v2.0.4
- UI Sync Framework
- Fixed fallback pack resource loading
v1.0.43
- Fixed crash L2Hostility, which tried to access level during virtual chunk <init>.
- Fixed crash with jGUI, they don't use mixin correctly
- Avoid using stream api for LinkedHashMap
ChangeLog
v2.0.3
- Fixed Mixins check
- Added Fallback to check pack resource
- Added MeshData primitive type sorting
- APIs Improvement
- Fixed cross OS path
- Fixed partialTicks
- Fixed scene renderer camera position
- Added MeshData sorter
ChangeLog
v1.0.42
- Fixed mod loading check during mixin
ChangeLog
v2.0.2
- Move file assets from the
assets
to theldlib2
folder - Fixed cross-OS platform file separator char
ChangeLog
v2.0.1
Added DrawEdges method Updated Mesh texture Capture plugin crash
ChangeLog
1.0.39
- Fixed + Improved EMI compatibility (thanks to @PrototypeTrousers)
- Fixed Number Configurator doesn't support Long
- Allow separated bg for player inventory
1.0.38.d
- Fixed editor resource rename doesn't work
ChangeLog
v1.0.41.b
- Fixed RPCMethod crash
ChangeLog
v1.0.41.a
- Fixed DraggableScrollableWidget crash with client-side code
ChangeLog
v1.0.41
- Improve transform APIs
ChangeLog
v1.0.40.b
- Fixed world manager may be
null
while rendering the world scene
ChangeLog
v1.0.40.a
- Fixed fluid stack configurator amount limitation
- Refactored the CTM model implementation to use the loader's API
- Fixed unnecessary left-click requirement in ButtonWidget
- Fixed modular recipe widgets closing the current screen entirely when E or esc is pressed
- Fixed ModularWrapperWidget ignoring tooltips widgets that are inside scrollable widget groups