Added:
- You can make the Cloth Tipped Arrow Ignited to extinguish, do right-click with a water bucket. Once it is extinguished, it will not be able to Ignite again
- Tooltip to Cloth Tipped Arrow, so it is easier to know how to ignite and extinguish
- Tooltip to Handgonne, so it is easier to know how to use it
Changed:
- Cloth Tipped Arrow Fletcher level: 2 → 3
- Broadhead Tipped Arrow price: 3 → 1
- Swallowtail Tipped Arrow price: 4 → 2
- Bodkin Tipped Arrow price: 6 → 4
- Plume price: 4 → 3
- Dagger max damage: 251 → 151
- Stiletto max damage: 251 → 121
- Rapier max damage: 251 → 161
- Axe max damage: 251 → 301
- Maxe max damage: 251 → 331
- Hammer max damage: 251 → 331
- Longsword max damage: 251 → 281
- War Sword max damage: 251 → 301
- Falchion max damage: 251 → 281
- Pitchfork max damage: 251 → 181
- Spear max damage: 251 → 181
- Pike max damage: 251 → 151
- Billhook max damage: 251 → 301
- Glaive max damage: 251 → 301
- Halberd max damage: 251 → 301
- Lance max damage: 251 → 1
- Poleaxe max damage: 251 → 301
- Polehammer max damage: 251 → 301
- Morning Star max damage: 251 → 301
- Bardiche max damage: 251 → 301
Fixed:
- Accessory armor chestplate has a smaller model
- Horse Barding Armor can’t get crafted correctly with plume
Rework to Cloth Tipped Arrow!!!
Added:
- Weight stats for armors
- You can fire the Cloth Tipped Arrow with a Flint and Steel in the other hand
- When Cloth Tipped Arrow touches the ground, will also spread fire in a 2 block radius
- Cloth Tipped Arrow effects can be applied for the 5 first seconds that touches the ground
Changed:
- Cloth Tipped Arrow Max Count: 64 → 6
- Cloth Tipped Arrow Ignited smoke spread
- Cloth Tipped Arrow Ignited Effect: Wither 5 sec → Nausea + Poison 5 sec
Fixed:
- Some non wanted recipes
- Desync between server and client in the result of the itemstack
- Lance doesn’t make damage
- Some models have wrong rotation
- Bardiche and Morning Star does only one attack animation
Added:
- Crafting recipe for rim guards + besagews
Changed:
- WarDart projectile damage: 0.1f → 13.5f
- Updated Lance model when not charged
Fixed:
- Crafting Screen Handler was taking the result item instead of the item to copy
- Some banner patterns for surcoat sleeveless has sleeves
- Lance when charged doesn’t change the model
Technical changes:
- Improved HorseBardingModel code
- ModRecipeProvider#createPauldronRecipe → ModRecipeProvider#createEasyRecipe
Removed:
- Lance makes crossbow sound on charged
Fixed:
- You can fire Handgonne and Arquebus underwater
- Deflect chance doesn't work correctly
Technical Changes:
- Improved Horse Model and Rendering code
Changed:
- On charged war dart will look to the front instead of the back
Fixed:
- Heavy crossbow and Longbow doesn’t make sounds
- Torn Hood bad texture file
Added:
- Compatibility with StoneyCore 0.4.1
Fixed:
- When hit by a projectile, it crashes the game
Added:
- Compatibility with Sinytra Connector (Forge)
- Remove Deflect chance Bodkin arrow: -20%
- Add Deflect Chance Swallowtail arrow: +5%
Changed:
- Added support for StoneyCore 0.4.0
- Moved blackpowder to StoneyCore
- Moved smithing hammer to StoneyCore
- Handgonne projectile speed: 1.9 → 4.3
- Arquebus projectile speed: 2.8 → 5.9
- KH Axes now can act like axes
- Item Group: Tools and Weapons → Weapons
- Text in item groups now are translatable
- Slow movement while recharging it will be by default instead of Realistic Combat
- Arquebus base damage: 18 → 21
- Deflect chance has been changed for all the armors
- Deflect equipment now affects all arrows (To make it work with modded arrows, you need to change it in datapack)
- Handgonne and Arquebus now will work if it’s raining in a not raining biome.
