Knights & Heraldry

Knights & Heraldry

Mod

Historically authentic European weapons and armour mod

Client and server EquipmentGame Mechanics

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Added:

  • You can make the Cloth Tipped Arrow Ignited to extinguish, do right-click with a water bucket. Once it is extinguished, it will not be able to Ignite again
  • Tooltip to Cloth Tipped Arrow, so it is easier to know how to ignite and extinguish
  • Tooltip to Handgonne, so it is easier to know how to use it

Changed:

  • Cloth Tipped Arrow Fletcher level: 2 → 3
  • Broadhead Tipped Arrow price: 3 → 1
  • Swallowtail Tipped Arrow price: 4 → 2
  • Bodkin Tipped Arrow price: 6 → 4
  • Plume price: 4 → 3
  • Dagger max damage: 251 → 151
  • Stiletto max damage: 251 → 121
  • Rapier max damage: 251 → 161
  • Axe max damage: 251 → 301
  • Maxe max damage: 251 → 331
  • Hammer max damage: 251 → 331
  • Longsword max damage: 251 → 281
  • War Sword max damage: 251 → 301
  • Falchion max damage: 251 → 281
  • Pitchfork max damage: 251 → 181
  • Spear max damage: 251 → 181
  • Pike max damage: 251 → 151
  • Billhook max damage: 251 → 301
  • Glaive max damage: 251 → 301
  • Halberd max damage: 251 → 301
  • Lance max damage: 251 → 1
  • Poleaxe max damage: 251 → 301
  • Polehammer max damage: 251 → 301
  • Morning Star max damage: 251 → 301
  • Bardiche max damage: 251 → 301

Fixed:

  • Accessory armor chestplate has a smaller model
  • Horse Barding Armor can’t get crafted correctly with plume

Rework to Cloth Tipped Arrow!!!

Added:

  • Weight stats for armors
  • You can fire the Cloth Tipped Arrow with a Flint and Steel in the other hand
  • When Cloth Tipped Arrow touches the ground, will also spread fire in a 2 block radius
  • Cloth Tipped Arrow effects can be applied for the 5 first seconds that touches the ground

Changed:

  • Cloth Tipped Arrow Max Count: 64 → 6
  • Cloth Tipped Arrow Ignited smoke spread
  • Cloth Tipped Arrow Ignited Effect: Wither 5 sec → Nausea + Poison 5 sec

Fixed:

  • Some non wanted recipes
  • Desync between server and client in the result of the itemstack
  • Lance doesn’t make damage
  • Some models have wrong rotation
  • Bardiche and Morning Star does only one attack animation

Added:

  • Crafting recipe for rim guards + besagews

Changed:

  • WarDart projectile damage: 0.1f → 13.5f
  • Updated Lance model when not charged

Fixed:

  • Crafting Screen Handler was taking the result item instead of the item to copy
  • Some banner patterns for surcoat sleeveless has sleeves
  • Lance when charged doesn’t change the model

Technical changes:

  • Improved HorseBardingModel code
  • ModRecipeProvider#createPauldronRecipe → ModRecipeProvider#createEasyRecipe

Removed:

  • Lance makes crossbow sound on charged

Fixed:

  • You can fire Handgonne and Arquebus underwater
  • Deflect chance doesn't work correctly

Technical Changes:

  • Improved Horse Model and Rendering code

Changed:

  • On charged war dart will look to the front instead of the back

Fixed:

  • Heavy crossbow and Longbow doesn’t make sounds
  • Torn Hood bad texture file

Added:

  • Compatibility with StoneyCore 0.4.1

Fixed:

  • When hit by a projectile, it crashes the game

Added:

  • Compatibility with Sinytra Connector (Forge)
  • Remove Deflect chance Bodkin arrow: -20%
  • Add Deflect Chance Swallowtail arrow: +5%

Changed:

  • Added support for StoneyCore 0.4.0
  • Moved blackpowder to StoneyCore
  • Moved smithing hammer to StoneyCore
  • Handgonne projectile speed: 1.9 → 4.3
  • Arquebus projectile speed: 2.8 → 5.9
  • KH Axes now can act like axes
  • Item Group: Tools and Weapons → Weapons
  • Text in item groups now are translatable
  • Slow movement while recharging it will be by default instead of Realistic Combat
  • Arquebus base damage: 18 → 21
  • Deflect chance has been changed for all the armors
  • Deflect equipment now affects all arrows (To make it work with modded arrows, you need to change it in datapack)
  • Handgonne and Arquebus now will work if it’s raining in a not raining biome.

