KubeJS Immersive Engineering integration. See Recipes page for more info.
Supported recipe types:
-
immersiveengineeringAlloyevent.recipes.immersiveengineeringAlloy(output, input1, input2) -
immersiveengineeringBlastFurnaceevent.recipes.immersiveengineeringBlastFurnace(output, input) event.recipes.immersiveengineeringBlastFurnace(output, input, slag) -
immersiveengineeringBlastFurnaceFuelevent.recipes.immersiveengineeringBlastFurnaceFuel(input).time(300) -
immersiveengineeringCokeOvenevent.recipes.immersiveengineeringCokeOven(output, input).creosote(250).time(900) -
immersiveengineeringClocheevent.recipes.immersiveengineeringCloche([outputs], input, soil) event.recipes.immersiveengineeringCloche([outputs], input, soil, render) // Render format: {type: 'crop', block: 'minecraft:wheat'} -
immersiveengineeringFertilizerevent.recipes.immersiveengineeringFertilizer(input).growthModifier(1.5) -
immersiveengineeringMetalPressevent.recipes.immersiveengineeringMetalPress(output, input, mold) -
immersiveengineeringArcFurnaceevent.recipes.immersiveengineeringArcFurnace([outputs], input) event.recipes.immersiveengineeringArcFurnace([outputs], input, [additives]) event.recipes.immersiveengineeringArcFurnace([outputs], input, [additives], slag) -
immersiveengineeringCrusherevent.recipes.immersiveengineeringCrusher(output, input) event.recipes.immersiveengineeringCrusher(output, input, [secondaries]) // Secondary output format: {chance: 0.5, output: 'item:id'} -
immersiveengineeringSawmillevent.recipes.immersiveengineeringSawmill(output, input) event.recipes.immersiveengineeringSawmill(output, input, [secondaries]) // Secondary output format: {stripping: true, output: 'item:id'} event.recipes.immersiveengineeringSawmill(output, input, [secondaries], stripped)
Details
Licensed LGPL-3.0-only
Published 2 years ago
Updated 2 years ago