Fixed:
- Textures has been changed due to an issue
- Banners in surcoat has a part bad applied
- Crash with swallowtail arrow
- Some item render issues
Technical Changes:
- Changed all the registry items, so it uses architectury
- Changed all the registry sound events, so it uses architectury
- Changed all the registry effects, so it uses architectury
- Changed all the registry entities, so it uses architectury
- Changed the villager trades code to make it compatible with Sinytra Connector
- Improved sounds json and code files
- Plume in helmets doesn’t render outside HUD
Added:
- Helmet Hood and Helmet Torn Hood
Changed:
- Compatibility with StoneyCore 0.3.0
- Instead of using Trinkets, now will use Accessories
Fixed:
- Torn Hood texture
Technical Changes:
- Reduced Textures File Size
Added:
- Horse Barding Armor
- Plume
- Chaperon
- Jester’s Hood
- Item textures for item banners compatible
- Heavy Crossbow now has dynamic item texture in GUI
Changed:
- Hood and Torn Hood trinket slot: face → hat
- Updated Heavy Crossbow Item Texture
- Hood price: 32 emerald → 15 emerald
- Surcoat price: 6 emerald → 2 emerald
- Swallowtail Tipped Arrow price: 5 emerald → 4 emerald
- Bodkin Tipped Arrow price: 5 emerald → 6 emerald
- Broadhead Tipped Arrow price: 5 emerald → 3 emerald
- Cloth Tipped Arrow price: 5 emerald → 6 emerald
- Bodkin Tipped Arrow damage reduced: 4 HP → 3 HP
- New hood model
Fixed:
- Improved some Banner Pattern in Surcoat (Sleeveless)
- The result of some craftings doesn’t show correctly
- Longbow had max pull item texture in texture 2 instead of 3
- Plate armour arms are sticking out by 1 pixel
- Great helmets weren’t in the villager trades loot table
- Wardart throw
- Longbow easter egg doesn’t work
Removed:
- KH Chest loot
Technical Changes:
- Improved ModRecipeProvider code
- Improved RenderFirstPersonTrinketsArmorHandler code
- Improved RenderOverlayAndAdditionsHandler code
- VillagerTradesModifier#registerRangedWeaponsTrades → VillagerTradesModifier#registerFletcherTrades
- VillagerTradesModifier#registerClothsTrades → VillagerTradesModifier#registerShepherdTrades
- VillagerTradesModifier#registerWeaponTrades → VillagerTradesModifier#registerWeaponsmithTrades
- VillagerTradesModifier#registerArmorTrades → VillagerTradesModifier#registerArmorerTrades
- Added EntityRendererMixin
Fixed:
- Cloak had the Hide Name Tag instead of Hood
Fixed:
- Fixed visual bug with dyeable trinket armors in first person
Added:
Compatibility with StoneyCore 0.2.5
Changed:
Improved 1st person trinket armor renderer
Fixed:
Longsword and V Longsword blugdeoning model
Added:
Compatibility with StoneyCore 0.2.4
Fixed:
Aventail toughness addition
Added:
Compatibility with StoneyCore 0.2.2
Fixed:
Weapons doesn’t change item model when bludgeoning
Added:
Compatibility with the new datapack system from StoneyCore
Fixed:
Some tooltips doesn’t show correctly
Changed:
- Improved Trinket Chestplate Model
Fixed:
- Added compatibility with StoneyCore 0.2.0
Fixed:
- Some banner patterns weren’t compatible with surcoat
- All the armors in the Creative tab has the nbt "kh_aventail", "kh_rimmed" & "kh_besagews"
- Trinket chestplate surcoat model had a cube faced wrong
Added:
- New dependency StoneyCore
- Banner compatibility (Surcoats)
Changed:
- Improved bullet collision sound
Fixed:
- Can’t start in server exclusively side
- Cloak texture doesn’t load correctly
- Sabatons model doesn’t load correctly
- ItemStacks sometimes doesn’t stack
Technical Changes:
- Big changes to UnderArmor and TrinketArmor classes, can contain bugs
- Changed 1st person arm models to have only right arm
Fixed:
- Game crash on open inventory
Fixed:
- Knights & Heraldry server side crash