Fixed:

  • Textures has been changed due to an issue
  • Banners in surcoat has a part bad applied
  • Crash with swallowtail arrow
  • Some item render issues

Technical Changes:

  • Changed all the registry items, so it uses architectury
  • Changed all the registry sound events, so it uses architectury
  • Changed all the registry effects, so it uses architectury
  • Changed all the registry entities, so it uses architectury
  • Changed the villager trades code to make it compatible with Sinytra Connector
  • Improved sounds json and code files
  • Plume in helmets doesn’t render outside HUD

Added:

  • Helmet Hood and Helmet Torn Hood

Changed:

  • Compatibility with StoneyCore 0.3.0
  • Instead of using Trinkets, now will use Accessories

Fixed:

  • Torn Hood texture

Technical Changes:

  • Reduced Textures File Size

Added:

  • Horse Barding Armor
  • Plume
  • Chaperon
  • Jester’s Hood
  • Item textures for item banners compatible
  • Heavy Crossbow now has dynamic item texture in GUI

Changed:

  • Hood and Torn Hood trinket slot: face → hat
  • Updated Heavy Crossbow Item Texture
  • Hood price: 32 emerald → 15 emerald
  • Surcoat price: 6 emerald → 2 emerald
  • Swallowtail Tipped Arrow price: 5 emerald → 4 emerald
  • Bodkin Tipped Arrow price: 5 emerald → 6 emerald
  • Broadhead Tipped Arrow price: 5 emerald → 3 emerald
  • Cloth Tipped Arrow price: 5 emerald → 6 emerald
  • Bodkin Tipped Arrow damage reduced: 4 HP → 3 HP
  • New hood model

Fixed:

  • Improved some Banner Pattern in Surcoat (Sleeveless)
  • The result of some craftings doesn’t show correctly
  • Longbow had max pull item texture in texture 2 instead of 3
  • Plate armour arms are sticking out by 1 pixel
  • Great helmets weren’t in the villager trades loot table
  • Wardart throw
  • Longbow easter egg doesn’t work

Removed:

  • KH Chest loot

Technical Changes:

  • Improved ModRecipeProvider code
  • Improved RenderFirstPersonTrinketsArmorHandler code
  • Improved RenderOverlayAndAdditionsHandler code
  • VillagerTradesModifier#registerRangedWeaponsTrades → VillagerTradesModifier#registerFletcherTrades
  • VillagerTradesModifier#registerClothsTrades → VillagerTradesModifier#registerShepherdTrades
  • VillagerTradesModifier#registerWeaponTrades → VillagerTradesModifier#registerWeaponsmithTrades
  • VillagerTradesModifier#registerArmorTrades → VillagerTradesModifier#registerArmorerTrades
  • Added EntityRendererMixin

Fixed:

  • Cloak had the Hide Name Tag instead of Hood

Fixed:

  • Fixed visual bug with dyeable trinket armors in first person

Added:

Compatibility with StoneyCore 0.2.5

Changed:

Improved 1st person trinket armor renderer

Fixed:

Longsword and V Longsword blugdeoning model

Added:

Compatibility with StoneyCore 0.2.4

Fixed:

Aventail toughness addition

Added:

Compatibility with StoneyCore 0.2.2

Fixed:

Weapons doesn’t change item model when bludgeoning

Added:

Compatibility with the new datapack system from StoneyCore

Fixed:

Some tooltips doesn’t show correctly

Changed:

  • Improved Trinket Chestplate Model

Fixed:

  • Added compatibility with StoneyCore 0.2.0

Fixed:

  • Some banner patterns weren’t compatible with surcoat
  • All the armors in the Creative tab has the nbt "kh_aventail", "kh_rimmed" & "kh_besagews"
  • Trinket chestplate surcoat model had a cube faced wrong

Added:

  • New dependency StoneyCore
  • Banner compatibility (Surcoats)

Changed:

  • Improved bullet collision sound

Fixed:

  • Can’t start in server exclusively side
  • Cloak texture doesn’t load correctly
  • Sabatons model doesn’t load correctly
  • ItemStacks sometimes doesn’t stack

Technical Changes:

  • Big changes to UnderArmor and TrinketArmor classes, can contain bugs
  • Changed 1st person arm models to have only right arm

Fixed:

  • Game crash on open inventory

Fixed:

  • Knights & Heraldry server side crash

Project members

TheRebelT

Artist

Banduty

Programmer

Details

Licensed ARR
Published 7 months ago
Updated 2 days ago