, so it uses architectury
  • Changed all the registry entities, so it uses architectury
  • Changed the villager trades code to make it compatible with Sinytra Connector
  • Improved sounds json and code files
  • Plume in helmets doesn’t render outside HUD

Files

KnightsHeraldry-0.5.2.jar(988.36 KiB) Primary Download

Project members

TheRebelT

Artist

Banduty

Programmer

Details

Licensed ARR
Published 7 months ago
Updated 4 days ago