- Neoforge
- Forge
- No elements found. Consider changing the search query.
- List is empty.
- 1.21.8
- 1.21.7
- 1.21.6
- 1.21.5
- 1.21.4
- 1.21.3
- 1.21.2
- 1.21.1
- 1.20.1
- 1.19.4
- 1.19.2
- 1.18.2
- 1.17.1
- 1.16.5
- No elements found. Consider changing the search query.
- List is empty.
- Kobold Captains are no longer Traders but rather accepts golden treasure in exchange for emeralds.
- Updated Kobolds Preferred Armor Tag.
- Fixed Hat Layer for KoboldArmor.
- Slight change for KoboldArmor for future compatibility.
- Tridents are now Mainhand weapons again for Kobolds.
- Potions/Emeralds are now Offhand items again for Kobolds.
- Kobolds will not use Tridents/Shields together at the same time.
- Kobolds will now only melee with TOOL/WEAPON items.
- Kobolds will only use potions with an empty Offhand.
- Code Improvements.
- Updated Dragon Event system slightly to combine the two events into one.
- Fixed logspam bug.
- Added a Dragon Alignment System.
- -This system uses two new NeoForge events to determine an alignment.
- -Alignments can be made without a Dragon, if desired.
- -Aligned Kobolds will have new textures based on their assigned number.
- -Aligned Kobolds will stay near their Aligned Dragon & fight alongside it.
- Code Improvements.
- Skelebolds now have an Abstract Base File.
- Zombolds now have an Abstract Base File.
- Kobolds will now pickup tridents if they're using a crossbow/bow.
- Tridents are now a offhand weapon again for Kobolds.
- Kobolds can now use potions if their offhand is a Shield.
- Kobolds will use potions in their mainhand if they are holding a trident while not in combat.
- Updated animations accordingly to the changes above.